Something went wrong. Try again later
    Follow

    Silent Hill HD Collection

    Game » consists of 7 releases. Released Mar 20, 2012

    The second and third Silent Hill games come to the Xbox 360 and PlayStation 3 in Silent Hill HD Collection with new high-definition graphics and voice acting.

    So, apparently this was based on unfinished code

    Avatar image for blacklagoon
    BlackLagoon

    2136

    Forum Posts

    106545

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #1  Edited By BlackLagoon

    Associate Producer Tomm Hulett to 1UP:

    The addition of that source material was a boon for God of War and Bluepoint but it caused huge problems for Huelett and his team at Konami in making Silent Hill. "We got all the source code that Konami had on file -- which it turns out wasn't the final release version of the games! D'oh!" says Huelett, "So during debug we didn't just have to deal with the expected 'porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before. A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point [Silent Hill 3 protagonist] Heather was blue."

    I guess it makes Hijinx look a bit better, Konami less so. But I guess after 2 years of development, canceling the project and eating the costs didn't look any more appealing than dealing with the bad publicity.

    Avatar image for levelupadrian
    LevelUpAdrian

    173

    Forum Posts

    51

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By LevelUpAdrian

    Yeah apparently Konami's code archives are rubbish from what's been said over the years. It does shed some light on why these ports were absolute rubbish, though.

    Avatar image for mooseymcman
    MooseyMcMan

    12782

    Forum Posts

    5577

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 13

    #3  Edited By MooseyMcMan

    That's crazy. Not very surprising for Konami, but still crazy.

    Avatar image for dagbiker
    Dagbiker

    7057

    Forum Posts

    1019

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #4  Edited By Dagbiker

    Reminds me of my boss who wants to delete every file he can. So when ever a client comes back and asks us for a copy or even for new assets using the old art. we have to reproduce it.

    Avatar image for blacklagoon
    BlackLagoon

    2136

    Forum Posts

    106545

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #5  Edited By BlackLagoon

    @LevelUpAdrian said:

    Yeah apparently Konami's code archives are rubbish from what's been said over the years. It does shed some light on why these ports were absolute rubbish, though.

    They should take note of Bluepoint's (God of War and ICO/SotC HD collections) approach mentioned in the article. They basically start by rebuilding the game from the final retail disc, bypassing any issues with the source code/art archives, and insuring they're working with what was actually released.

    Avatar image for impartialgecko
    impartialgecko

    1964

    Forum Posts

    27

    Wiki Points

    0

    Followers

    Reviews: 15

    User Lists: 2

    #6  Edited By impartialgecko

    Read this on Eurogamer, they sure have botched this one. Considering the great work that Sony has been doing it seems heinous that Konami can get away with this without being torn apart by the press

    Avatar image for theuselessgod
    theuselessgod

    339

    Forum Posts

    476

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 2

    #7  Edited By theuselessgod

    You've got to be kidding me. How could they sell this?

    Avatar image for deactivated-5e49e9175da37
    deactivated-5e49e9175da37

    10812

    Forum Posts

    782

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    Remember how fucking successful Konami was around the turn of the millenium? Symphony of the Night, Metal Gear Solid 1 and 2, and Silent Hill 1 and 2? How badly do you have to fuck up to go from there to here? Late 00s Konami might as well be Late 90s Sega in terms of fortunes changing.

    Avatar image for killacam
    killacam

    1342

    Forum Posts

    66

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #9  Edited By killacam

    wait, so.. if it's konami's bad, how did the mgs remasters turn out so well?

