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Blight Club
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Game » consists of 1 releases. Released Oct 14, 1990
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
The last boss you face in a game, usually representing the final climax of the game.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Ever since Pac-Man, games have had us navigating mazes.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
The PlayChoice-10 was an arcade console released by Nintendo containing ten Nintendo Entertainment System games per unit.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
Used in Super Mario Bros. via the pipe system. Warp Zones became popularized on the NES/SNES.
Warping allows the player to take a shortcut, bypassing part of a game.
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