Added by xAbleAssassinx on Feb. 5, 2009

Like I said few days ago the Skate 2 Demo has arrived. I might manage to knock out a demo review this week but I know i'll be getting this game so I may wait and give you a full review.Due to the quality of videos on the web you won't really be able to notice the graphical upgrades, but you will be able to see the improvements to what were already impressive character animations. Plus the physics and frame rate, which were a bit sketchy at times in the last game, have seen great amendment; the game now runs at 60 frames per second (a vast difference from the previous 30 fps), and new physics mean the characters actually bend and crumple like real humans, when flying through the air after a major bail, the guys limbs actually flail about desperately, you can see the panic as he realizes how close the ground is. Very fun to watch. Mwahaha.

There is a graphics comparison between the PS3 and 360 versions of the game at gametrailers.com.

http://www.gametrailers.com/player/44295.html?r=1&type=wmv

I honestly don't see much difference except that the trees and bushes seem a little more detailed on the PS3, they look blander on 360. I know that in the last game the 360 had a better frame rate but PS3 version had clothes that blew in the wind. From playing the skate 2 demo i noticed that you can get cuts and stuff on your arm, and dirty up your clothes in th eps3 version, don't know if the same goes for PS3 In this video I can make out that the guys long hair moves about slightly on the PS3, I could not see it in the 360 version.



Added by BlazeHedgehog on Jan. 16, 2009

I liked the Tony Hawk games back in the day - but after Tony Hawk 2, I did not get a chance to play a skateboarding game again until Tony Hawk's Project 8. Project 8 was a lesson in frustration for me - As I saw it, the game more or less expected you to be a Tony Hawk master, and playing the game was, right from the start, an up-hill battle. The level of skill the game expected you to have and the amount of stuff you were supposed to "know" about the franchise and how its mechanics worked was pretty overwhelming. I just barely managed to unlock the Fun Park in Project 8, the final area of the game, and I never wanted to touch it ever again.

I played a ton of the Skate demo and tooled around the full version for a little bit. I really liked what they had done and there was a general feeling of, I dunno, "freedom". And now that the Skate 2 demo became available for us Silver users today, I decided to give it a go:

  

(if the video does not work quite yet, come back later )

There is something about the demo that rubs me the wrong way. The worst part is, I can't even really put my finger on it. Maybe it's the fact that the area in the demo is so small - the Skate Park portion is less than half the size of the original demo area for the first Skate, and in general, feels very cramped and tight, like there's not a lot of room to move around. And speaking of moving around, even that's giving me trouble - I seem to be wiping out more than I did in the original Skate and I can't get the air or the momentum going that I used to (WARNING: That is old webcam footage. If there's enough interest, I'll re-download the original Skate demo and record footage of that to better prove my point). There's also a demo timer; the demo for the original Skate let you go on for kind of a long time if I remember right - something like 30 minutes, I think. The demo for Skate 2 gives you five minutes, and you can extend that to around ten minutes if you complete the tutorial and all the challenges quick enough.

The small size and the short time limit don't exactly give you a lot of time to fool around. I always figured the 30 minute limit in the previous demo was to help show off the skate.reel function, where you could upload 30 seconds of footage to the official Skate Website. This demo seemingly retains that functionality, but without much time to really mess with the controls or stretch your legs in the skate park, there's not much use to it, if you ask me. Even worse: You have to sit through the entire introductory scene every single time you boot up the demo. Just the opening monologue is a good two minutes long. That doesn't exactly encourage replayability. I'm sure somebody from the peanut gallery is going to say, "It's a demo, cheapskate! Buy the full game!" - yeah, well, that's the thing. I wanted the original Skate - but I don't really know if I want Skate 2.

In general, the controls feel... tighter. Which should be a good thing, but I can't help but feel that this is a bad thing. They almost feel too rigid, or something, almost like a Tony Hawk game. The trick system has been tightened up so much that it doesn't really feel like the gestures I'm doing are what's pulling off tricks - it feels more like I'm miming a motion on screen and my Skater does something tangentially related. There's a serious disconnect now that wasn't there in the original Skate. The replay editor is also suffering - it has tons more depth, and that's great, and all - more depth for that stuff is nothing but a good thing - but reviewing footage quickly isn't as easy. In the original Skate, popping open the replay editor and reviewing your footage from multiple camera angles was a snap. I'd frequently pop in to the replay editor just to watch a bail I just did in slow motion and that was awesome. In Skate 2, you have to wrestle with several sub-menus, zooming options, panning options, and holding down the bumpers to modify certain button functions. I'm sure some people out there are going to use this new-found depth to create fantastic videos, but in turn, they've actually made me avoid opening the replay editor.

I guess what this boils down to is it feels like they simplified certain elements too much but alternatively they went and made certain elements more complicated than they needed to be.

And, even if there are visible improvements to the game otherwise, I don't think I like it.


Added by MattyFTM on Nov. 29, 2008

With the giant bomb staffers missing out this weeks Friday Bomb Drop (presumably they're all busy with thanksgivingy stuff), I thought I'd do one myself, but since it's Saturday, this demands a whole new original name. The Saturday Bomb Drop is here!!!!! With Brad, Vinny and Ryan all missing this week's Bombcast, Giant Bomb's coding genius Dave Snider and Harmonix's Alex Navarro join Jeff to talk about the weeks gaming events. It's been a slow news week this week, but the coding slaves upstairs have been busy giving us a new image viewer, and the community has still been totally awesome!!!

The Community is still a threat!!!


Reviews


game
score [+ -] platform genre reviewed by
Skate It

WII Skateboarding Jeff Gerstmann
Nov. 26, 2008
World of Warcraft: Wrath of the Lich King

MAC, PC MMORPG Andy McCurdy
Nov. 21, 2008

News


New Xbox 360 Hardware Has Internal Storage?

Manual scans and motherboard images of new "Jasper" hardware reveal pictures of circuitry, 256MB internal storage.

Added by Jeff on Nov. 28 2008


Assassin's Creed for a New Era?

Wedbush Morgan analyst suggests that Ubisoft is moving its jumpy-stealthy sequel to a new era.

Added by Ryan on Nov. 26 2008


Sony Movies Return to Netflix on 360

A parable for the competitive-yet-symbiotic relationship between Sony and Microsoft, or just some simple contract revisions?

Added by Ryan on Nov. 25 2008#


Fallout 3 DLC Announced

One pack a month for the first three months of 2009. Also, mod tools!

Added by Jeff on Nov. 25 2008

.

First Impressions: Super Street Fighter II Turbo HD Remix

SSF2THDR is now available... so I played a bunch of it. Here's what I think so far.

Added by Jeff on Nov. 26 2008



Pandemic Shutdown Leads to Office Space Tribute
If there was a TV channel called "men beating office equipment," I'd DVR every minute.
EA Announces The Next Mercenaries Game
"Mercs Inc." to continue Pandemic's legacy of explosions and open-world-type stuff.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.
Pandemic Shutdown Leads to Office Space Tribute
If there was a TV channel called "men beating office equipment," I'd DVR every minute.
EA Announces The Next Mercenaries Game
"Mercs Inc." to continue Pandemic's legacy of explosions and open-world-type stuff.
Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.


Endogene
136 points

gingertastic_10
25 points

lolwot
20 points

Lifeonmars
16 points

DreamsTornaApart
12 points


You are in Edit Mode. Make sure to save your work at the end!!
  • Submissions can take 24 hours to be moderated.
  • Please leave a comment to explain why you're making this change.
Save Changes Cancel