If I have an aluminum tile and a gold tile near my city, will my citizens only work on one of them? There's so much information to process in this game that it's overwhelming. Don't get me wrong though. This is my first Civ game and I'm loving it so far.
Sid Meier's Civilization V
Game » consists of 6 releases. Released Sep 21, 2010
Civilization V brings brand new gameplay elements to this beloved franchise, while maintaining the "just one more turn" mentality.
Need some clarity on strategic tiles near your city
You can make more than 1 worker unit to work on each tile.
Also you need to change your research project to learn about mining ( I think it's masonry at the start) and that's located at the top left of the screen.
This is my first Civ game, so this is noobie advice to another noobie haha.
If you have enough citizens in the city, they will work on both. It all matters on what the populaton on the city is. Small city with lots of resources is not as good as fully developed city with no resources since fully developed city has bigger pop to use all the tiles around them.
To check, click on your city name, then in the upper right corner, click citizen allocation focus. Any tile you see has a head in it is being worked on, Any tiles with a black space it in means its not being worked on. So in the begginning of the game it doesn't matter if you have all the resources around you or not, you can't use them yet and by the time you can, you could have built an army to take a city with the resources if you didn't have them (or if you had them, you just grow your city).
Man I just built a huge civilation with five cities and my gold income is -25 lol. I was going for a diplomacy victory but it doesn't look like it's going to work. =(
Each city has a number of citizens. Usually starting with one. Once you get enough food a new citizen will be "born".
You can assign each citizen to a single task.
These task include
- "farming" a tile, in which case you will gain the production/food/gold generated by that tile.
- Unassigned, in which case I believe they generate 1 production per turn
- Assigned to a special building. Later game buildings like the University can have citizens assigned to them, in this case you get what the building supplies, usually science
If you have aluminum and gold near your city you should build the appropriate tile enhancement to get the resource(mines in this case I believe). You can then assign a citizen to each tile to gain the extra production and or gold. I don't think you need a citizen there to add the resource to your trade network though.
@CoverlessTech: Thank you too sir!
" @CoverlessTech: How do you auto the citizens? "If you bring up the interface for assigning citizens to tiles, then click on the green city icon over you city (should be different from the other 'head' style icons, but similar in styling) the city will automatically distribute the citizens to the tiles that it thinks is right. Best part is you can mix and match. Head icons are ones chosen by the city, lock icons are ones you have placed yourself.
" @KaosAngel: Click on the city you want to auto the citizens. Once you do that, there are boxes you can check off in the top right. "Correct, you can also manually assign them by clicking the tile you want to use. If you click a tile that has someone already it will un-assign them as above.
" @CoverlessTech: How do you auto the citizens? "citizzens are always on auto, its just a matter of what type of tiles to focus on. See my above post to make your city specialize in something.
@wutaiSTYLE said:
" Man I just built a huge civilation with five cities and my gold income is -25 lol. I was going for a diplomacy victory but it doesn't look like it's going to work. =( "Perhaps you need some banks and other economy driven buildings and tech. Big civilizations doesn't mean you always bring in the money, America runs on a deficit almost every year. The money you get per turn isn't based on your GNP but taxes and such that the government takes in. But if you are going to diplo victory I'm assuming you have no need for big army so get your cities to produce wealth.
@StaticFalconar said:
@wutaiSTYLE said:" Man I just built a huge civilation with five cities and my gold income is -25 lol. I was going for a diplomacy victory but it doesn't look like it's going to work. =( "Perhaps you need some banks and other economy driven buildings and tech. Big civilizations doesn't mean you always bring in the money, America runs on a deficit almost every year. The money you get per turn isn't based on your GNP but taxes and such that the government takes in. But if you are going to diplo victory I'm assuming you have no need for big army so get your cities to produce wealth. "
That's exactly what I was going for but clearly I messed up somehow. All of my cities have been upgraded with economic buildings every chance I could get. I only have three workers and two military units.
Allocate citizens to those tiles in the top right of the city screen, if the city manager is not doing it for you
Improve the amount of gold brought in my some resources by getting a worker to build an improvement on that tile
If your economy is struggling consider turning farms into trading posts
remember that gold is a luxury resource. The only place its reflected is on your citizens happiness and the fact that you get a little extra money from a tile with that on it.
" Each city has a number of citizens. Usually starting with one. Once you get enough food a new citizen will be "born".Oh SHIT! Do you have to do that actively or will the game just do it for you if you don't assign them anything? Cause if not...I've had a VERY unproductive 4 hours...
You can assign each citizen to a single task.
These task includeIf you have aluminum and gold near your city you should build the appropriate tile enhancement to get the resource(mines in this case I believe). You can then assign a citizen to each tile to gain the extra production and or gold. I don't think you need a citizen there to add the resource to your trade network though. "
- "farming" a tile, in which case you will gain the production/food/gold generated by that tile.
- Unassigned, in which case I believe they generate 1 production per turn
- Assigned to a special building. Later game buildings like the University can have citizens assigned to them, in this case you get what the building supplies, usually science
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