Silent Hill: Downpour, HD Collection Patches Incoming

  • 63 results
  • 1
  • 2
Posted by patrickklepek (4623 posts) -

Like any series fan, I’d heard there were substantial issues with Silent Hill HD Collection, and they were profoundly apparent when I sat down to play the “upgraded” versions Silent Hill 2 and Silent Hill 3 for today’s Quick Look.

In a rather fortunate coincidence, just hours after the Quick Look went live, Konami issued a press release promising a patch for both the Silent Hill HD Collection and the latest, not particularly great sequel, Silent Hill: Downpour.

Konami claims it “understands the issues some users are experiencing." It's reportedly developing a patch to address frame rate issues (that’s an understatement, especially at the end of today's Quick Look) and audio syncing within the HD Collection, and auto save glitches (which came up in our Quick Look not too long ago) in Downpour.

The patches don’t have a date yet, but Konami said they were planned for the “coming weeks.”

Of all games, Silent Hill 2 deserved better. Hopefully, this patch is a step towards making that happen.

Staff
#1 Posted by patrickklepek (4623 posts) -

Like any series fan, I’d heard there were substantial issues with Silent Hill HD Collection, and they were profoundly apparent when I sat down to play the “upgraded” versions Silent Hill 2 and Silent Hill 3 for today’s Quick Look.

In a rather fortunate coincidence, just hours after the Quick Look went live, Konami issued a press release promising a patch for both the Silent Hill HD Collection and the latest, not particularly great sequel, Silent Hill: Downpour.

Konami claims it “understands the issues some users are experiencing." It's reportedly developing a patch to address frame rate issues (that’s an understatement, especially at the end of today's Quick Look) and audio syncing within the HD Collection, and auto save glitches (which came up in our Quick Look not too long ago) in Downpour.

The patches don’t have a date yet, but Konami said they were planned for the “coming weeks.”

Of all games, Silent Hill 2 deserved better. Hopefully, this patch is a step towards making that happen.

Staff
#2 Edited by Fuga (206 posts) -

I already had the cheevo, dwi.

#3 Posted by Morningstar (2161 posts) -

Better wait a bit to buy it then.

#4 Posted by Aetheldod (3583 posts) -

I think it would be better to track down the originals .... Good thing I have them :)

#5 Posted by padman59 (8 posts) -

They certainly need patching.

#6 Posted by Sackmanjones (4705 posts) -

Damn. Now I'm not sure if I should postpone my playthrough of downpour (which is actually pretty good so far Patrick…) or just trudge forward

#7 Posted by Draxyle (1853 posts) -

Somehow I doubt a patch is enough to solve the legion of issues they have, and I'm certainly not touching this collection until those games are the actual best versions of those games. At least they're not completely leaving that ship without a sail.

#8 Posted by FoxMulder (1694 posts) -

Well if they do fix everything then I will probably consider buying it. Got the PS2 version a few days ago after loving the first and hearing the HD collection was fucked. As much as I liked 1, it was really hard to get used to the PS1 graphics for a while and it did kind of take away from the atmosphere. While I can deal with PS2 resolutions on a HD TV, I'd much rather have a true HD upgrade so it looks better. It's odd how last gen games look great on regular, non-HD TVs, yet look pretty bad on modern TVs.

#9 Posted by dopplerganger (80 posts) -

Are they going to patch in food on tables?

Online
#10 Edited by AnEternalEnigma (283 posts) -

Patches aren't going to save what's wrong with HD Collection. Period. Absolutely terrible shit they did to those games. Tomm Hulett was actually posting in the NeoGAF thread for HD Collection to defend his script changes to SH3 (lol) but bailed once everyone starting noticing so many problems.

If anyone wants to see for themselves, I made two extensive videos that show what's wrong with the HD versions of SH2 and SH3.

#11 Posted by Bocam (3752 posts) -

@Sackmanjones: Where are you at?

