The Shogo: Mobile Armor Division wiki last edited by ka_tet19 on 01/22/14 05:38AM View full history


SHOGO: Mobile Armor Division is a first person shooter developed by Monolith and released in 1998. This game is unique in its use of mechs, known as MCA (Mobile Combat Armor) in the Shogo universe. In some of the levels the player is on foot with standard FPS weapons such as assault rifles, sub-machine guns, shotguns, etc. These are divided between those where the player gets to choose from one of four available MCAs, allowing the player to run and gun with your MCA of their choice. Each MCA has different statistics and speed, but all can all use the same weapons. The MCA missions are more action oriented with more explosive weaponry.

Piloting an MCA

It was also one of the first standard FPS-games to feature non-linear gameplay, where the player could choose sides and take a different path through the story. One path (siding with Gabriel) was more on-foot-based and the other (siding with the UCA) was more MCA-based, in which the player would get the final weapon of the game. The two paths also featured different missions and a different ending.


You play as Sanjuro Makabe, an MCA pilot working for the UCA (United Corporate Authority) under Commander Nathaniel Akkaraju. The UCA main mission is to fight against a terrorist organization known as the Fallen. The action takes place in different locations around the planet Cronus. Both the UCA and the Fallen seek to control a rare energy source called Kato, only found on Cronus. Prior to the start of the game Sanjuro had lost his brother Toshiro, childhood friend Baku, and the woman he loved, Kura Akkaraju, to the Fallen's attacks. As the game begins Sanjuro is dating Kathryn, Kura's sister. Sanjuro seeks to avenge his fallen comrades in the war on Cronus. The storyline becomes more complicated as the player learns more about Kato, and what happened to his friends. The story can change depending on what path the player decides to take.


The multiplayer mode lets players choose between infantry maps and MCA maps. Scattered around the maps are health pickups, armor pickups, power ups, weapons. All the weapons from the single player are available in multiplayer, even the Captain Claw doll. If a player hits an opponent with it they do a silly dance. Players can also choose one of the four MCAs for multiplayer. Multiplayer continues to have fanbase and fan made updates for the game have been release which address balance and cheating. More info can be found at (currently down)


There are several mods for Shogo, although most of them are incomplete. There were promising mods such as Greased With Lovin', which attempted to improve the game experience overall with better balancing, A.I. and etc. There are also many of custom maps for Shogo available on the web. An editor as well as the original Shogo source code have been released and is available for download.

Planned Expansions and Sequel

Supposedly a screenshot of Shugotenshi

An expansion called Shugotenshi was planned. The expansion would haves allowed the player to play as Kura, seeing the story from her perspective. It appears that the expansion was quite along in development, but was never completed. The title roughly translates to "guardian angel", which would have referred to Kura's role as Sanjuro's secret protector. Some speculate that the expansion was cancelled because the original game did not sell well. The reason for poor sales may have been SHOGO's release just a month before Half-Life.

Another expansion was called Legacy of the Fallen and would have five new MCAs, six new infantry weapons and five new MCA weapons and would take place on a kato mining facility at Iota-33. There would be a new story explaining the Fallen and their structure and have a cast of new characters. Also the level-structure would be more like Half-Life, where you enter and exit levels seamless, just a "Loading" text on screen.

Different locals in Shugotenshi

SHOGO 2 or a sort of expansion pack was planned and was supposed to use a new graphics engine, there are very few pictures of this but there are some tech demo screens and very little is known about this game. It was probably scrapped for reasons like No One Lives Forever and bad sales of SHOGO. During the end of SHOGO it says "Expect more games in the SHOGO saga!" so this was probably the true sequel in works. Monolith have not announced SHOGO 2 as of 2008, however, during a demonstration of F.E.A.R. 2: Project Origin, they said that they wanted to do destructible environments in SHOGO, and that they were able to do that now in Project Origin with their mech unit, so this combined with all the trivia for Shogo in F.E.A.R. they clearly haven't forgotten about SHOGO.


Commander Claw!

Old Shogo 2 tech screen

Monolith's pirate-themed 2D-platformer Claw (released in 1997) is referenced in this game. The main character of the game, Captain Nathaniel Joseph Claw, is represented as a doll that the player can collect as part of a side mission in SHOGO. His first name, Nathaniel, is also shared with Admiral Nathaniel Akkaraju in SHOGO.

Anime References

R. Hunter, eh?

In the Leviathan there are various doors leading to the rooms of some quite famous anime characters. You have M. Kusanagi (Motoko Kusanagi from Ghost in the Shell), R. Hunter (Rick Hunter from Robotech/Macross), N. Izumi (Noa Izumi from Patlabor) and also you can spot a poster showing a logo for "CURV", done in the same way as the NERV logo from Neon Genesis Evangelion. In a chat-log from when the game was called Red Riot (which is also the name of the final MCA weapon in the game) you could see that they talked about different animes like Ghost in the Shell and Neon Genesis Evangelion.

Intro Childhood Sequence

During the intro cinematic, a young Sanjuro is seen running towards a basketball hoop. This is part of a sequence that was to be in the game but was removed before the final release. The childhood sequence was likely planned in order to provide some more back story about Toshiro, Baku, and Kura.

F.E.A.R. Connection

Some of SHOGO's legacy lives on in the game F.E.A.R. also by Monolith. There are weapons that are very similar to the ones in SHOGO. in addition there is a secret room in F.E.A.R. where the theme music from SHOGO can be heard. The building in which F.E.A.R. takes place in is owned by Armacham, which is a company in SHOGO that produces MCAs, specifically the Armacham Ordog Advanced Series 7, or just Ordog for short.

Not included content

In the opening movie of the game some characters, mecha, and at least one level that was supposed to be in the final retail version is shown but has no traces of it in the actual game. The level shows a male child (possible Senjuro) running in a basketball. In addition to this, the manual states that there is an 'armor upgrade' that can grant you a new MCA (Mobile Combat Armor), possible the one that is shown in the opening sequence, however such an item does not exist.

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