A difficult, rewarding experience
The feeling of freedom to skate wherever and to have your own personal adventure is what makes this series great. The level of freedom players get is truly remarkable and delivers a very rewarding experience, assuming you take the time to learn how to play.
Skate is one of the most frustrating games I’ve played in the last few years. The game is riddled with controller throwing moments, and it’s too often you fail a challenge without the game making it obvious what you did wrong.
With the frustration however, comes the magic, and if you pay attention, this is how well Black Box paralleled being a real skater. At no point do you upgrade stats, or improve you skater in any mechanical way. Everything is available from the start, and it’s you striving to become better at the game, learning the tricks of the trade.
Combine the ability to freely move objects and create your own skating areas in an already well designed environment, the whole in game world is about manipulating your surroundings to turn the impossible into totally rad.
However, some unresolved issues still linger from the original. The game does have a large barrier of difficulty that will turn off many players, and too many moments where you unexpectedly biff in spite you doing exactly what the challenge said.
That said, Skate 2 also offers a free-skate mode online similar to Burnout Paradise’s multiplayer. This sequel is fairly similar to the previous offering, but presents enough enhancements to make an awesome sequel that fans of the series won’t want to pass up.
Online and off, Skate is a study in level and challenge design. Most developers follow the line of though “more is better”, Skate 2 ‘s better is achieved by merely being better.