Shigeru Miyamoto

Shigeru Miyamoto is a person that is credited in 150 games

Shigeru Miyamoto is best known as the creator of many of Nintendo's most beloved characters and franchises, including Mario and The Legend of Zelda.

Early Life

Born in 1952 in Kyoto, Japan, Miyamoto is often considered the "Father of Modern Gaming." After all, with creations such as Mario, Donkey Kong, and the Legend of Zelda, such a title is only fitting. As a child, Shigeru was much more attached to drawing and exploring his environment than sitting and focusing in class. He was an aspiring cartoonist and a fan of classic Disney characters.  As a kid, Miyamoto designed and built his own toys using his grandfathers' tools.  His adventures had a profound effect on his later work, with a local chained-up barking dog leading to the creation of the Chain Chomp enemy from Super Mario Bros. 3, or Shigeru's adventures in caves as inspiration for the Zelda series.

Family Life


Miyamoto is married to Yasuko Miyamoto and has two children, neither of who wish to go into the video games industry. He has stated on many occasions that he and his wife have limited the amount of time that their children can play video games, but that they do enjoy playing Wii games together.  Both his mother and father where teachers.  His father was an English teacher.

Nintendo (1977-Present)

Mr. Miyamoto graduated from the Kanazawa College of Art in 1975.   Following his graduation from college with a degree in industrial design in 1977, Miyamoto met his father's friend Hiroshi Yamauchi, head of Nintendo in Japan. In 1980 Nintendo of America CEO Minoru Arakawa ordered many units of the coin-op game Radar Scope. Though, by the time Nintendo of Japan could get the units built and shipped to the states, interest had deflated and the game did poorly in sales. Miyamoto, as a staff artist, was ordered to create a hit, and fast, to make use of the unsold Radar Scope units. The result was the now classic 1981 Donkey Kong. Since the immediate success of Donkey Kong and the subsequent take-off of the unlikely Nintendo mascot "Jump Man," who would later be known as Mario, Miyamoto has been active on many different projects. He has been a director and/or producer on such video games as Super Mario Bros. (1985), Legend of Zelda (1986), Super Mario Galaxy (2007) and many, many others.  Mr. Miyamoto currently supervises about 400 people.

Dog Fashion Show
Dog Fashion Show
Nintendogs

Nintendogs was inspired by his pet Shetland Sheepdog.  On Saturday September 25, 2005 Nintendo held the "Nintendogs Doggy Fashion Show" in Manhattan to promote Nintendogs for the DS,  Miyamoto was a judge.




More on Miyamoto

  • He understands spoken English well, but can only speak a few words. 
  • Donkey Kong, Mario and Zelda games have collectively sold over 350 millon copies.  The Mario series has sold over 200 million copies alone, making it the single most successful franchise in gaming.
  • When making a character, he designs the game play systems and mechanics first, and builds the character around the experience.
  • Mr. Miyamoto grew up listening to Western Music like the Beatles and Lovin' Spoonful.  He is a fan of bluegrass and plays the piano and banjo.
  • He doesn't own a cell phone, nor has any intention to.
  • He is ambidextrous and prefers using his left hand. He has designed Mario and Link with his left-hand.
  • Does not play a lot of games in his free time.  When he does play games, they are quick hand-held games that he plays with his family. 
  • When he started making games he didn't like computers and other electronics at all because they used electricity, which he didn't trust.
  • Instead of receiving a larger salary, he insists on having a normal payroll, in order to prove an equal to his fellow designers.
  • He rides a bicycle to work every day.
  • He is a former smoker.
  • He swims regularly, and his fascination with exercise spawned Wii Fit (2008) and its balance board counter part, itself inspired by the dual-scale method Sumo-wrestlers use to measure their weight.
  • He generally focuses on evoking broad emotions from players.
  • Some consider him the "Walt Disney" or "Steven Speilberg" of video games.
  • Cliff Bleszinski, lead designer of Gears of War and Unreal Tournament III, has cited Miyamoto as his primary influence.
  • Both Hideo Kojima and Will Wright consider Miyamoto to be the greatest video game designer of all time.
  • Miyamoto believes in delays in order to polish his craftmanship.  He attributed the quote," A delayed game is eventually good, but a rushed game is forever bad."
  • He was a key personelle in designing of Wii.
  • Shigeru claims to have designed many of his games for the intention of impressing and interesting his wife.  During his GDC 2007 keynote, he revealed this to be measured by his personal "Wife-o-Meter."  Should her interest blossom into designing a game of her very own, Shigeru says he can finally retire.
  • He says that the game, Portal, is "an excellent game", which is a much higher compliment than he has given to even most of his own best selling and popular game creations.
  • Miyamoto made a guest appearance on a Mega64 skit titled " Mega64: New Super Mario Bros. Video" in which he played himself.