#12 Posted by patrickklepek (4623 posts) -

@Sackmanjones said:

Damn. Now I'm not sure if I should postpone my playthrough of downpour (which is actually pretty good so far Patrick…) or just trudge forward

Was there a tipping point for you on when it started to click? I might boot it up again tonight, since another night of Fez will probably break me.

Staff
#13 Posted by the_great_skenardo (110 posts) -

@patrickklepek: For me, about the time that you start sorting through the city library was where I said to myself "Okay, you know... this feels like some pretty good Japanese survival horror gameplay."

#14 Posted by Yummylee (21652 posts) -

@patrickklepek said:

@Sackmanjones said:

Damn. Now I'm not sure if I should postpone my playthrough of downpour (which is actually pretty good so far Patrick…) or just trudge forward

Was there a tipping point for you on when it started to click? I might boot it up again tonight, since another night of Fez will probably break me.

Try and locate a house you can enter via a basement window, located near a small park I think; once inside you'll hear a woman crying and... well, just carry on from there.

Online
#15 Posted by Tidel (360 posts) -

Downpour is a really interesting game. Unpolished but very compelling.

It's also the first Silent Hill game I've ever played; I don't have any nostalgia for the franchise or romantic ideas about what it's 'supposed to be'. I think it's a good if flawed game. I might even give it a second go post-patch.

#16 Posted by Ravenlight (8040 posts) -

Makes me wonder why they didn't just wait a few more weeks and release the collection in a non-busted state. However, it is heartening to learn that Konami cares enough to release a patch.

#17 Posted by Bocam (3752 posts) -

@patrickklepek: Once you meet DJ Ricks in person, things just get really weird.

#18 Posted by Sackmanjones (4705 posts) -
@patrickklepek There really was. I'm not sure how far you got past the quick look but I was kinda iffy in that section also. I solved the police car puzzle which is where you left off roughly and about 30 minutes after it started to get good. You enter an apartment which has a surprisingly creepy side mission attached to it and after that you kinda have some freedom to roam around and enter some buildings (one of which has a great Easter egg from 4). It's started to get much more tense, the rain brings more fear since creatures are more numerous and aggressive. I also found a particularly scary art house that you can hear some disturbing sounds or whispers. I highly recommend trying to push forward a bit more. It's not great yet but it seems to be getting much better. Combat still isn't good though
#19 Posted by Sackmanjones (4705 posts) -
@Bocam i just found the art house
#20 Posted by FancySoapsMan (5827 posts) -
@Sackmanjones said:
Damn. Now I'm not sure if I should postpone my playthrough of downpour (which is actually pretty good so far Patrick…) or just trudge forward
Downpour has some technical problems but I didn't encounter anything game-breaking. 
 
You should just keep playing it.
#21 Posted by Bocam (3752 posts) -

@Sackmanjones: You're about half way through the game. The auto save bug isn't much of a problem as there are ways to tell whether game actually saved. So I say just go and finish it.

#22 Posted by Yummylee (21652 posts) -

@FancySoapsMan said:

@Sackmanjones said:
Damn. Now I'm not sure if I should postpone my playthrough of downpour (which is actually pretty good so far Patrick…) or just trudge forward
Downpour has some technical problems but I didn't encounter anything game-breaking. You should just keep playing it.

Yeah, besides the annoying hitch ups when I was exploring Silent Hill (which did get really aggravating on occasion), I never encountered anything severe. As long as you can tolerate the poor combat, there's no reason to stop.

Online
#23 Posted by Sackmanjones (4705 posts) -
@Abyssfull I don't think I've hit this yet but I'm scared to now. If you don't mind could ya give me a bit more detail on where it is. Id love to find it. I just left the apartments where the neighborhood watch mission was (that was pretty creepy itself)
#24 Posted by Brodehouse (9950 posts) -

The scariest part of that game is a house with a dead man who is caught in a vice and missing something.

Basements are scary, SUB-BASEMENTS BELOW BASEMENTS are fucking horrifying.


