It looks like an actual FUN game that translates elements of the series faithfully onto the Kinect hardware, rather than some launch title cash-in.
Sonic Free Riders
Game » consists of 4 releases. Released Nov 04, 2010
A Kinect-based racing game for the Xbox 360 featuring characters from the Sonic the Hedgehog franchise.
Anyone else get excited by the Quick Look?
Meh. Didn't look too promising to me. The game itself, anyway, still need some hands-on time to say for Kinect as a whole.
God no. I'm actually quite intrigued by Kinect in general, but I thought the Quick Look was horrible. Ryan didn't look like he had good control over his rider. He was even having trouble selecting options in the menu screen. Then there is the fact that this is just another milking of the Sonic franchise by Sega.
What I saw looked terrible... The sad part is that that game would probably be better with a controller.
Looked abysmal.
says the PR guy."Oh, come on, you're better than that,"
says Ryan."No...no, that's definitely where I'm having trouble,"
This means that the developers have no idea how hard their own game is to control. This is a bad thing. And, okay, there might just be a learning curve, right? Well, this is for Wii families... not for people willing to invest hours upon hours into the game.
Edit: Hahahah, whoops. I meant "Kinect," not "Wii." Same thing, though.
Looked like EyeToy: AnitGrav, but with Sonic.
Controls looked pretty good, at least when you consider that the player wasn't holding a controller at all. Otherwise I don't think it will appeal to the crowd on giantbomb. This specific implementation of kinect seems to only be appealing when used in a group. Hopefully, other kinect games will be able to create a more 'hardcore' experience.
Kinect looks like a stupid piece of hardware all around, and that cost of a new DS in itself isn't helping its cause. I'm excited though, xbox has too much ground, it needs to lose it. It's ruining games by developers trying to get co-op and leaderboards in everything just so 12 years olds can have online. It's getting really sickening (I'm looking at you Resident Evil). However, I have Last Guardian to look forward to, you know, a quality single player game that doesn't involve shooting aliens, kinda like what games were when they were good. Gotta love Sony.
" God no. I'm actually quite intrigued by Kinect in general, but I thought the Quick Look was horrible. Ryan didn't look like he had good control over his rider. He was even having trouble selecting options in the menu screen. "This.
" @Kato said:Since the Gamecube." It looks like an actual FUN game that translates elements of the series faithfully onto the Kinect hardware, rather than some launch title cash-in. "Since when has Sonic been about riding hoverboards in a Mario Kart ripoff? "
I would doubt this is a good example of most Kinect games. Look at the state of Sonic games on the Wii, they're still terrible and unresponsive." It looks extremely not very good, honestly. If the average Kinect game is of this quality in terms of control, I don't see this accessory living very long. "
Hardly surprising that a Sonic game thrown together in a matter of months for the Kinect launch shares the same fate.
DUMB AS FUCK!
That game is using the Kinect like it would use an Eyetoy.
It's not pushing the hardware in any meaningful manner.
Not to mention it plays like the crappy Sonic hoverboard racing games from years past.
" @Noodles said:And it's got... rings. Rings are elements of the series. Right? RIGHT? Nope, I can't do it, this game looks like shit." @Kato said:Since the Gamecube. "" It looks like an actual FUN game that translates elements of the series faithfully onto the Kinect hardware, rather than some launch title cash-in. "Since when has Sonic been about riding hoverboards in a Mario Kart ripoff? "
The game looked terrible. Truly terrible. Well no, sorry, the game didn't look terrible, but the controls were horrific. How Ryan and Jeff are going to review these games when they're basically conked out after a single race is concerning. Likewise -- this is yet another game in Kinect's line-up that completely crosses over with other games; the controls are almost identical to the river-rafting one. The concept is the same. Is this the best they can come up with?
It hardly looks like an advance over EyeToy: Antigrav which came out on the PS2!
But the menus. Oh man the menus. They were the key thing. I thought at E3 the canned, pre-filmed footage of people controlling the dashboard with Kinect looked clunky. And this looks like the reality of that. Give me a D-pad or even Wii Remote pointer ANYDAY.
So, so bad. But hey, if you're stoked by it, that's cool. This (and Kinect as a whole) is nothing more than an arcade gizmo though. It's gonna offer an arcade like experience, where you jump around for two or three minutes, have a giggle and then move on. Problem is, this is going to set you back $150.
Decent looking fitness tool, terrible games device. It's hilarious how people are still invested in the "it's early days", "there's potential" thinking line. This is the reality of Kinect folks. This is it. This is what we've been building up to. This is Kinect, demoed live, in a real (but incredibly empty) environment.
(Hopefully not too trollish).
It looked like a game I wouldn't really want to play with a controller and I really wouldn't want to play with motion control. So no. In fact, I was really disappointed that we didn't actually get to hear anyone's opinion of the game. Might as well have been a QL EX.
I don't see anything all too promising considering the track was just a big triangle and Kinect motion plus probably won't come out for a while so you can't really expect that much fidelity in the tracks themselves to the extent where the game practically plays itself like every other sonic game.
Looks unenjoyable. I simply don't see the point in doing all of those actions just to steer a fucking bike when I can simply use a precise controller. Motion controller technology is not even close to being accurate enough for something like this.
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