Sonic the Hedgehog and friends returned to the spotlight in this 1999 Dreamcast launch title. It was later ported to the GameCube as "Sonic Adventure DX: Director's Cut".
Overview
After 1994's Sonic & Knuckles, Sonic the Hedgehog sort of fell off the map. Though a number of spin-offs followed for years to come, Sonic Team moved on to other franchises like NiGHTS: into Dreams... and Burning Rangers. Six years after their last Sonic game, Sonic Team returned to the franchise for Sonic Adventure, the first all-3D Sonic game and a launch title for Sega's new Dreamcast console.In many ways Sonic Adventure subtlety re-wrote the rules in which Sonic games were traditionally played. Sonic now traveled through a number of HUB worlds called "Adventure Fields" that housed NPCs and RPG-lite style quests. "Action Stages" could be accessed from various doorways and gates in Adventure Fields. Action Stages were more traditional Sonic levels, where generally the goal was to reach the end of the level as quickly as possible. Sonic's own base skill set had to be changed to compensate for the new third dimension, most notably with the addition of the "homing attack", that allowed Sonic to lock on to distant enemies and strike them with a mid-air dash.
The roster of playable characters was expanded from three to six total characters, with newcomers Big the Cat and E-102 Gamma appearing along side first-time-playable Amy Rose in addition to Sonic, Tails, and Knuckles. Rather than each character playing levels the same way with different skills to explore the environment, characters were now given completely separate gameplay styles, divided up similarly to different classes. Sonic focused almost exclusively on speed and platforming, Tails was more about racing another character to the finish line using specific shortcuts to gain an advantage, Knuckles was tasked with exploring wide-open spaces playing a game of "hot and cold" to find three objects in the environment, Amy Rose had to use stealth elements escape capture from the dangerous robot known only as "Zero", E-102 Gamma played like an on-foot version of Sega Saturn game Panzer Dragoon, and Big the Cat went fishing in order to catch a frog that swallowed a Chaos Emerald.
Plot was a much heavier focus this time around, with each character having their own unique plot thread that would often intersect with the other six storylines. Sonic and co. were officially given cutscenes and fully-voiced dialog to help flesh the story out even further. Upon completing all six storylines, a seventh and final story would unlock to tie all the stories back together and wrap the plot up. Rather than start with a base skill set that you kept for the entire game, as you progressed in Sonic Adventure you would find upgrade items located in Adventure Fields and Action Stages that would bestow new abilities upon your character, such as Sonic's "Light Speed Attack", a move with a lengthy charge-up period that could be used to clear out entire rooms of enemies.
Boss encounters were less frequent, and rather than occurring at the end of every stage in the game would instead occur at pivotal points in the storyline.
Plot
Sonic
After finding himself in coastal town Station Square, Sonic encounters "Chaos", a bizarre, nearly-invincible creature made out of living water. After meeting up with Tails, the pair trace Chaos back to Dr. Eggman, who is feeding the monster Chaos Emeralds in order to increase its strength with the eventual goal of using it to conquer the world. Knowing they can't let that happen, Sonic and Tails team up to find the Chaos Emeralds before Dr. Eggman.Tails
After failing a test flight of a new Chaos-Emerald-powered Airplane, Tails encounters Sonic who tells him about the "Chaos" monster he fought. The pair eventually learn that Dr. Eggman is trying to use the monster's transformations to conquer the world. Both agree that this cannot be allowed to happen, and set off to stop him at all costs.Knuckles
The last of his kind, Knuckles was entrusted to guard a massive jewel known as the Master Emerald. Centuries ago, his people misused the power of the Chaos Emeralds for greed, and the Gods created the Master Emerald to help control their powers. When things continued to get out of hand, the God of Destruction arose from within the Master Emerald to punish those who wished to misuse its power. When Knuckles learns that Dr. Eggman has shattered The Master Emerald in order to release the God of Destruction, he sets out to find the missing pieces of the Master Emerald in order to re-assemble them.Amy Rose