One thing that I don't know if you can do again is the ethereal quality of Silent Hill 2. The acting is bad that the characters don't feel quite ... human? They don't react with the right emotions, James especially. Murphy reacts appropriately to strange landscapes and impossible physics (stairwells to nowhere). James just says nothing, like he's not even seeing the same things you are. When he does react, its muted and off. It's something you really can't do nowadays, you can't have your characters acting wooden and odd in order to get that almost Expressionist sense of ethereal strangeness.

#25 Edited by mordukai (7150 posts) -

Konami needs to fucking patch who ever approved this product for shipping. Aside from the technical problem, that HD collection just butchered the spirit of those games. I guess they didn't get the memo of what and HD collection is.

#26 Posted by TentPole (1858 posts) -

Downpour is actually pretty great.

#27 Posted by Yummylee (21652 posts) -

@Sackmanjones said:

@Abyssfull I don't think I've hit this yet but I'm scared to now. If you don't mind could ya give me a bit more detail on where it is. Id love to find it. I just left the apartments where the neighborhood watch mission was (that was pretty creepy itself)

Oh, I loved that side-mission, with all of the eerie sound effects that play when you enter someone's apartment. Nerve racking stuff. The basement I'm on about is very early on, based within the starting section of the town before you move through the apartment building. The window sticks out because you can tell the light's on. I don't want to elaborate any further, but... that was the moment where I knew that I wanted to carry on. I've already talked plenty about particular moments, but I'll hold my tongue here for spoilers sake. Suffice to say, you should make a note to try and complete as many of the side missions as possible - there are a lot of winners in there.

It all only gets better as it goes on too; the more often you re-enter the Otherworld, the more mind-bending it all gets, with plenty of really neat illusionary effects. The only downside I have with it all is the overall story, but I gave it a pass considering how so much more Vatra got right, despite the obvious budget constraints. One of my favourite games of the year by far, and I'm just so glad that there's still someone who's willing to make this sort of game in 2012.

Online
#28 Posted by patrickklepek (4623 posts) -

OK, OK, I'll pour a beer and play some Downpour tonight.

Staff
#29 Posted by Sackmanjones (4705 posts) -
@patrickklepek

OK, OK, I'll pour a beer and play some Downpour tonight.

The technical issues are unfortunate but like everyone has said it gets great. Be sure to turn all the lights off now and if you get scared we are here for you. But from someone who just did their first playthrough of the series (silent hill hd and homecoming) I'm definitely feeling that tension I never got from homecoming.
#30 Edited by Yummylee (21652 posts) -

@patrickklepek said:

OK, OK, I'll pour a beer and play some Downpour tonight.

It's understandable why the beginning segment during the mines would ward someone off, but you'll thank us all later when you reach parts like the Hansel and Gretel play. <3

Online
#31 Posted by Brodehouse (9950 posts) -
@patrickklepek Maybe a tip; run from monsters on the streets, and take shelter when it rains. And fire extinguishers are awesomer than you'd expect. They can take a ton of damage and not break.
#32 Posted by Sackmanjones (4705 posts) -
@Abyssfull ok I will backtrack and fin this basement door. Right now the side missions I have but not finished are finding the little girl who is autistic and releasing all the birds which really has my interest because of the"extra" clips you get when releasing them
#33 Posted by OneKillWonder_ (1746 posts) -

That's good to hear about Downpour. The auto-saving not really saving was one of my biggest issues with that game. Besides that and the frustrating combat, Downpour is actually brilliant until the last area, where it all just falls apart due to having to fight way too many fucking enemies.

As for the HD Collection, at least on the Xbox version, I haven't had many problems with it. I've played through all of SH2 and the beginning of 3 so far. I think my main issue with SH2 is that it hasn't aged nearly as well as I'd have hoped. Going right from Downpour into SH2, I found the combat to be even more infuriating, even more so than I had remembered. It's still a wonderful game otherwise.

