Reviewed on
Sept. 23, 2010
Firaxis offers a hardcore turn-based strategy experience that nearly anyone can approach, without sacrificing any of its wildly addictive appeal.
By Ryan DavisAccording to Steam, I've played Sid Meier's Civilization V for 24 hours. One Earth day! For most games today, 24 hours represents the entirety of the single-player experience, all the post-release DLC, and maybe a few hours checking out multiplayer. And that's on a good Earth day. For Civ V, 24 hours is barely scratching the surface of what this intelligently designed turn-based strategy game has to offer. In 24 hours time I've seen enough of Civ V that I'm familiar with its rhythms and generally understand the interlocking push-and-pull of its military, diplomatic, commerce, science, and cultural systems, but I suspect it would require hundreds of hours of play to master, if such a feat is even possible. Not that it'll stop me from trying.
This frightening depth, and hypnotic pacing have both long been hallmarks of the Civilization series. There are a few significant new features in Civ V, such as the introduction of autonomous city-states, but the fundamentals of how this game plays out should be completely familiar to existing Civ fans. The level of familiarity might even be disappointing to some, if the particular brand of empire-building that Civilization is known for weren't still so thoroughly engaging. What really sets Civ V apart from its predecessors, and what makes it borderline irresponsible on the part of developer Firaxis, is how key tweaks to the interface and the underlying systems have all but obliterated the game's learning curve, making it approachable by just about anyone, regardless of past experience with strategy games of any stripe. I say this is irresponsible because established Civ players already know what what sort of diabolical time-suck they're getting into here. But new players perhaps cannot fathom how effortlessly this game will steal away huge tracts of time, regardless of the time of day or your previous obligations, be they eating, sleeping, or going to work or school. The folks at Firaxis aren't just game designers. They're chemists.
The Civilization series has maintained its position as one of the pillars of the PC strategy world pretty consistently since it first debuted way, way back in 1991, but there's still a good chance that this could be your first exposure to Civ, so here's the short version: Civ V is a turn-based empire-building strategy game that cherry-picks historical leaders and their associated civilizations, as well as significant city namesakes, landmarks, and so on, and then throws them all into a wildly anachronistic mix together. Time marches forward one turn at a time, slowly but surely taking you from a simple post-tribal society into the gleaming near-future, and you'll have opportunities to build cities, amass armies, research new technologies, start and end wars, establish trade agreements, adopt social policies, and exploit the natural resources of your land in a bid to make your civilization the dominant one.
Between StarCraft II and Civilization V, it's been an interesting and exciting year for PC strategy games. Not to take away from either, but Civ V is, essentially, the anti-StarCraft, or at least as far as it can get while still occupying the same realm of strategy games. Either way, I cannot recommend Civ V enough to fans both old and new, or even people who hadn't considered playing a turn-based strategy game before. Which, I suppose, makes me the irresponsible one.
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Own The World, Lose Your Time
(PC)
Back in the late 1990s, my parents bought me a pretty old Mac from a friend my mother worked with. On this computer was Civilization II, thrown in with a bunch of other games I spent my late Middle School to High School years playing. Little did I know this ... |
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A review for Civ-fans
(PC)
It started with me skipping lunch to play Civ 1 in the computer lab in high school, and it led to spreadsheets calculating tile yields and worker moves to maximize the first 100 turns of Civ 3 games and countless big fat crosses scrawled on the back of slips of ... |
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Civ V from a Civ IV fan
(PC)
Civilization V feels like Firaxis took a giant step back and decided to start designing Civilization from scratch. What they produced is a game that’s a lot more accessible to new and casual players, but can sometimes be frustrating to Civilization IV veterans. Our first stop, one unit per tile. ... |
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| Game Name | Sid Meier's Civilization V |
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| Genres |
Add a new genre
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| Original US Release |
Sept. 21, 2010
need a fuzzy date? |
| Original US Release | September Q4 2010 know the real date? |
| Aliases |
Civilization 5 Civ 5 Civ V Civilisation 5 Civilisation V |
| OFLC |
OFLC: PG
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| BBFC |
BBFC: PG
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| ESRB |
ESRB: E10+
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