Always one step behind Sonic, Amy believes they are destined to be lovers, much to Sonic's chargrin. Upon finding her way to Station Square, she finds a lost bird with a picture of his parents hung around his neck. As she sets off to help the bird find his parents, she encounters ZERO, a dangerous robot bent on capturing her and the bird.E-102 Gamma
The greatest of Dr. Eggman's E-series robots, Gamma is tasked with completing various tasks for his master. After witnessing the horrible fates of the other E-series robots after they failed to accomplish the tasks Eggman asked them to complete, Gamma begins to question his own programming.Big the Cat
Big the Cat's life begins and ends with fishing in nearby streams and ponds with his best friend, Froggy. But one night, when Froggy swallows a Chaos Emerald and begins to acting strangely, Big is forced to go on a quest to find out where his friend has gone and why he is acting the way he is.Levels
Station Square
- Emerald Coast
- Casinopolis
- Twinkle Park
- Speed Highway
Mystic Ruins
- Windy Valley
- Red Mountain
- IceCap
- Lost World
- Sand Hill
- Final Egg
Egg Carrier
- Sky Chase
- Sky Deck
- Hot Shelter
Soundtrack
Impressed by his work on Sonic 3D Blast and Sonic & Knuckles, Jun Senoue was given a more commanding presence in Sonic Adventure's soundtrack along side other Sonic Team music artists like Fumie Kumatani, Kenichi Tokoi, Takeshi Taneda, and Yukata Minobe. The game contained six vocal tracks:- "It Doesn't Matter - Theme of Sonic" by Jun Senoue and Johnny Gioeli of the band Crush 40
- "Believe in Myself - Theme of Tails" by Jun Senoue, Karen Brake, Terry Woods and Maxine Waters
- "Unknown from M.E. - Theme of Knuckles" by Atsushi Kosugi, Marlon Saunders, and John "Dredd Fox" Simpson III
- "My Sweet Passion - Theme of Amy" by Atsushi Kosugi and Nikki Gregoroff
- "Lazy Days ~Livin' in Paradise~ - Theme of Big" by Atsushi Kosugi and Ted Poley
- "Open Your Heart - Main Theme of Sonic Adventure" by Jun Senoue and Johnny Gioeli of the band Crush 40
Additionally, after the release of the game, Sega published a vocal remix album, featuring the talents of bands Transmutator, Spahn Ranch, Sister Machine Gun, and Razed in Black, plus the work of Chris Vrenna, Mark Blasquez, Cevin Key, Kevin Moore, and Steve Tushar.
Development History
After Hirokazu Yasuhara left Sonic Team (due to friction with Yuji Naka), the man he was training as an apprentice took his place: Takashi Iizuka. After his stint as Lead Game Designer on NiGHTS: Into Dreams..., Takashi Iizuka approached Yuji Naka with his idea for a "Sonic the Hedgehog RPG". This sparked rumors of a "Sonic & Knuckles RPG" in the weeks leading up to the game's official unveiling in August of 1998.During production, members of Sonic Team took a trip to Central America to gain inspiration for some of the game's locations. Many photos taken of the various Mayan Ruins they visited ended up being directly incorporated in to actual in-game textures, and characters like Tikal and Pachacamac were named after locations the team visited.
When unveiled, Sonic Team and Sega held a large public event in Japan, where they debuted the first gameplay footage of the game followed by a live performance of the game's theme song, "Open Your Heart" by Jun Senoue. The evening was topped off by an appearance of Japanese Sega Saturn mascot Segata Sanshrio, who got the crowd to chant for Sonic's return.
After the game's release in Japan, Sega and Sonic Team knew the game was not as finished as they would have liked it to be, so in the year leading up to the September 1999 release of the game they established Sonic Team USA, based out of San Francisco, in order to polish and refine the game further. The American release of Sonic Adventure was later re-released in Japan as "Sonic Adventure: International".
Trivia
- This is the final game Naoto Oshima, the original designer of Sonic the Hedgehog and Dr. Eggman, is credited for. It is rumored he left Sonic Team after a dispute with Yuji Naka over which direction to take the Sonic franchise for Sonic Adventure 2. For unknown reasons, Naoto Oshima's name was removed from the credits for the Gamecube port, Sonic Adventure DX.
