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Concept »
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
The alien adversaries from Sega's Space Channel 5 series. They plan to conquer the galaxy by hypnotizing people and forcing them to dance.
The iconic note path established by Harmonix and used frequently in American (often guitar-centric) rhythm games.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
The shell game is a short-con "gambling game" used by confidence tricksters. It requires three shells (or similar) and a small ball. The shell game can also be played fair, without cheating.
An arcade/minigame where the objective is to force popping moles back into their holes by hitting them on the head with a mallet. Games with similar elements of gameplay go here.
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