    Avatar image for bocam
    Bocam

    4099

    Forum Posts

    3868

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #10  Edited By Bocam

    @killacam: Kojima supervised those

    Avatar image for gaff
    Gaff

    2768

    Forum Posts

    120

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #11  Edited By Gaff

    @killacam:

    Bluepoint's track record with God of War, Metal Gear, and Team Ico's game shows that their method might be preferable: Don't use old code, use the finished game itself. "We don't use archive data," says O'Neil, "We take retail discs of the game and reverse engineer them. That way we can be 100% sure we have all the final retail data and that it matches up. That takes a lot time. Then to get it working, we basically have to go in and change every single piece of data. We get the code and we use that to build a PC version of the game. It's not something meant to ship, so a lot things don't work. It doesn't have sound for example. The engine though is the same, the data layout is the same, so we get that working first. If you have a lot of stuff coming through the VU assembler [with a PS2 game], you need to do lot of super detailed work to convert it all. We don't emulate any of this stuff, we hand convert it."

    So work from old code that may or may not reflect the actual product, or reverse engineer everything and port that to the new console. Both options don't sound appealing.

    Avatar image for killacam
    killacam

    1342

    Forum Posts

    66

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #12  Edited By killacam

    Hideo 4 prez

    What'd I do?

    Avatar image for gaff
    Gaff

    2768

    Forum Posts

    120

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #13  Edited By Gaff

    @killacam: I thought you were wondering how the MGS Remasters turned out so well? Bluepoint, well, reverse engineered the retail discs?

    Avatar image for jakob187
    jakob187

    22970

    Forum Posts

    10045

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 9

    #14  Edited By jakob187

    You mean to tell me that the publisher who makes the Glee games lied to us?

    Oh, say it ain't so. -_-

    Shady video game industry being shady. What's worse is that you had all the voice actors splurging volumes of excellence about working on the project. WAY TO GO, TRANSPARENCY!

    Avatar image for andrewb
    AndrewB

    7816

    Forum Posts

    82

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 16

    #15  Edited By AndrewB

    Since when is final retail code ever bug-free these days? Discuss.

    Avatar image for iamjohn
    iamjohn

    6297

    Forum Posts

    13905

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #16  Edited By iamjohn

    @AndrewB said:

    Since when is final retail code ever bug-free these days? Discuss.

    Not the point. The point is that the HD Collection team had to spend time that could've been used making sure they were good ports trying to fix problems with the code, problems that don't exist in any other version of either game and could've been avoided by making sure they had actual final code.

    Avatar image for killacam
    killacam

    1342

    Forum Posts

    66

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #17  Edited By killacam

    @Gaff said:

    @killacam: I thought you were wondering how the MGS Remasters turned out so well? Bluepoint, well, reverse engineered the retail discs?

    oh. yeah. just meant because they were both konami.. so it seemed that konami taking all the blame was a little harsh.

    Avatar image for louiedog
    louiedog

    2391

    Forum Posts

    227

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #18  Edited By louiedog

    @Dagbiker said:

    Reminds me of my boss who wants to delete every file he can. So when ever a client comes back and asks us for a copy or even for new assets using the old art. we have to reproduce it.

    Reading your comment made my heart beat faster. Why would anyone do that? I have everything I've ever worked on sitting on my hard drive. It's all backed up on an external drive next to me as incremental dailies with full weekly (4x), monthly (12x), and yearly (unlimited) backups. It's also synced to the cloud and a machine that I have physical access to elsewhere. Permanently deleting work is crazy to me.

    Avatar image for dagbiker
    Dagbiker

    7057

    Forum Posts

    1019

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #19  Edited By Dagbiker

    @louiedog said:

    @Dagbiker said:

    Reminds me of my boss who wants to delete every file he can. So when ever a client comes back and asks us for a copy or even for new assets using the old art. we have to reproduce it.

    Reading your comment made my heart beat faster. Why would anyone do that? I have everything I've ever worked on sitting on my hard drive. It's all backed up on an external drive next to me as incremental dailies with full weekly (4x), monthly (12x), and yearly (unlimited) backups. It's also synced to the cloud and a machine that I have physical access to elsewhere. Permanently deleting work is crazy to me.

    Honestly I have no clue.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.