- Sonic Adventure was originally designed to run at 60fps, but crippling amounts of slowdown meant the game had to be reduced to 30fps instead. Sonic Adventure DX, the Gamecube port, attempted to restore the 60fps framerate, but even then, the framerate is known to fluctuate between 30fps and 60fps depending on what is on screen.
- At least one boss is known to have been cut from the game: A giant, three-headed mechanical dragon. Sonic and Tails would face off against it in the Sky Chase Action Stage.
- When Segata Sanshiro got the crowd to chant for Sonic's return at the game's unveiling, their chants were recorded and used in-game during the game's final story where the residents chant for Sonic to defeat Chaos.
- Chaos was designed specifically to be the sort of creature that would have been impossible to render on the previous generation of hardware.
- A number of songs in Sonic Adventure are remastered versions of tracks Jun Senoue composed for the Sega Genesis version of Sonic 3D Blast.
- In the Sega Genesis Sonic games, collecting the seven Chaos Emeralds along side 50 rings would transform Sonic in to a Dragon Ball Z parody known as Super Sonic. In Sonic Adventure, Sonic only transforms in to Super Sonic at a pivotal point in the storyline, but a lost tutorial voice clip suggests he was meant to be playable outside of the game's final boss encounter, just like the Sega Genesis games.
- Elara Distler, voice actress for Tikal the Echidna, was actually the Sound Engineer's girlfriend.
- John "Dredd Fox" Simpson III, who does the rap portions of "Unknown from M.E. - Theme of Knuckles" is the voice actor for Sony's Parappa the Rapper.
- This is the first game to use "Doctor Eggman"; previously known as "Doctor Robotnik" in America, he is called "Eggman" in Sonic Adventure in an effort to unify the canon of the games world-wide.
Credits
Executive Producer
Hayao NakayamaShoichiro Irimajiri
Executive Managemen
Hideki SatoProducer
Yuji NakaProduct Manager
Youji IshiiShuji Utsumi
Director
Takashi IizukaTechnical Supervisor
Takahiro HamanoExecutive Coordination
Shinobu ToyodaTechnical Staff Coordinator
Masanobu YamamotoKazuyuki Mukaida
Program Coordinator
Takahiro HamanoMain Programmer
Tetsu KatanoLead Field Programmer
Akio SetsumasaTakahiro Hamano
Tetsu Katano
Masahiro Wakayama
Field Programmer
Yoshitaka KawabataTakeshi Sakakibara
Akihiko Shinya
Shinya Matsunami
Kouji Ogino
Masakazu Miura
Field Program Support
Hideto FujishitaYuuki Hatakeyama
Player Character Programmer
Tetsu KatanoYasuhiro Takahashi
Masanobu Yamamoto
Kouichi Toya
Kazuyuki Mukaida
"Chao" Programmer
Kouichi ToyaEnemy Programmer
Yoshihisa HashimotoEnemy Program Support
Mitsuteru IwakiTohru Mita
Mitsuru Takahashi
A-Life System Programmer
Yoshihasa HashimotoStory Sequence Programmer
Yasuhiro TakahashiStory Event Programmer
Takaaki SaitoMasato Nakazawa
Event Program Support
Koh MidoroKunihiko Mori
Camera System Programmer
Takeshi SakakibaraVisual Memory Programmer
Jun FukushimaProgram Advisor
Yasuhiro TakahashiScenario Writer
Akinori NishiyamaCharacter Game Designer
Takashi IizukaTakao Miyoshi
Yojiro Ogawa
Enemy Game Designer
Takao MiyoshiDaisuke Mori
Kenjiro Morimoto
"Chao" Game Designer
Takashi IizukaNorihito Kato
Visual Memory Game Designer
