Many of you were wondering why the recent Skullgirls patch had taken so long, why the Skullgirls team was silent, and what big news the Skullgirls team had in store after the patch was released. Well, here is an answer to all those questions. The Skullgirls team is no longer employed by Reverge Labs. In fact, Reverge Labs laid off the entire Skullgirls team last June, just before the patch was originally supposed to come out.
Instead of letting the game die, the team went on to form their own new company, Lab Zero Games, who will now be in charge of all further work on Skullgirls. The new Skullgirls patch even includes a Lab Zero splash screen in the intro.
Unfortunately, these circumstances have delayed the Skullgirls PC version as well as work on the first Skullgirls DLC character. However, the team is looking to resume work on both as soon as possible. They likely just have to sift through a pile of business and bureaucracy first.
Lab Zero Games have also recently opened up their own website. Currently, the only thing you can find on it a letter of introduction that you can read below. The letter goes into more detail on the forming of the studio, the layoffs at Reverge, and the state of the Skullgirls project.
Source - Shoryuken.com
Skullgirls was a game that never really caught on with most of the fighting game community. It had it's moment in the spotlight but because it wasn't supported in the scene it faded away but it was extremely fun and a great looking game. My question to the people who bought Skullgirls - will you come back to it when Lab Zero starts supporting it again or is it too late and have you moved on to other games? Or have you been continuing to play it online?
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