Silent Hill: Shattered Memories
Game » consists of 10 releases. Released Dec 08, 2009
An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.
Silent Hill Reborn On The Wii With Shattered Memories
There's no need to bash past Wii games just to hype this one. Why comment on how some unnamed action titles had bad motion controls, in a sense insulting all the past action games of the system since you don't specify which, instead of simply say this one's controls rock (do they)?
Silent Hill doesn't integrate motion controls better, simply because from what I've been readng it doesn't integrate motion controls at all. It seems to use the pointer functions for the most part, much like the likes of Resident Evil 4 (though I guess with less shaky QTEs) and Metroid Prime 3. So, yeah, it's certainly not the first game to go "hey, the pointer functions rock" as, well, it's what they put it in there for, lol.
Still, it's nice to finally see this game featured here, we've been talking about it in the Wii forums for two weeks now, it's good to have the rest of the community check it out too. You should probably mention there are PS2 and PSP ports of the game in the pipeline, to make owners of those (and of PS3) happier, even though those versions will not offer the phone features and other Wii based functions.
Damn nintendo. It happened with the GameCube, I didn't want one until I heard Resident Evil was going to get remade on that system and REmake turned out to be the best game in the series still to this day. While this doesn't look like it will hold a candle to any of the other Silent Hill games it does actually look and sound better than Homecoming and Climax did a good job with Origins on the PSP, staying true to the source in terms of style and atmosphere. Which to me is the most important aspect of Silent Hill. Even though it broke some of the "rules" of SH, like being able to enter and exit the alternative worlds at your own free will it still felt like a Silent Hill game. Homecoming made me sick though, it was terrible. Started off promising in the Hospital and then they just got lazy with everything as it progressed.
i hate the american developers that make silent hill now (this bag of wank and the other bag of wank called silent hill homecoming), what made them think that they could take a game thats was perfected (silent hill 2) and improve on it by taking everything that made the game great away and turn it into arse dribble that it will become. The japanese developers which origanaly made the game had the correct concept of horror, atmospheric, twisted storyline, confusion. Most of the time i spent playing silent hill 2 i was shitting my self even though there were no enemies around. However when the japanese developers decided to give it in, hence the new shitty american developers, they have spent their time masterfully taking away what made silent hill so good and fucked it up for goodness sake look at the cops breasts. Im sorry but americans have no concept of horror, their horror films are shit, games are shit, novels are shit. so why is this going to be any better, because the ultimate truth is its not its going to be the arse dribble that i have marked it to be.
For all those that don't believe me about american concept and japanese concepts being far superior, watch the american version of "The RING" and then watch the original Japanese version.
""An example puzzle involving a lost key presented three empty soda cans, and the player simply picked up the cans from a first-person perspective and shook them around until one of them rattled--then turned the can upside down to dump the key out. Sure, this was a canned,
Har-har
"Brad said:Nice spot. That part interested me too, if only because it called a basic action a puzzle. That doesn't sound like a puzzle to me, just the same basic integration of the pointer controls, which he claims is used for things like opening doors and whatever else. Picking up stuff from the ground is hardly a puzzle, right? That can't be an indication of things to come.""An example puzzle involving a lost key presented three empty soda cans, and the player simply picked up the cans from a first-person perspective and shook them around until one of them rattled--then turned the can upside down to dump the key out. Sure, this was a canned,
Har-har"
i don't follow silent hill much, but i'm intrigued. let's just hope climax doesn't crap it up like they did with that other sh game they made.
Nice. Sounds like someone finally had the guts to try something interesting with the controls. I hope this is the start of a trend.
Wtf is wrong with some of you people?
"i hate the american developers that make silent hill now (this bag of wank and the other bag of wank called silent hill homecoming), "
Especially this bullshit. First of all, get your facts straight. This and Origins (don't know, or care about homecoming) were made by Climax Games,
an ENGLISH studio. One which, with any luck i'll be working for soon. They are based literally a couple hours away from me, and gave a talk
recently at my university.
Secondly, let the hell go of Silent Hill 2, it was great, we get it. It's not like the series hadn't gone downhill since then anyway and I reckon Climax
did a class job on Origins.
As for this "For all those that don't believe me about american concept and japanese concepts being far superior, watch the american version of "The RING" and then watch the original Japanese version. "
Learn the difference between opinion and fact, then keep your opinion to yourself it's obviously not worth the time it took you to post it.
I love Japan and it's culture, but you goddamned japanophiles piss me off, it's like anything coming out of Japan is totally flawless and
devoid of imperfections and that somehow anything 'different' or culturally appealing to a different audience is somehow 'wrong' or 'not as good'.
