There is one thing I dont get in regards to the true ending.
I dont get Izanami's motivation for giving MC, Adachi and namatame the power to enter TV's. I mean, why would she want to do that? was she bored or something? maybe I missed something here.
Shin Megami Tensei: Persona 4
Game » consists of 5 releases. Released Jul 10, 2008
Shin Megami Tensei: Persona 4 is a role-playing game developed and published by Atlus for the PlayStation 2. It is chronologically the fifth installment in the Shin Megami Tensei: Persona series. Like its predecessor, its gameplay combines a traditional role-playing game with elements of a social simulation. Its critical and commercial success spawned a sizable media empire, including several spinoff titles.
Finished and question with true ending **WARNING SPOILERS!!!!**
You couldn't have asked that in your original topic on Persona 4 and the true ending?
It has to do with the Japanese legend of the creation of the world and man and the relationship between Izanagi and Izanami.
I would have been satisfied if the game simply ended with Adachi instead of wandering into myths and legends. [more]
GregIsRad said: I would have been satisfied if the game simply ended with Adachi instead of wandering into myths and ... [more]
It almost felt like the game was trying to go from Phoenix Wright to Final Fantasy REALLY quickly.
I guess I didn't mind the izanami bit too much. I must agree that the whole TV, adachi and namatame thing was more interesting but the Izanami thing wasn't too bad. So basically, she wanted to bring grief upon izanagi so she saw fit to inflict the power of the television upon the MC and then two other people not from Inaba just to see how things would turn out.
GregIsRad said: I would have been satisfied if the game simply ended with Adachi instead of wandering into myths and ... [more]
is jack frost part of myth and legend?
Jack Frost is merely a cameo Persona since Atlus loves to put him in their games very, very much, what with him being the mascot and all. A very large chunk of the other Personas do indeed reference various world mythologies, though. The Frost line of Personas are among the few exceptions that I know of.
License_To_Bill said: GregIsRad said: I would have been satisfied if the game simply ended with Adachi instead of wandering into ... [more]
Yes.
Lustreplush said: This was the legend covered by the teacher at P3's Gekkoukan High when the P4 class went to ... [more]
The class where the Mr Edawa (I think his name was) after Chichiro greets you outside the school.
It's like the only class you take while at Gekkoukan
I must say, that myth didn't come to mind at all, nor did being bored when I thought about her motivations. I figured that what she said was true, she was trying to help mankind by creating their ideal world. She just disregarded the fact that becoming a shadow did not appeal to Joe the Plumber.
This. You also forgot the mother of all of this crap: Neon Genesis Evangelion, which slows to a crawl until the last two episodes and about half of End of Evangelion are nothing more than psuedo-philisophical bullshit that no normal human can comprehend even after multiple watchings and the aid of Wikipedia, which makes the ending so extremely unsatisfying.But really, P4 just succumbed to the same stereotypical Japanese plot ending that most JRPGs and anime do, which is to bring all action to a DEAD STOP right before the climax, and spend an interminable amount of screen time spouting pseudo-philosophical BS, usually regarding the futility of action, the illusion of choice, the corruption of mankind and the worthlessness of all existence. (See: Akira, Ghost in the Shell(s), Cowboy Bebop: The Movie, Every Final Fantasy Ever, etc.)
I think I would have been fine if they had just been like "Oh, the TV world is a reflection of people's desires but not really" and then just finished the story with Adachi, mostly because of how lame some parts of the true ending are (really? They used almost the exact same plot device as Persona 3 to help you defeat the final boss?)
" This was the legend covered by the teacher at P3's Gekkoukan High when the P4 class went to visit.You must not play a lot of RPGs or watch a lot of anime.But really, P4 just succumbed to the same stereotypical Japanese plot ending that most JRPGs and anime do, which is to bring all action to a DEAD STOP right before the climax, and spend an interminable amount of screen time spouting pseudo-philosophical BS, usually regarding the futility of action, the illusion of choice, the corruption of mankind and the worthlessness of all existence. (See: Akira, Ghost in the Shell(s), Cowboy Bebop: The Movie, Every Final Fantasy Ever, etc.)Still loved the game."
At what point does the action come to a dead stop? For all intents and purposes, the characters have reason to believe that things are at an end when Adachi is arrested and Ameno-Sagiri is defeated. For some, that would be good enough, but then there are the lingering questions like where the Midnight Channel came from, how three specific people in Inaba (and only those three people) gained the power to enter the TV World, and so on. You can go home, content that with what you've accomplished, or you can push on, seek the whole truth, and bring the threat of the fog to a true end.
"This. You also forgot the mother of all of this crap: Neon Genesis Evangelion, which slows to a crawl until the last two episodes and about half of End of Evangelion are nothing more than psuedo-philisophical bullshit that no normal human can comprehend even after multiple watchings and the aid of Wikipedia, which makes the ending so extremely unsatisfying.I think I would have been fine if they had just been like "Oh, the TV world is a reflection of people's desires but not really" and then just finished the story with Adachi, mostly because of how lame some parts of the true ending are (really? They used almost the exact same plot device as Persona 3 to help you defeat the final boss?) "You make it sound like there's something wrong with someone using an art form to explore psychological/philosophical musings. Evangelion wasn't really slow; it was very formulaic up to a point. (Young boy is last hope for humanity and must pilot giant robot to save the world.) Then things took a turn for the not-so-ordinary. Hideaki Anno could have kept the show along its original supposed path, but if that had remained in place it's doubtful that the show would still hold the same level of popularity that it has today. It's very experimental, and while it might seem weird for the sake of being weird, it left an impact, and its open-ended nature doesn't necessitate reading Wikipedia to understand what's going on because you can interpret events, particularly the events of the last two episodes, yourself. Of course, this didn't stop some fanboys from sending Anno death threats for ending the show the way he did; some of which were displayed in brief on screen in End of Evangelion. Seriously, what the fuck is wrong with people?
And as for Persona 4 using certain plot structure similarities to Persona 3, I don't know why that should come as too much of a surprise. Persona 4 is a sequel with some thematic similarities, but the details between the two games are vastly different.
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