Super Smash Bros. is an upcoming dual-platform edition of the latest entry in the Super Smash Bros. series in development for both the Wii U and 3DS. The games are titled in a straight-forward manner as simply "Super Smash Bros. for Wii U" and "Super Smash Bros. for Nintendo 3DS". Both are scheduled for release in 2014. The 3DS version will be the first handheld entry in the Smash Bros. series.
The currently known roster features the following characters:
Not much is known on how the Wii U and 3DS versions of Smash Bros. will differ from each other. However, it is known that the two games will feature different graphic styles, with the 3DS version featuring a more cel-shaded look. Both games will feature the same roster of characters, but the selection of stages will differ; the Wii U version of the game will feature stages inspired by console titles, while the 3DS edition will feature stages inspired by portable games.
Another aspect that will be different will be the trophy libraries. Similar to the stage selections, the trophies in each version will be primarily inspired by console titles in the Wii U version and handheld games in the 3DS version. The first trophy revealed, as posted in the Smash Bros. Director's Room in Miiverse by Sakurai, was of the Zelda character Saria as she appears in The Legend of Zelda: Ocarina of Time 3D.
The games will not feature cross-play compatibility, but there will be some interactivity in the form of character customization. How characters can be customized has yet to be revealed.
Super Smash Bros. retains the core fighting mechanics that are the series trademarks, pitting up to four fighters against each other in 2D arena spaces populated with a variety of platforms. The objective is to knock the opponents from the arena and win by either scoring the most K.O.s, or in stock matches, until they are the only fighter left standing.
Returning from the previous entry, Super Smash Bros. Brawl, are a pair of mechanics introduced in that entry; Final Smashes and Assist Trophies. The Final Smash is a character-specific super move with effects that vary wildly from character to character. Assist Trophies are items that can be used to spawn the appearance of an NPC character or characters that can deal damage or impart some effect.
The following characters are confirmed to appear in the game as Assist Trophies:
The game was announced during Nintendo's E3 2011 press conference, but development had not yet started at that time. During a Nintendo Direct presentation on June 21, 2012, it was announced that in order to get the game done more quickly, Nintendo is partnering with Namco Bandai Games and Namco Bandai Studio with oversight by series creator Masahiro Sakurai at Sora. Development officially began after the completion of Sakurai's previous game, Kid Icarus: Uprising.
The team at Namco Bandai working on the new Smash Bros. includes Masaya Kobayashi, Yoshito Higuchi (producer and director of the Tales... series), Tetsuya Akatsuka (producer and director of Mobile Suit Gundam: Extreme Vs.) and the art/sound director of the Soul Calibur series as well as the main development staff from the Tekken series.
The first footage of the game was revealed during a Nintendo Direct video stream on June 11, 2013. The video revealed a select few playable characters and also demonstrated that the game will use two different art styles; cel-shading on the 3DS, and a more standard shading on the Wii U.
On the June 11, 2013 E3 Nintendo Direct, the first three additions to the roster were revealed: the Villager from Animal Crossing, the female trainer from Wii Fit, and Mega Man. Since the game's unveiling, a special Miiverse Director's Room community for the game has been established, and Sakurai regularly posts screenshots, unveiling characters, stages, techniques, or simply images he finds amusing as a way to keep fans informed on the game's progress.