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Game » consists of 9 releases. Released Oct 13, 2011
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games that give you achievements before you even start the game up.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Sometimes games come bundled peripherals needed to enhance the games experience.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
The fourth annual Game of the Year awards from Giant Bomb.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
The 2012 Interactive Achievement Awards celebrate the best games of 2011.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The maximum capacity for leveling up something in-game (usually a character).
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
In some games, characters leveling up causes an explosion around your character that damages nearby enemies or the environment.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Near Field Communication (NFC) is a set of standards for establishing radio communication between, for example, smartphones or console input devices, such as the Wii U controller.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
A function of the Wii U that allows games to be played exclusively through the Wii U GamePad.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Sometimes you just don't want to pull out your stylus or get fingerprints on your DS screen. These games don't make you.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
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