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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The ability to change the coding of The World in real time.
The last boss you face in a game, usually representing the final climax of the game.
When a character in a video game is invincible to everything except a certain weapon, item, or spell.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
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