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    Shin Megami Tensei: Persona 2 - Innocent Sin

    Game » consists of 4 releases. Released Mar 03, 2011

    A PSP remake of the original PS1 title Persona 2: Innocent Sin. The remake is the first version of the game to see official release in North America.

    Persona 2: IS is fantastic. How does EP compare?

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    FluxWaveZ

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    Edited By FluxWaveZ
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    Having now finished every Persona game with the exception of Eternal Punishment, I can say that they are all amazing experiences (except for SMT: Persona, which is okay), especially Innocent Sin.

    Hitler, one of the main antagonists.
    Hitler, one of the main antagonists.

    The characters are some of the best in the series. My rank for the best characters across the Persona games now goes: P2 > P3 > P4 > P1. Maya, especially, is one of the greatest characters in the series and it's unfortunate she didn't even rank in the top characters in the Persona series from the Japanese fans. All of the major Persona 1 references in P2 were also nice to see, especially for someone who played the game before playing its sequel.

    The presentation in general is well done. One of the main reasons I feel Persona 1 had the most unremarkable characters was because they all had static portraits and their models barely emoted. In P2, characters have tons of expressions portraits—even the unimportant ones—and they emote during scenes in a way that makes them come to life better than how they just stood around in P1. The music's awesome, as to be expected, but there's also so much of it in the remake so songs don't feel stale.

    The only problems I have with IS are that the demon encounter rate and the contact system. The encounter rate is a bit too high and there aren't many options to reliably flee from battles, so walking a few steps between each battle in a dungeon can get quite tedious.

    The Velvet Room's an actual room with its own set of characters.
    The Velvet Room's an actual room with its own set of characters.

    I like how they developed the contact system—the method to converse with demons and gain their cards to obtain new Personae—compared to P1 to be able to execute duo/trio contacts, which often gives entertaining results, albeit repetitive. What I don't like about it is that it's like another form of grinding, where you need to memorize what to say to certain demons to satisfy them and do it over and over again to get their cards. The card system is an interesting twist on the Velvet Room fusion system that is different from all of the other Persona games (where cards of the different Arcana are fused to obtain new Personae instead of demons/Personae themselves) and I think that the contact system is more interesting than the weird "Shuffle Time!" system that's in P3 and P4.

    That said, the story is the best thing about the game for me and the ending is excellent. What I wonder is how well does Eternal Punishment compare for those who've played it? Does the story take place immediately after the ending of Innocent Sin? And making Maya Amano a silent protagonist sounds like the worst thing they could have done. I really hope they bring the PSP version over to North America at some point, because this experience feels rather incomplete without it.

    This also makes makes me wish that P2 had at least a small presence in Persona 4 Arena.

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    FluxWaveZ

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    #1  Edited By FluxWaveZ
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    Having now finished every Persona game with the exception of Eternal Punishment, I can say that they are all amazing experiences (except for SMT: Persona, which is okay), especially Innocent Sin.

    Hitler, one of the main antagonists.
    Hitler, one of the main antagonists.

    The characters are some of the best in the series. My rank for the best characters across the Persona games now goes: P2 > P3 > P4 > P1. Maya, especially, is one of the greatest characters in the series and it's unfortunate she didn't even rank in the top characters in the Persona series from the Japanese fans. All of the major Persona 1 references in P2 were also nice to see, especially for someone who played the game before playing its sequel.

    The presentation in general is well done. One of the main reasons I feel Persona 1 had the most unremarkable characters was because they all had static portraits and their models barely emoted. In P2, characters have tons of expressions portraits—even the unimportant ones—and they emote during scenes in a way that makes them come to life better than how they just stood around in P1. The music's awesome, as to be expected, but there's also so much of it in the remake so songs don't feel stale.

    The only problems I have with IS are that the demon encounter rate and the contact system. The encounter rate is a bit too high and there aren't many options to reliably flee from battles, so walking a few steps between each battle in a dungeon can get quite tedious.

    The Velvet Room's an actual room with its own set of characters.
    The Velvet Room's an actual room with its own set of characters.

    I like how they developed the contact system—the method to converse with demons and gain their cards to obtain new Personae—compared to P1 to be able to execute duo/trio contacts, which often gives entertaining results, albeit repetitive. What I don't like about it is that it's like another form of grinding, where you need to memorize what to say to certain demons to satisfy them and do it over and over again to get their cards. The card system is an interesting twist on the Velvet Room fusion system that is different from all of the other Persona games (where cards of the different Arcana are fused to obtain new Personae instead of demons/Personae themselves) and I think that the contact system is more interesting than the weird "Shuffle Time!" system that's in P3 and P4.

    That said, the story is the best thing about the game for me and the ending is excellent. What I wonder is how well does Eternal Punishment compare for those who've played it? Does the story take place immediately after the ending of Innocent Sin? And making Maya Amano a silent protagonist sounds like the worst thing they could have done. I really hope they bring the PSP version over to North America at some point, because this experience feels rather incomplete without it.

    This also makes makes me wish that P2 had at least a small presence in Persona 4 Arena.

    No Caption Provided
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    Bocam

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    #2  Edited By Bocam

    @FluxWaveZ said:

    What I wonder is how well does Eternal Punishment compare for those who've played it? Does the story take place immediately after the ending of Innocent Sin? And making Maya Amano a silent protagonist sounds like the worst thing they could have done.

    1. EP is a better "game" than IS.
    2. Answering this would spoil the surprise.
    3. Since Tatsuya talks in EP. Her being silent works better than it sounds.
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    FluxWaveZ

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    #3  Edited By FluxWaveZ

    @Bocam said:

    1. Answering this would spoil the surprise.

    Yeah, but I'm not too confident about a localization of the PSP version. I feel that they should do one just because it's a Persona game and that's the only outlier at this point (not counting the original Eternal Punishment).

    Gameplay being better sounds good, though that's a smaller importance to me than narrative. Glancing at EP's story setup, the concept of Joker sounds much more sinister, which really intrigues me.

    I'm not all that convinced about the Maya point because she was such a big presence in the first game's cast, but Tatsuya talking does even it out, I suppose.

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