After the first three games came out and became instant classics the series took a bit of a dip with three quite flawed entries. I think Homecoming gets a little more abuse than it deserves (I definitely like it more than The Room and Origins), but still, the dip in quality was noticeable. Then along came Silent Hill: Shattered Memories. The developers weren't afraid to experiment and pursue their own vision, and the result was a bold new direction for the series, a startlingly original and effective game, and in my opinion the best horror game of the console generation (it was nice to see a horror game this generation that wasn't just a glorified shooter with jump scares). Then along comes Downpour. The original press was bad, Game Informer (bleh) called it mediocre and ign gave it a 4.5 so I went in with some trepidation, but all my worries have been blown out of the water. Aside of some underwhelming graphics and occasional tech issues (though they aren't nearly as bad on the 360) this is an excellent game that took a lot of what worked about Shattered Memories and added in a huge, surprisingly open world with a great sense of exploration and wonder. If I remember correctly ign mostly just whined about the combat mechanics, though I find them serviceable (though definitely not excellent, not that I'd want them to be as a fan of Shattered Memories' chase seqences). I suspect the reviewers complaining about combat never figured out there's a lock on button. Anyway, I can safely say that in my mind Silent Hill has made a complete recovery after its years in the wilderness. I think Silent Hill has been the most innovative horror series this gen, and I think it's a shame more people aren't getting behind it.