Episode 152! In less than a minute they go from advertising Energy Drinks, to discussing the appropriate sizes of shots, to asking Ryan about shots and making horrendous innuendos. It's already a fantastic episode.
Despite easy access to Daidara's shop, selling all of those items amounts to some easy cash and equipment that they're never going to actually buy. There's time to do some pretty inoffensive fusing, but they're still unfortunately one level too low to make Satan. Yurlungr and Horus join up, and despite the fact that they've been needing a new Zio-ing Persona for a while now they pass up Ishtar in part thanks to the absolutely goddamn hysterical Ishtar/Glitter discussion they have with Ryan. "It came out on 9/11." "...Yeah, so?" "It's kind of telling."
I could transcribe their entire conversation (which would be totally worth the time), but for the sake of timeliness we'll go ahead to the dungeon and assume enough has been said. The enemies are still pretty easily dispatched, despite the constant misses from Maziodyne, and picking up Kartikeya sends them straight to water park discussions thanks to Ryan's intervention. He's pretty much steering all the discussion of this episode, and it could not be better for it. Eventually Izanami decides she's had enough of this crap and sends a mid-boss after the team, where the Neo Minotaur proves himself surprisingly adept at beating the team down with Rampage. Jeff attempts to shake out of the Mother Harlot loop, but then defeats his own logic at every turn and crawls back to her.
Yosuke was the MVP of that match, thanks mostly to Chie taking ridiculous amounts of damage from Rampage pretty much every time. Some apprehension sets in about the plan to fuse Satan, but before they can consider it too much a group of sword-arms decide to mess the team up with a quick physical attack rush- and despite the perfect opportunity to try out Certain Escape, they go with a vanish ball. I guess I can't fault them for being cautious...
Path 5 is the cutoff point for today, so tomorrow it's time for a trip to the fusion room, hopefully a better shopping experience, and hopefully less talk about the Boy Scouts and their unending hatred for Dungeons and Dragons.
I dunno, it seemed like the game was being way more strict in that spot about sending you home. It might have just been the fact that they gave you a yes/no option instead of just saying their piece and letting you do whatever it was you needed to on your own, but I thought it stuck out. The timing of it is annoying, but it definitely doesn't seem impossible that someone would figure it out if they were just trying things to get back in the TV world, especially since you've got two ways by default to get to the food court and if you try both you're guaranteed to see the message.
98% of people still probably used a guide or found out how to do it before hand, sure, but it's a lot more lenient than it could have been.