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    Sonic and the Secret Rings

    Game » consists of 4 releases. Released Feb 20, 2007

    The first in Sega's "Sonic Storybook" duology of Sonic the Hedgehog spin-off titles, this game follows the titular hedgehog's race against time in the tales of Arabian Nights as he collects the seven World Rings before a genie's curse ends his life. Known as the series's first take on the use of motion controls.

    cooldrmoney's Sonic and the Secret Rings (Wii) review

    Avatar image for cooldrmoney

    A bad game with limited controls

    Sonic and the Secret Rings has generally been seen as one of the better Sonic console titles since the series began to struggle following the Genesis era. People actually like this game. How is that possible? This is a bad game further crippled by shit controls.

    The game is broken up into 7 worlds, each containing 10 or so missions. Each world is introduced with a headliner action stage. These main stages demonstrate a new take on the modernized Sonic gameplay dilemma, as Sonic is constantly moving forward. It's up to player finesse to swiftly navigate turns, clear obstacles, and defeat enemies on his automatic path toward the goal.

    This starts out fine, with simple levels that allow the player maintain satisfying speeds and confidently manage the action.
    However, as the game progresses, level design becomes clumsier with obstacles and crueler with insta-deaths. The smooth experience the game initially coasts on evaporates, revealing a jagged mess of an adventure. Also, the controls are limited to a Wiimote steering wheel style input, which makes it a general pain in the ass to play.

    The ulterior missions that make up the majority of the game's content drive the game's issues the hardest. Among these missions, you may have to constantly thrust the Wiimote to attack a certain amount of enemies, or repeatedly search a looping path looking for the right route to hit a switch or deliver an item. The absolute worst are the slow platforming missions with alternative camera angles and precision requirements, completely fucking you over with the given control scheme you already have to put up with.

    You get to experience the game's given environments over and over again during these missions. The game has fine visuals for an early Wii release, though it's all limited to the Arabian Nights aesthetic. The soundtrack is all blatantly cheesy rock music, of fucking course. The story is completely uninspired and the whole 1,001 nights adaptation seems really unnecessary.

    Fuck this game. It wastes its ability to entertain within the first few hours as it unravels into an unfulfilling routine of Wiimote steering and thrusting.

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    Other reviews for Sonic and the Secret Rings (Wii)

      The best 3-D Sonic game, unfortunatley that isn't sayin much. 0

      Sonic and the Secret Rings is the best 3-D Sonic game ever, which is not saying much for Sonic or the franchise. Sega tried to embrace the Wii’s new technology and the applications where very intuitive, but overall they felt loose and a little rushed. Because of how scattered the cinematics are throughout Secret Rings I couldn’t follow the story, which is probably a good thing because it would have dragged the game down even faster. Gameplay: Sonic’s control scheme is very simple, and as previou...

      1 out of 1 found this review helpful.

      Sonic and the Secret Rings 0

      Sonic and the Secret Rings was, to many, Sonic's last chance to redeem himself after the debacles that were "Shadow the Hedgehog" and "Sonic the Hedgehog (2006)". This game certainly succeeds in that respect, and is easily the best 3D Sonic game since the days of the Dreamcast.We'll start with what feels immediately different from previous entries in the series. First of all, you no longer completely control your forward and backwards movement. You move forward automatically, and can adjust your...

      1 out of 1 found this review helpful.

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