Soul Hackers 3DS videos and...Izanami?

#1 Posted by Eirikr (1009 posts) -

Atlus released a few new videos detailing Soul Hackers 3DS's new features, and paramount among them is SPEED. The game now runs at a pace like a racehorse shooting out of the gates, opposed to the original version's feeling of wading through molasses. Of course, the other obvious new feature is the voice acting, which doesn't excite me either way (except for how they treat the demon-speak...and REDMAN), but it's there.   
   

  
   
Another addition is that of "Nemecchi", a demon that levels up with Streetpass tags, a feature that will undoubtedly be useless once the game leaves Japan (still unannounced for US release; a timeframe of around next February would be my guess). Nemecchi's evolutions are very similar in concept to a pre-existing Soul Hackers demon named Zeed, who would too evolve in different ways as he leveled up, so I assume a similar thing is going to happen here. He's also designed by someone who isn't Kazuma Kaneko (it's very similar to the Etrian Odyssey art style), which is fine but he just kind of clashes with the game's aesthetic. Video from Nintendo Direct:  
 
  
Also new is the promise of about 30 new demons added to Soul Hackers' already expansive roster. One of the ones you can see in the 
 Izanami in NINE and now SH3DS, pre-Kagutsuchi
video if you look carefully is Izanami, in her design from SMT: NINE. She's a level 83 Megami, so she's no slouch. Shame Kaneko didn't also design a matching Izanagi to go with her. Also weird is the fact that an alternate design for Odin is also seen there, when a newer and far less boring one was already introduced in Soul Hackers previously. It's currently not known if this means some demons will have more than one form, or what. 

Honestly though, it doesn't look like a huge effort was put towards modernizing the game further than the increased speed and use of the second 3DS screen for a constant map. However, both of those are kind of huge in making this game appeal to the modern SMT fanbase. Keep your expectations in check for a game that's similar to Strange Journey, albeit with fewer features. 
#2 Posted by Animasta (14718 posts) -

well it's not like they're above reusing names for final bosses... Nyx WAS in Nocturne.

#3 Edited by Soren (291 posts) -
(except for how they treat the demon-speak...and REDMAN)

The sluggish pace of the late 90's SMT games really put a damper on things, so this is welcome news! Just throw in a compendium and everything'll be hunky-dory.

#4 Posted by Hailinel (25201 posts) -

@Animasta said:

well it's not like they're above reusing names for final bosses... Nyx WAS in Nocturne.

Uh...I'm not sure if you're joking, or what. Nyx has been in a lot of games in the franchise, as has Izanami. This isn't about reusing bosses, this is about the inclusion of a figure that wasn't in the original version of Soul Hackers in the remake.

@Soren said:

(except for how they treat the demon-speak...and REDMAN)

The sluggish pace of the late 90's SMT games really put a damper on things, so this is welcome news! Just throw in a compendium and everything'll be hunky-dory.

Indeed. Speeding up the proceedings doesn't fix all of the issues of the old games, but it certainly helps.

#5 Posted by Bocam (3805 posts) -

Izanami is also a boss in the PSP version of P2 EP. What's the big deal?

#6 Posted by Hailinel (25201 posts) -

@Bocam said:

Izanami is also a boss in the PSP version of P2 EP. What's the big deal?

That she's an example of the thirty or so new demons being added to the Soul Hackers remake.

#7 Posted by Eirikr (1009 posts) -
@Bocam:  I thought "summonable Izanami" would be noteworthy to the Giant Bomb crowd. Apparently I was wrong! 

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