In the press release, Yamane seemed stoked about the opportunity and noted the over-the-top, East-meets-West artistic direction in Skullgirls was a big factor in her decision to put ink to paper with the LA-based indie developer and its publisher, Autumn Games.
== TEASER ==“It was clear from the start that Skullgirls is something special, and I’m constantly seeking new and innovative projects to create for,” said Yamane. “After seeing the game’s distinctive artistic direction, and discussing its beautiful premise with Autumn Games and Reverge Labs, it was easy to be inspired."
“Because Skullgirls has such a unique style, it is important that the music both complements and adds to the game’s atmosphere,” she added. “I think fans will be very happy with the direction we are taking.”
Yamane left Konami and the Castlevania series in 2008 to become an independent composer. She got her break in 1998 with a composition in TWINBEE. Also, did we mention Symphony of the Night?!
Earlier this March, other Brad got a chance to sit down with two of Reverge’s developers and record a Quick Look EX of Skullgirls. As you’ll see, it’s a pretty flashy fighter that shares a thing or two in common with Capcom’s wilder creations.
Skullgirls is set to hit the Xbox 360 and PS3 this year.