Newsflash, theres money to be made by aiming products at a western audience these days, very few franchises are being aimed solely at their core
fanbase anymore. Besides, I guarantee you if a Japanese developer was doing the same thing, you wouldn't have a bad thing to say about it, cleavage
or no cleavage. (Because the japanese don't put out games/movies/anime/etc featuring characters with massive breasts... yeah... right...)
Edit:
You Nintendophiles are hardly any better, yes, it's true, almost every GAME, let alone just one genre, has had god aweful, badly thought out controls so far, instead of bitching about the fact Brad made a perfectly reasonable point, why don't you simply rejoice the fact that someones FINALLY taking proper advantages of the Wii's unique abilities?
I certainly am, it will be awesome to drag my Wii out of it's box for the first time in a year.
One moooore EDIT:
Brad, you let us down man. It's not Climax Entertainment, it IS Climax Studio (formerly games group) the English studio, developing this.
You Nintendophiles are hardly any better, yes, it's true, almost every GAME, let alone just one genre, has had god aweful, badly thought out controls so far, instead of bitching about the fact Brad made a perfectly reasonable point, why don't you simply rejoice the fact that someones FINALLY taking proper advantages of the Wii's unique abilities?This is the classical case right here. Stating that you haven't touched the console in months, yet at the same time making comments about the current state of the games. Brilliant move, Drain. Adorable.
"This is the classical case right here. Stating that you haven't touched the console in months, yet at the same time making comments about the current state of the games. Brilliant move, Drain. Adorable. "
I know, cute ain't it? I said I hadn't touched mine. I have two housemates who own Wii's however, on who's I regularly play their latest aquisitions, everything from opoona to animal crossing to Wii Fit and HoTD: Overkill. There hasn't been a Wii game since Mario Galaxy I would happily pay my own money for, although I do plan to buy Mad World when I get paid, I don't care if it plays well, the art style alone is worth the money.
I've either owned, or played a significant amount of, almost every Wii game released (other than family shovelware like Carnival Games and Cheggers Party Quiz... etc)
Is my opinion worth a few pennies more now huh? Is it? I guess not. Remember kids, it never pays to be a fanboy, of anything, all it does is blind you. Bottom line is the Wii (regardless of the typeof game you like) hasn't had more than about 20 decent ones, and even then those have either just been released in the past 8 months, or are better in their original forms on other consoles.
I'm happy someones finally using the Wii's capabilities properly. From the sounds of it at least.
Too late to save it man. If you had that kind of experience, you'd certainly mention it when judging the system, rather than state how it basically is unused. Yet now you claim yours is unused, but you basically constantly play the Wii (sounds like a good system if so). Even if it's not your own. Meh. Sounds like a geat system, unless your two housemates are considered fucking morons or something along those lines which is why you despite what they keep buying. They don't sound casual from the games they're getting, unless you recommend what to buy.
And what "Nintendophile" said anything so bad about this game anyway? Just because you think other games are trash, doesn't make them so, and just because this game is promising, doesn't mean it will not be met with any skepticism until it proves how good it is. Hopefully better than their past games. Much, much better if it's going to be a worthy title. Again, it certainly sounds promising. That's good.
But, it doesn't seem that you have played that many games because this game doesn't seem to use the Wii's control capabilities in any different manner than past titles. No, it doesn't have motion controls like No More Heroes for example. How could it? It's NOT that kind of game. But it's just another game that relies on the pointer functions. Much like any decent first or third person title on the Wii. It's a good decision for this type of game, but it's only the fucking obvious choice, not something to praise. Praise will come when they do more than common sense dictates.
"Too late to save it man. If you had that kind of experience, you'd certainly mention it when judging the system, rather than state how it basically is unused. Yet now you claim yours is unused, but you basically constantly play the Wii (sounds like a good system if so). Even if it's not your own. Meh."
Going to an extreme in either direction, what I can't have a middle ground? I don't constantly play the Wii, I try new titles when my housemates get them, I try them myself and I watch and judge their reactions too. Just like I do for almost every new game across all systems.
"And what "Nintendophile" said anything so bad about this game anyway? "
Someone attacked the writer for denouncing most previous Wii games for tacked on, or afterthought controls. Which is an entirely reasonable point to make. I've been saying since the Wii's release that games need to be built from the ground up for the console if they are to have any hope of feeling natural or intuitive. At best the controls feel normal, which given the features developers have access to, is bullshit.
You can attempt to extrapolate the number of games i've played from my comments if you want, but it's pointless. The number would be well in the thousands, I own over 850 for gods sakes I've played a huge number more than that.
Besides, No More Heroes (which I own, one of the better games on the Wii) doesn't have 'motion' controls, it uses the accelerometer to 'roughly' judge the direction you're swinging, and it uses the tilt sensor to determine which angle you're holding the sword at. We won't see anything truly resembling decent motion controls until Motion Plus, which might not even work as advertised anyway.