#34 Edited by Yummylee (21652 posts) -

@Sackmanjones said:

@Abyssfull ok I will backtrack and fin this basement door. Right now the side missions I have but not finished are finding the little girl who is autistic and releasing all the birds which really has my interest because of the"extra" clips you get when releasing them

The little girl's pretty good; it goes on for a while, though. Don't expect to finish that one till you're a little further in the story and you start exploring the upper side of the town. The Birds is an easy one, pretty hard to miss any of them.

Two of my favourites would be the gramophone one (which you'll find in a house that you enter through a fire escape, though you need one of those hook weapon to pull it down first. Fortunately they'll always respawn near the first ladder you needed one for) and the theatre. Again, I won't delve any further, but they're the two I highly recommend you put in the effort to solve.

EDIT: And always make sure to explore throughout every street, every building and so forth. There's a lot of surprises to find around town, and some of the side missions can be easy to miss.

Also Downpour even occasionally utilises camera angles for some added effect. Camera angles, brah!! I tell you, it's essentially a love letter to anyone who had a fondness for the RE's and SH's of the 90s and early oughts.

Online
#35 Posted by Sackmanjones (4705 posts) -
@Abyssfull

@Sackmanjones said:

@Abyssfull ok I will backtrack and fin this basement door. Right now the side missions I have but not finished are finding the little girl who is autistic and releasing all the birds which really has my interest because of the"extra" clips you get when releasing them

The little girl's pretty good; it goes on for a while, though. Don't expect to finish that one till you're a little further in the story and you start exploring the upper side of the town. The Birds is an easy one, pretty hard to miss any of them.

Two of my favourites would be the gramophone one (which you'll find in a house that you enter through a fire escape, though you need one of those hook weapon to pull it down first. Fortunately they'll always respawn near the first ladder you needed one for) and the theatre. Again, I won't delve any further, but they're the two I highly recommend you put in the effort to solve.

EDIT: And always make sure to explore throughout every street, every building and so forth. There's a lot of surprises to find around town, and some of the side missions can be easy to miss.

Also Downpour even occasionally utilises camera angles for some added effect. Camera angles, brah!! I tell you, it's essentially a love letter to anyone who had a fondness for the RE's and SH's of the 90s.

Well you probably know I love me some resident evil! So I do enjoy the brief camera angles. But I will definitely go out of my way to explore the town before moving on. I'm actually quite surprised so far on how well the side quests are implemented ino the game. I thought that they would kinda stand out as very video gamey but they fit in quite well. On a side note really enjoyed the silent hill 4 Easter egg that I found if ya know what I'm talkin about
#36 Posted by Tidel (360 posts) -

@Brodehouse said:

The scariest part of that game is a house with a dead man who is caught in a vice and missing something.

Agreed.

I really loved the sense of exploration in the game, and finding these vignettes. It made the town feel old, like it had trapped many a guilt-ridden soul and seen them to their ends in grisly or sad ways. I really dug that, and the sense that Murphy was just the latest fly. Inessential but a cool way to build out the world.

#37 Posted by AlKusanagi (920 posts) -

Nice to see Downpour getting some love. It really is a good game, despite its flaws.

I haven't even cracked open my copy of HD collection yet, so I guess I might as well wait a little longer.

#38 Posted by Yummylee (21652 posts) -

@Sackmanjones: Oh yeah, a lot of nods to prior SHs all around. There's even some not-so-subtle references to Homecoming of all things... I remember you can examine what is literally called ''painting of Shepherd's Glen'' or something to that nature.

Online
#39 Posted by shodan2020 (667 posts) -

I'll have to see what the patched versions look like. Hopefully, good, because I would like to get the HD versions of these games, if they are done right.

One of the biggest scares in Silent Hill 3 (for me) is with a mannequin torso in one of those apartment/business buildings later on in the game.

