@scaramoosh: I got Diablo on day 1, and I got SimCity of day 1, and I do not think the two launches has anything in similar. Diablo was playable on Day 2, and they didn't remove any gameplay elements in making it playable. SimCity has been released for three or four days already and I still cannot load my game from time to time. And even when I do load it the game itself doesn't work as they intended. Waste is piling up cause the servers handling that side of things are overloaded and don't work. It is hysterically bad, and that you think it is ok cause "Making software is hard." is rather ridiculous. These things are unacceptable, just as how I think releasing buggy beta-MMOs at full price to get money so they can keep developing them is unacceptable.
They could have added extra servers before the game launched, instead of going with the minimum amount of servers and then expand after they already got the funds from customers.
They could have also had open beta weekends if they wanted to stress test their environments, dunno if they did but considering the situation we are in right now they probably didn't.
And that is just two solutions I can come up with by thinking for 2 seconds.
Just because shitty servers on day 1 has become somewhat of a standard, doesn't mean that customers should ever accept it. If developers and publishers are going to have that mentality, they should just release their stuff as betaproducts, at a lower cost and then raise the price once their shit works as intended.
If I had to review this game now I would have had to say it is enjoyable when it works, but it doesn't work very well. 1/5. Once working 4/5.
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