I'm not usually a huge fan of Wuxia settings, although they're definitely enjoyable at the right time. I like things a bit more grounded when it comes to the depiction of martial arts. That said though, while I was playing the DLC I couldn't help but be reminded of some aspects of Jade Empire. It wasn't perfect, but it was a step in a different direction, one that I'd really like to see more of in that style. To me it seems that many games of that milieu have far too much of an Anime crutch that uses the same mechanics or archetypes that are getting way too familiar. Also, since BioWare's ability to make strong games is starting to be questioned a tad by some of their target audience, I doubt that they would take a chance and make JE2 since the first one didn't move tremendous amounts of copies. Or maybe they will, who knows.
I like the fighting system, I like the somewhat grounded depiction of the characters that don't have Rainbow Brite hair colors, and Chinese mythology is still one of those areas that is relatively untouched in this medium, comparatively speaking. Now that I think about it, the last game I played that was really evocative of the scope, mystery and weirdness of Chinese folklore was the second Tomb Raider... huh.
If they were to add a little more under the hood behind the combat system as far as customization and skill trees, I think that would be something pretty damn amazing. They've already proven themselves to make amazing environments, entertaining characters and story-lines.
And as always, pitch me some names if you read that and feel that I completely missed something.
inb4 forced "China Don't Care" references.