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Game » consists of 11 releases. Released Nov 23, 2001
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
When a relative is missing, and the protagonist is forced to look for the aforementioned relative.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
A character whose intentions seem to be to help the player character, but their motives are unclear.
Sequels that have the player controlling a different character than the preceding game(s).
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
The Noise Effect is an environmental effect commonly seen in the Silent Hill series.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Games that have had an Original Soundtrack album released.
The Otherworld is the darker-side dimensional world in the Silent Hill game series.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Therapy is treatment for people with either psychological or psychiatric problems who seek help.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
The act of forcing someone to engage in sexual activity against her or his will. Generally considered one of the worst things one human being can do to another.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Roads which are under construction.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Getting extra stuff on a new game from a previous game save on the player's system.
Special locations in game that allow the player to manually save their progress.
Scary Children in scary games. Some speak, some don't but they all stare.
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