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Game » consists of 7 releases. Released Mar 18, 1994
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Frankenstein's monster is the creature inspired by the Mary Shelley novel, Frankenstein. Usually creatures inspired by this theme are made from different body parts and almost always have bolts through their necks. They're usually naive and destructive.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
The gremlin is a relatively new concept from English Folklore, a mechanically oriented prankster with a passion for sabotaging aircraft.
A common folkloric archetype, generally represented as an elderly woman of supernatural or malevolent disposition. The term "Hag" is derived from the Germanic "hægtesse", meaning "witch".
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
In Islamic mythology, a class of infernal jinn, spirits below the level of angels and devils, noted for their strength and cunning.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
Sending or receiving fake email inside a game.
Monotheistic religion practiced by the Hebrew, or Jewish, people. Its major scripture is the Tanakh, which is referred to as the Old Testament by Christians.
A Christian military order from the middle ages, known for their skilled warriors wearing white mantles with an emblem of a red cross.
Kobolds are anthropomorphic dogs/reptilians of short stature that dwell in forests and caves. In fantasy RPGs, they typically wield primitive weapons and command limited shamanistic magic. The term "kobold" has also been used in reference to other types of creatures including lizardmen, spirits, or simply humanoids with various skin tones.
The act of breaking the law.
Some games have features or elements that can be affected by the phase of the game world's lunar cycle. Enemies may be stronger or encounters may become more frequent. The following are some of those games.
A currency used by demons in the Megami Tensei franchise.
Often called mandrakes, these root vegetables have a deadly scream.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
People that make games are crazy, that's been evident since the 70s. Like a lot of crazy people they look at too much H.R Giger and realize that the human body is a truly disturbing thing.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Commonly used in 16-bit era simulation games, negotiation is the act of attempting to reduce or increase the cost of a service.
Neutral is where a character or what have you does not take one specific side in a conflict or argument.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
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