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    SimCity

    Game » consists of 9 releases. Released Mar 05, 2013

    The fifth major installment of the SimCity franchise is a new take on the old city simulation formula. It features asynchronous multiplayer as well as Maxis' new Glassbox engine, allowing for real time customization and upgrading of buildings.

    What can we expect to see and what not?

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    trylks

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    #1  Edited By trylks

    I've watched the video and it looks quite cool. It has been a while since I played the last sim city, so I don't know what is reasonable to expect from a game like this (I don't even remember the other one):

    • Do you think it is possible to get debt to build stuff? The public debt is an important topic and would be fun.
    • Do you think it is possible to opt for a more liberal or socialist approach to your city? This is also a quite hot topic and would be interesting. Public health, education, help to handicapped people, etc. All those would be interesting.
    • Do you think it is possible to put different taxes on different activities (or subsidize some) to empower some activities vs others?

    Buying and placing things is fun, but I think this sort of decisions would be more interesting. Games give a lot of relevance to decisions (or they say to do), from Black and White to Mass Effect, through many others (Fable, among them). I think this is the type of decisions that would make of Sim City an epic game and a classic, where it could be otherwise just another sim game among many others, the political debate is hotter than ever, or so I think.

    Sorry if I seem misinformed, I am, I'm asking for information, maybe the last Sim City did this and much more already, I don't know.

    Thank you.

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    #2  Edited By trylks

    Addendum.

    I would like to see a good granularity when defining taxes, for instance havin a Tobix tax and similar options, basically anything that is an open debate now in politics, so that you can try both options in the game and see the consequences in this virtual world. Even if they are not completely realistic they can get to be quite pedagogical, IMHO.

    That would make this game deep and epic, that would make the difference with other games like Civilization, Caesar or Trópico.

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