#40 Posted by Sackmanjones (4705 posts) -
@Abyssfull Oh cool I really love that stuff. But man as soon as I entered the area from 4 I just tensed up an was like "ok what the fuck is gonna happen!?" it's really great that they tie that stuff in. Hell even putting hooks in from homecoming is neat, while its a much weaker game the 2nd half of that story is quite good
#41 Posted by Sackmanjones (4705 posts) -
@Brodehouse
The scariest part of that game is a house with a dead man who is caught in a vice and missing something.

Basements are scary, SUB-BASEMENTS BELOW BASEMENTS are fucking horrifying.


One thing that I don't know if you can do again is the ethereal quality of Silent Hill 2. The acting is bad that the characters don't feel quite ... human? They don't react with the right emotions, James especially. Murphy reacts appropriately to strange landscapes and impossible physics (stairwells to nowhere). James just says nothing, like he's not even seeing the same things you are. When he does react, its muted and off. It's something you really can't do nowadays, you can't have your characters acting wooden and odd in order to get that almost Expressionist sense of ethereal strangeness.
I haven't found this basement yet but my god I agree with you 100% about Murphy and how he reacts. I just love that subtle detail. He acts how I would when a monster jumps on his back or runs up a never ending staircase… by yelling at the top of his lungs and occasionally throwing in a few "WHAT THE FUCK!" for good measure. It's a treat listening to the character react to the situation and usually I agree with how he feels ha
#42 Posted by Penzilneck (423 posts) -

Oh, you boys and your Silent Hills.

But am I alone in seriously appreciating the riddle difficulty setting in Silent Hill 3? For my first playthrough I chose Action hard and Riddles easy, to focus on the mood and story, but on second I switched it and was really impressed with the fact that the hard riddles are solved through the same processes, but with different solutions and more layers of thinking added on. For example, the first puzzle, if I can remember right, was a row of a dozen books or so in a shelf. On easy, you ordered them by number. On normal, you ordered them by by the picture on their spine, different from the numbers. But on hard, it involved you actually knowing your Shakespeare plays. Any game that has me thinking outside its confines, especially if its common knowledge I might have or can poor over with a friend, has my vote.

The /in-memoriam/62-1818/ games spring to mind. Masterfully cerebral, intense and creepy, even though they were really only a series of flash-games, internet hunts and e-mail correspondence.

#43 Posted by fenixREVOLUTION (735 posts) -

I was really looking forward to these, but after hearing of the issues, decided to hold off on purchasing them. I hope this patch fixes the issues. I will be waiting patiently.

#44 Posted by Zleunamme (666 posts) -

It's awesome that Downpour is getting some attention. The implication of the Ribbons side story is disturbing. The character model in the Dead man's hand side story resembles another Silent Hill character.

#45 Posted by LeGarsDesVues (7 posts) -

Can it be an erase-forget-it-ever-happened patch?

#46 Posted by Puaru (69 posts) -

I feel like Patrick really missed the ball on Downpour. Yeah the combat kinda sucks but it's not supposed to be Bayonetta-smooth, that would take all the tension out of the game. I think when he finally finishes it we'll hear a different story on the next bombcast.

#47 Posted by spiceninja (3062 posts) -

Can we just get the PC version of Silent Hill 2 on Steam or GOG with Windows 7 support and call it a day?

#48 Posted by Sackmanjones (4705 posts) -
@shodan2020

I'll have to see what the patched versions look like. Hopefully, good, because I would like to get the HD versions of these games, if they are done right.

One of the biggest scares in Silent Hill 3 (for me) is with a mannequin torso in one of those apartment/business buildings later on in the game.

You my friend need to read the blog I wrote about Silent Hill 3. I believe I dedicated a paragraph just to that single scare
#49 Posted by StrayConfusion (5 posts) -

I bought the HD Collection at launch, but haven't played it yet. Guess it wouldn't hurt to wait a few more weeks.

#50 Posted by hitman47 (7 posts) -

I like Silent Hill Downpour.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.