Movies and Television Shows

Miyamoto has not been in movies or television shows, but he has had a number made based on his games and characters.

Super Mario Bros.

Release: May 28,1993
This movie took Mario and Luigi (Italian plumbers) and put them in a live action movie.  The movie was made for $42,000,000 and had a gross revenue of $20,915,465.
 

The King of Kong: Fistful of Quarters

Release: August 17, 2007
Movie Poster
"The King of Kong: Fistful of Quarters" is a movie about two people (Steave Wiebe and Billy Mitchell) battling for a world record in Donkey Kong (Miyamotos' first game).  Walter Day is the founder of  Twin Galaxies (an organization that was formed to keep track of high scores on arcade games).  He is show throughout the movie as a referee. 

Super Mario Bros: Mario's Movie Madness

Release:

The Adventures of Super Mario Bros. 3: The Complete Series

Release:

The Super Mario Bros. Super Show!

Release:


Super Mario Bros

Release:

Super Mario Bros: King Koopa Katastrophe

Release:

The Wizard

Release:1989

Captain N and the New Super Mario World

Release:
1991

Captain N The Game Master: The Complete Series

Release: 1989

The Super Mario Bros: Once Upon a Koopa

Release:

Super Mario Bros: Air Koopa

Release:

Legend of Zelda: Ganon's Evil Tower

Release:

Legend of Zelda: Complete Animated Series

Release:

Legend of Zelda: Havoc in Hyrule

Release:

Super Mario Bros. 3: The Ugly Mermaid

Release:

Super Mario Brothers: King Koopa Katastrophe

Release:

Super Mario Bros: Mario of the Deep

Release:

Video Game Industry Accolades

Some of Miyamoto's most notable awards from the gaming community are as follows:

Quotes:


  • “I think I can make an entirely new game experience, and if I can't do it, some other game designer will.”
  • “What comes next? Super Mario 128? Actually, that's what I want to do.”
  • “Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.”
  • “We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.”
  • “If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.”
  • “Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.”
  • “I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.”
  • “We had been making arcade games up until that point, ... Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.”
  • “I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up--a world where he will act different and look different. In order to grow, Link must not stand still and neither will I.”
  • “There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. We want to remove that barrier. It's very simple. There are dozens of different questions. It's a very unusual experience.”


When inquired about working for other video game companies
"Nintendo is the company which makes the most innovative products. I am not sure that I would be able to make games like that elsewhere. At Nintendo I can make the games which I want."

Responding to early claims that video games were detrimental to the youth
"Video Games are bad for you? That's what they said about Rock 'N' Roll."

How his games have changed over time.
“I would say that over the last five years or so, the types of games I create has changed somewhat,” he said. “Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I’ve had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that.”
Miyamoto on Miis
“I see the Miis as the most recent character creation from Nintendo.  What’s interesting is that regardless of the user’s age, if they’re looking at a Mii, it’s their Mii. Before, when you’re playing as another character, it’s more typical of more passive entertainment, and by creating a Mii you’re becoming more a part of the entertainment experience.”
Why delaying a game is good
"A delayed game is eventually good, a bad game is bad forever."

