Stardock announced more that 100,000 digital copies of Rebellion have been sold, which apparently was better than they'd expected. This includes their private distribution as well as Steam sales. It's the first game Stardock has released for digital sale only, and this has convinced them to stick with the digital only model in the future. Brad Wardell explains:
"I remember it was somewhat dramatic in the community when we announced that Sins of a Solar Empire: Rebellion wasn't going to be at retail. The reason was because we have moved away from having set release dates, which are largely announced for to kickoff presales, or for shareholders and retail distributors. Now we don't plan a release date until the game has reached a quality level where we feel comfortable doing so.
Retailers require a six-month lead-in to reserve shelf space for indies, and that's if you can get in. By contrast, with Sins of a Solar Empire: Rebellion, we didn't set a release date until after the public BETA feedback was universally positive."
Brad Wardell, Stardock CEO
First off, awesome for Stardock and by all accounts the game's pretty damn good. Wasn't someone on the GB staff interested in this? Was it Drew? Maybe I'm thinking of another game. A QL would be soooo awesome though.
Also, does this portend more changes ahead for Indie devs at least, and the bigger fish later? Are we seeing the start of digital only services taking over as the dominant distribution method? Works for some already obviously.