Overview
This concept best applies to games where a character, vehicle, or other object is directly controlled by the player. In card games, match-3 games and the like, there is no movement of the type that might initiate scrolling, so a single screen is a matter of course.
This concept shouldn't be confused with flip screen, in which a larger game world is divided into single screens displayed one at a time (as in The Legend of Zelda, for example).
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