The puzzle mechanics in conjuction with the other Wii based mechanics presented in this sound a helluva lot better than 90% of whats currently available for the Wii, even if the puzzle interface is pointer based (how the hell else did people expect them to handle it?? It might be 'the fucking obvious choice' but sometimes that's the best choice, which is why bullshit motion controls don't work in most games, because theres either no place for them, or the motion does little more for immersion than simply pressing a button, which defeats the point of the controller in the first place.)
(Well, half the point, the other half has succeeded immeasurably, but thats not related to controls)
"And what "Nintendophile" said anything so bad about this game anyway? "That observation I made was still not attacking Silent Hill Wii in any way. And, once again, this game does nothing other Wii games haven't done in regards to control. The pointer is the remote's strength and is extensively used in a wide variety of games. It's the sole reason you have to put up with a sensor bar on your awesome TV. It's the sole reason many Wii games or ports came to exist at all (so, yes, there are titles that are designed around that capability) and many games that would exist anyway were elevated to new heights of fun and/or precision. Silent Hill follows their example. Heck, it's another game that would exist anyway but is elevated to new heights thanks to that. After all, it will also be available on PS2 without that ability. Kind of like RE4, except it's a new game. It's good, but not praise worthy just for using common sense. Not until it proves to be a good game. I don't know why I even have to repeat this again.
"Someone attacked the writer for denouncing most previous Wii games for tacked on, or afterthought controls. Which is an entirely reasonable point to make. I've been saying since the Wii's release that games need to be built from the ground up for the console if they are to have any hope of feeling natural or intuitive. At best the controls feel normal, which given the features developers have access to, is bullshit."
You have to repeat it because it's stupid and saying things over and over again somehow makes them less stupid.
You obviously don't understand how making design decisions before even starting work on a game affects the outcome. A game designed from the ground up with
those features in mind is almost guaranteed to make better use of them than one that wasn't, or was adapted to do so. I'd say that alone proves they are at least
attempting to push the console a little further. Of course whether or not they will is up in the air i've never disputed that.
Also pointer controls havn't made anything any more or less precise, honestly all they've done is totally hunder one genre and done little but replace a thumbstick to others
because it's not been used in any unique ways yet, other than as a basic mouse pointer (theres tons of other things you can in fact do with it, even if it is the same technology and application)
Besides, the 'sensor bar' is misleading, it doesn't actually sense anything and you can get by without it for most games. Heck even if you lose it you can replace it with two
burning candles. All it does is send out infra-red light, it's actually the controller that processes the info in order to produce a mouse pointer location (and the reason it has two lights instead of one is so it can track rotation.) (Not using this as any kind of point, just dishing out an interesting fact about the sensor bar)
I'd respond elaborately, if you had said anything sensible instead of random Wii and post trashing, which isn't even the point. Ok, pointer controls to look around in first or third person games are shitty thumbstick replacements, but using them to look around with a flashlight in Silent Hill is going to be an incredible and praise worthy experience. Will you tell Climax "I defend you in forums" in your bio? Good luck. And yes, it has been used in games for more than a mouselook replacement. But that's pretty much its biggest use in SH itself. They praised how fluid the "flashlight controls" are, and that sounds like mouselook to me. As for their other actions, it's still nothing more than a mouse replacement if you want to be so anal about it. None of their actions sound like things Penumbra didn't do already on PC. None of the things they will do is something you couldn't do on PC. Or replace it with thumbsticks for a shittier experience if that's your thing, as it seems to be in some of your other comments. In fact, nothing you do with the pointer is something that can't be done on the PC. But it's ok, bash all the games that use it except Silent Hill. Lol.
And yes, thank you for telling me how the sensor bar works, I obviously didn't know because I brought it up yet I didn't analyse how it works. I think most everyone else knows that though, so it's not so interesting 2 years after the Wii's release.
Er, would you please stop this? I think we've all had enough of this. If Drain's opinion about the Wii comes from personal gaming experience, then that's perfectly fine with me and I didn't say anything. I disagree with Brad's notion that the amount of "deep" (hurr hurr) and "immersive" games is higher on the PS3 and X360, but before this starts again I'll shut up about it.
Stop with this pointless arguing.
Let's talk about Silent Hill: Shattered Memories please.
I am really glad that Giant Bomb pays much more attention to Silent hill games than other medias . I am not a Wii kinda dude so I'll get the PSP version on day one .
i'll keep buying anything Silent Hill based, b/c i'm a series fool, even though each game since the first 3 gets progressively less care and feeding from Konami.
Konami must feel that anyone still buying Silent Hill games isn't worth their respect. how much lady cop cleavage does it take to show us how cynically they are approaching this game?
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