Super Smash Bros. is a dual-platform edition of the latest entry in the Super Smash Bros. series for both the Wii U and 3DS. The games are titled in a straight-forward manner as simply "Super Smash Bros. for Wii U" and "Super Smash Bros. for Nintendo 3DS." Both are scheduled for release in 2014; the 3DS version will be released first, in Japan on September 13, 2014 and North America on October 3, 2014, while the Wii U version will be released during the 2014 Holiday season. The 3DS version is the first handheld entry in the series.
Both versions of the game feature the same roster, but their line-ups of stages and gameplay modes are largely version-specific.
The currently known roster features the following characters:
Note: Characters marked with (*) appeared in Super Smash Bros. Brawl as a combination with at least one other character. However, these characters are now standalone with independent move sets and abilities.
For the first time, Super Smash Bros. allows players to fight using their Miis. There are three styles of Mii Fighter; Brawler, Gunner, and Swordfighter. Each style has their own unique movesets and properties. However, unlike the game's other fighters, their use online will be restricted to matches against friends.
While both vesions of the game feature identical rosters of fighters, the rest of the game's content is largely version-specific. A great deal of the game's content will be based on platform. For example, the stages in the Wii U version will largely be inspired by console games, while stages in the 3DS version are largely inspired by handheld titles.
Another aspect that will be different will be the trophy libraries. Similar to the stage selections, the trophies in each version will be primarily inspired by console titles in the Wii U version and handheld games in the 3DS version. The first trophy revealed, as posted in the Smash Bros. Director's Room in Miiverse by Sakurai, was of the Zelda character Saria as she appears in The Legend of Zelda: Ocarina of Time 3D.
Each version will also have different gameplay modes; the 3DS version, for example, will have an exclusive new mode called Smash Run. More details on the specific gameplay modes can be found later in this article.
The games will not feature cross-play compatibility, but there will be some interactivity in the form of character customization. Players can customize the parameters and moves of fighters and use these customized fighters in at least some modes, and in local or online play against friends. Matches against strangers do not allow for edited characters.
Super Smash Bros. retains the core fighting mechanics that are the series trademarks, pitting up to four fighters against each other in 2D arena spaces populated with a variety of platforms. The objective is to knock the opponents from the arena and win by either scoring the most K.O.s, or in stock matches, until they are the only fighter left standing.
Returning from the previous entry, Super Smash Bros. Brawl, are a pair of mechanics introduced in that entry; Final Smashes and Assist Trophies. The Final Smash is a character-specific super move with effects that vary wildly from character to character. Assist Trophies are items that can be used to spawn the appearance of an NPC character or characters that can deal damage or impart some effect.
Online play will appear in both the Wii U and 3DS versions of Super Smash Bros. The online features and functionality have been expanded upon over Super Smash Bros. Brawl to include a greater variety of gameplay options. The most significant of these changes in terms of gameplay come in the form of new game modes for playing against strangers; For Fun, and For Glory.
In For Fun, the stage is randomly selected, and all stages except for Final Destination are possible battle locations. All items are also made available, but the mode is limited to Smash battles only and there is no stat tracking of wins and losses. In For Glory battles, players are restricted to playing on Final Destination, but the stage now comes in a variety of skins that allow it to resemble flat versions of most of the games' other battlefields. For Glory matches also restrict the appearance of items, and it is possible to be placed into one-on-one bouts. For Glory mode also keeps a tally of the player's win record.
Rather than use traditional online leaderboards, global online rankings will use a stat called Global Smash Power. GSP is measured via parameters across the game, and rather than assign a rank such as being number one in the world, it instead calculates the player's position relative to other players with lower GSP ratings. For example, a user with a GSP of 300,000 has a higher rating than 299,999 other players (not counting ties).
Smash Run is a gameplay mode exclusive to the 3DS version. In this mode, up to four players have five minutes to run through a maze-like dungeon and defeat enemies while collecting stat-boosting power-ups that affect a variety of parameters. Once time is up, the players then face off against each other with their powered up characters.
Home Run Contest
A mini-game seen in previous Smash Bros. games, the 3DS version once again features the Home Run Contest. In this mode, the player must try to send a sand bag flying as far as possible after dealing damage to soften it up.
The following characters are confirmed to appear in the game as Assist Trophies. It has been hinted that some Assist Trophies may be exclusive to one platform version or the other.
The current list of announced stages is as follows:
Though the two versions of the game will have varying stages with some crossover, there will be certain shared stages that have a "final destination version." This means certain stages will have an alternative, flat, platform-less variant meant to emulate the popular Final Destination stage, while offering a different theme and music selection.
The Wii U version of Super Smash Bros. will be one of the first Nintendo titles to support Amiibos; a line of NFC figurines (similar to Skylanders and Disney Infinity figurines) that can send and receive data to and from the game through a chip in the Wii U GamePad. In the case of this game, the player can store custom data for a particular character in the respective figurine and then later apply the figurine during the character selection process to use that character with the stored parameters.
GameCube Controller Adapter
The Wii U version will be playable with GameCube controllers via a special adapter that plugs into the Wii U's front USB-ports. Up to four wired GameCube controllers can plug into the adapter. It is unclear whether it will also support the use of wireless Wavebird GameCube controllers.
The game was announced during Nintendo's E3 2011 press conference, but development had not yet started at that time. During a Nintendo Direct presentation on June 21, 2012, it was announced that in order to get the game done more quickly, Nintendo is partnering with Namco Bandai Games and Namco Bandai Studio with oversight by series creator Masahiro Sakurai at Sora. Development officially began after the completion of Sakurai's previous game, Kid Icarus: Uprising.
The team at Namco Bandai working on the new Smash Bros. includes Masaya Kobayashi, Yoshito Higuchi (producer and director of the Tales... series), Tetsuya Akatsuka (producer and director of Mobile Suit Gundam: Extreme Vs.) and the art/sound director of the Soul Calibur series as well as the main development staff from the Tekken series.
The first footage of the game was revealed during a Nintendo Direct video stream on June 11, 2013. The video revealed a select few playable characters and also demonstrated that the game will use two different art styles; cel-shading on the 3DS, and a more standard shading on the Wii U.
On the June 11, 2013 E3 Nintendo Direct, the first three additions to the roster were revealed: the Villager from Animal Crossing, the female trainer from Wii Fit, and Mega Man. Since the game's unveiling, a special Miiverse Director's Room community for the game has been established, and Sakurai regularly posts screenshots, unveiling characters, stages, techniques, or simply images he finds amusing as a way to keep fans informed on the game's progress.