3.67 stars 3.67/5 Stars Average score of 3 user reviews spread across 11 releases and 0 DLC
I should preface this review by saying I'm not a fighting "aficionado" and not even in the least bit skilled so take what I'm about to say with a grain of salt. Because Skullgirls seems like a game designed by a tournament fighter (which it is) but mainly for hardcore fighting fans. Now this is an indie game so it wouldn't have the huge budget of Capcom releases or the frequent entries of SNK with King of Fighters but in many ways, Skullgirls feels like it wants to and usually will leave a great...
I found the target audience for Skullgirls in a basement facility near a video game shoppe in downtown Toronto. This gentlemen’s club was sort of a modern day arcade, where tournament-caliber fighting game fans can ply their craft at the expense of people who wanted to be tournament-caliber fighting game fans. One guy asked me to do repeated Sub Zero low kicks so he could decide which Kitana attacks were best suited for countering said low kicks. You know, that kind of crowd. Well Skullgirls was...
I’ve said it once already in another review, but I am going to say it again: 2012 is going to be flooded with great fighting games. We’ve had SoulCalibur V, Street Fighter x Tekken and not to forget the brilliant ports that the Vita received at its launch. Looking to the future, we have promising titles such as Tekken Tag Tournament 2, Dead or Alive 5, Persona 4: Arena (I’m super stoked for this one, Persona fan here!) and Guilty Gear Accent Core Plus for XBLA and PSN. Among all these is a small...
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