Shiro MaekawaA-Life System Designer
Shiro MaekawaDaisuke Mori
Character Designer
Yuji UekawaEnemy Character Designer
Kazuyuki HoshinoTohru Watanuki
Satoshi Sakai
"Chao" Character Designer
Yuji UekawaField Designer
Takashi Iizuka
Takao Miyoshi
Yojiro Ogawa
Shiro Maekawa
Yuichiro Suzuki
Shun Nakamura
Character Motion Designer
Yuji UekawaAkikazu Mizuno
Event Motion Designer
Naoto OshimaTomonori Dobashi
Visual Effects Designer
Sachiko KawamuraVisual Effects Support
Naoko HamadaStory Event Director
Akinori NishiyamaStory Event Coordinator
Naoto OshimaEvent Scene Editor
Shintaro HataKenichi Fujiwara
Eitaro Toyoda
Event Scene Edit Support
Hiroyuki AbeArt Director
Kazuyuki HoshinoArt Staff Coordinator
Minoru MatsuuraAtsushi Seimiya
Chie Yoshida
Lead Field Artist
Kazuyuki HoshinoHideaki Moriya
Nobuhiko Honda
Michikazu Tamamura
Masamichi Harada
Satoshi Sakai
Hiroshi Nishiyama
Field Artist
Yoshinori AmaikeSatoshi Okano
Kensuke Kita
Kosei Kitamura
Makiko Banju
Akira Mikame
Ai Ikeda
Takayuki Hatamura
Yoshitaka Miura
Kazuko Ito
Yuki Takahashi
Takanori Fukazawa
Yasuhisa Nakagawa
Field Art Support
Miho TakayanagiMisaga Kitamura
Yoshihito Takahashi
Katsumi Yokota
Wataru Watanabe
Chisai Abe
Maki Kaneko
Enemy Art Support
Satoshi YokokawaMasami Hayashi
Satoshi Arai
Takehiko Akabane
Haruo Nakano
Yuichi Ide
Lead A-Life Artist
Tohru WatanukiA-Life Artist
Sachiko KawamuraHiroyuki Watanabe
Modelling Art Support
Shinichi HigashiChika Kohjitani
Yuichi Higuchi
Kazuo Komuro
Toshihiro Ito
Toshiyuki Takamatsu
Satsuki Nagano
CG Movie Producer
Naoto OshimaCG Movie Director
Manabu KasunokiLead CG Movie Artist
Norihiro NishiyamaCG Movie Artist
Masahiro KumonoMotomu Hayashi
Tsuyoshi Morimoto
Tamotsu Kushibe
Kouji Kubo
Emiko Hirose
Naomi Honda
Masashi Yamaguchi
Isamu Yamasaki
Opening Movie Editor
Naoto OshimaExecutive Sound Coordinator
Yukifumi MakinoMusic Producer
Jun SenoueAtsushi Kosuji
Sound Director
Jun SenoueLead Composer
Jun SenoueComposer
Fumie KumataniKenichi Tokoi
Sound Effects
Masaru SetsumaruTatsuyuki Maeda
Yutaka Minobe
Takashi Endo
Vocals
Tony HarnellNikki Gregoroff
Ted Poley
Karen Brake
Marlon Saunders
Johnny Gioeli
Sonic the Hedgehog
Jun'ichi KanemaruRyan Drummond
Miles "Tails" Prower
Kazuki HayashiConner Bringas
Knuckles the Echidna
Nobutoshi CannaMichael McGaharn
Amy Rose
Taeko KawataJennifer Douillard
E-102 "Gamma"
Jouji NakataSteve Broadie
Big the Cat
Shun YashiroJon St. John
Dr. Eggman
Chikao OhtsukaDeem Bristow
Tikal
Kaori AsouElara Distler
Pachacamac
Tohru OhkawaMisc Voices
Kaho KoudaLani Minella
| Game Name | Sonic Adventure |
| Platform(s) | |
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| Themes |
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| Original US Release |
Sept. 9, 1999
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| Original US Release |
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Trivia
According to official artwork, do Sonic the Hedgehog characters have toes?
- Yes
- No
User Reviews
| Platform | User Reviews | Avg. Score |
|---|---|---|
| All Reviews | 3 reviews |
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| Dreamcast | 3 reviews |
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| Add your own user review | ||
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