Welcome, all, to another indecipherable Octurbo. Today we look at Data East's Silent Debuggers: a puzzle game about quietly solving IT problems for a major software development company by scanning thousands of lines of code for erroneous integers and logic loops.
Just kidding, it's actually a claustrophobic sci-fi first-person shooter that somehow merges together Metroid Fusion and Snatcher. It's a weird one, as 16-bit proto-FPS games tend to be, and thus perfect for Octurbo.
Wouldn't Want People to Think We Were Robosexuals...
To say Silent Debuggers is tense would be an understatement: every aspect, from its jumpscare-enabling FPS combat to its flashing noises and ticking time bombs seem to be engineered to make you as stressed as possible. It's not a bad way to go about creating a twitch shooter, necessarily, but I've always had a problem with a game-wide time limit. Specifically, that it's very possible to pass the point where success is no longer an option without realizing it and waste the amount of time that's left on a doomed playthrough. There's also that part where you have to do everything at maximum efficiency, and that's easier said than done when you're running through corridors trying to track down Mikami knows how many biological horrors.
It's definitely an interesting experiment though, and the 90s anime presentation is a lot of fun too. We joke at the expense of our absurdly cool floppy-coiffed partner, but he's the kind of goofy one-liner-spouting archetype you saw a lot in action movies back then and I kind of miss seeing them everywhere. I can't speak for how repetitive this game might become (though I imagine with all those currently inaccessible menu options that the game does mix things up a bit later on), but it doesn't seem half bad for what it is.
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