Shigeru Miyamoto games Edit

Add an Game to
Name Platforms Developer
Mole Mania
GB Nintendo
Famicom Grand Prix II: 3D Hot Rally
NES, FDS HAL Laboratory, Inc., Nintendo R&D1
Yume Kojo: Doki Doki Panic
FDS Nintendo EAD
Devil World
NES, WSHP Nintendo R&D1
Wii Music
released on Oct. 20, 2008
WII Nintendo R&D1
Wii Fit
released on May 19, 2008
WII Nintendo EAD
Mario Kart Wii
released on April 27, 2008
WII Nintendo EAD
Super Smash Bros. Brawl
released on March 9, 2008
WII Game Arts Co., Ltd., Sora
Super Mario Galaxy
released on Nov. 12, 2007
WII Nintendo EAD
Mario & Sonic at the Olympic Games
released on Nov. 6, 2007
WII, DS SEGA Studios
The Legend of Zelda: Phantom Hourglass
released on Oct. 1, 2007
DS Nintendo EAD
DK: Jungle Climber
released on Sept. 10, 2007
DS Paon Corporation, Ltd.
Mario Strikers Charged
released on July 30, 2007
WII Next Level Games, Inc.
Mario Party 8
released on May 29, 2007
WII Hudson Entertainment, Inc.
Super Paper Mario
released on April 9, 2007
WII Intelligent Systems Co., Ltd.
Wii Play
released on Feb. 12, 2007
WII Nintendo EAD
The Legend of Zelda: Twilight Princess
released on Nov. 19, 2006
GC, WII Nintendo EAD
Wii Sports
released on Nov. 19, 2006
WII Nintendo
Mario vs. Donkey Kong 2: March of the Minis
released on Sept. 25, 2006
DS Nintendo Software Technology Corporation
Star Fox Command
released on Aug. 28, 2006
DS Nintendo EAD, Q-Games Ltd.
New Super Mario Bros.
released on May 15, 2006
DS Nintendo
Odama
GC Vivarium Inc., Nuance Communications, Inc.
Chibi-Robo!
released on Feb. 6, 2006
GC Skip, Ltd.
Electroplankton
released on Jan. 9, 2006
DS Nintendo
Mario Tennis: Power Tour
released on Dec. 5, 2005
GBA Camelot Software Planning
Super Mario Strikers
released on Dec. 5, 2005
GC Next Level Games, Inc.
Mario & Luigi: Partners in Time
released on Nov. 28, 2005
DS AlphaDream Corporation, Ltd.
Mario Kart DS
released on Nov. 14, 2005
DS Nintendo
Mario Party 7
released on Nov. 7, 2005
GC Hudson Entertainment, Inc.
DK: King of Swing
GBA Paon Corporation, Ltd.
Nintendogs
released on Aug. 22, 2005
DS Nintendo EAD
Geist
released on Aug. 15, 2005
GC n-Space, Inc.
Mario Party Advance
released on March 28, 2005
GBA Hudson Entertainment, Inc.
Donkey Kong: Jungle Beat
released on March 14, 2005
GC, WII Nintendo EAD
Star Fox Assault
released on Feb. 15, 2005
GC, WII NAMCO BANDAI Games Inc.
The Legend of Zelda: The Minish Cap
released on Jan. 10, 2005
GBA Flagship Co., Ltd.
Mario Party 6
released on Dec. 6, 2004
GC Hudson Entertainment, Inc.
Super Mario 64 DS
released on Nov. 20, 2004
DS Nintendo EAD
Metroid Prime 2: Echoes
released on Nov. 16, 2004
GC, WII Retro Studios
Mario Power Tennis
released on Nov. 8, 2004
GC, WII Camelot Software Planning
Kirby & The Amazing Mirror
released on Oct. 18, 2004
GBA Dimps Corporation, Flagship Co., Ltd.
Paper Mario: The Thousand-Year Door
released on Oct. 11, 2004
GC Intelligent Systems Co., Ltd.
Mario Pinball Land
released on Oct. 4, 2004
GBA Fuse Games Limited
Donkey Konga
GC NAMCO BANDAI Games Inc.
Pikmin 2
released on Aug. 30, 2004
GC Nintendo EAD
Pokémon Box
released on July 11, 2004
GC Game Freak, Inc.
Mario Golf: Advance Tour
GBA Camelot Software Planning
The Legend of Zelda: Four Swords Adventures
released on June 7, 2004
GC Nintendo EAD
Mario vs. Donkey Kong
GBA Nintendo Software Technology Corporation
Custom Robo
released on May 10, 2004
GC Noise
Pokémon Colosseum
released on March 22, 2004
GC Genius Sonority, Inc.
Metal Gear Solid: The Twin Snakes
released on March 9, 2004
GC Silicon Knights, Inc., Konami Computer Entertainment Japan, Inc.
Pac-Man Vs.
released on Dec. 2, 2003
GC Nintendo
Pokémon Channel
GC Ambrella
1080° Avalanche
released on Dec. 1, 2003
GC Nintendo Software Technology Corporation
The Legend of Zelda: Collector's Edition
released on Nov. 24, 2003
GC Nintendo
Mario & Luigi: Superstar Saga
released on Nov. 17, 2003
GBA AlphaDream Corporation, Ltd.
Mario Kart: Double Dash
released on Nov. 17, 2003
GC Nintendo EAD
Mario Party 5
released on Nov. 7, 2003
GC Hudson Entertainment, Inc.
Kirby Air Ride
released on Oct. 13, 2003
GC HAL Laboratory, Inc.
F-Zero GX
released on Sept. 25, 2003
GC Amusement Vision, Ltd.
Mario Golf: Toadstool Tour
released on July 28, 2003
GC Camelot Software Planning
Giftpia
GC Skip, Ltd.