Sonic the Hedgehog 4: Episode I
Game » consists of 8 releases. Released Oct 07, 2010
- iPhone
- Wii Shop
- PlayStation Network (PS3)
- Xbox 360 Games Store
- + 6 more
- Windows Phone
- PC
- Ouya
- iPad
- Android
- Amazon Fire TV
A Sonic Team and Dimps co-production, Sonic the Hedgehog 4: Episode I is the first part of the next numeric chapter (though really the twenty-sixth entry) in the adventures of Sega's longtime mascot.
Sega's Double Shot Of Sonic
The E3 demo of Sonic Colors contains a world named Sweet Mountain, and the whole thing is literally made of candy and snacks. Sonic has a drill move in this game that lets you drill into the cakey center of the level, and there's a meter that governs how much drilling you can do. But for the most part, it's all running and bumpers and homing attacks.
The Xbox 360 version of Sonic 4 was on display, as well, and the levels being shown at least look like they could have fallen out of some sort of "HD Remix" version of Sonic or Sonic 2. The key differences are that the graphics are polygonal and Sonic has that same homing attack that he's had for the past several years. The game's been pushed back to the second half of 2010 to incorporate player feedback based on responses to the in-game videos that have been posted online, so Sega at least seems serious about making a Sonic game that people might actually want to play someday. The games will be released episodically, and though Sega reps were being fishy about the total number of episodes, at one point I heard someone talk about "the other two" installments. That sounds like a three episode arc to me, but that's not quite an official confirmation.
Call me jaded or hopelessly cynical when it comes to this franchise, but even though Sonic 4 is supposed to be pointed at "my generation" of Sonic players, the homing attacks only add to the feeling that Sonic games--even the classics--barely have any gameplay in them. I felt like I was holding to the right and occasionally jumping right up until I reached a fight against Dr. Robotnik. It doesn't feel like evolution or a fun, modern take on a once-beloved franchise. It feels like strictly sticking to the original script in hopes of roping in the nostalgists that have been poo-pooing the more recent attempts to bring Sonic back. But, for me, anyway, it ain't working.
The E3 demo of Sonic Colors contains a world named Sweet Mountain, and the whole thing is literally made of candy and snacks. Sonic has a drill move in this game that lets you drill into the cakey center of the level, and there's a meter that governs how much drilling you can do. But for the most part, it's all running and bumpers and homing attacks.
The Xbox 360 version of Sonic 4 was on display, as well, and the levels being shown at least look like they could have fallen out of some sort of "HD Remix" version of Sonic or Sonic 2. The key differences are that the graphics are polygonal and Sonic has that same homing attack that he's had for the past several years. The game's been pushed back to the second half of 2010 to incorporate player feedback based on responses to the in-game videos that have been posted online, so Sega at least seems serious about making a Sonic game that people might actually want to play someday. The games will be released episodically, and though Sega reps were being fishy about the total number of episodes, at one point I heard someone talk about "the other two" installments. That sounds like a three episode arc to me, but that's not quite an official confirmation.
Call me jaded or hopelessly cynical when it comes to this franchise, but even though Sonic 4 is supposed to be pointed at "my generation" of Sonic players, the homing attacks only add to the feeling that Sonic games--even the classics--barely have any gameplay in them. I felt like I was holding to the right and occasionally jumping right up until I reached a fight against Dr. Robotnik. It doesn't feel like evolution or a fun, modern take on a once-beloved franchise. It feels like strictly sticking to the original script in hopes of roping in the nostalgists that have been poo-pooing the more recent attempts to bring Sonic back. But, for me, anyway, it ain't working.
4 doesn't need homing attacks. It needs bumpers and springs to be separate things. It doesn't need screen turning Sonic 1 bonus levels.
If Sonic Colors is just Sonic Unleashed: Releashed, then it will be great because the daytime missions were pretty fun, and had some replayability and differing paths.
Jeff, you're talking a load of crap. The only games where that 'hold right' criticism was true was Sonic Advance 2, and the two Sonic Rush games.
Jeff, that hold right thing is just wrong,
play anything past the first level of the classic sonic games and you will notice it takes some solid platforming to get through the levels.
The only time hold right worked is in the first levels, because they were just showpieces for sonic's speed.
Before anyone is allowed to make a Sonic game they should be imprisoned in a room full of pinball machines for a week, then instructed to beat all their best scores while wearing glasses that reduce their field of vision to a two-inch-square box.
The Sonic cycle is in full effect first comes skeptic hope, then comes the claims that Sonic has returned to glory, and finally crushing disappointment. Other then the 360 version of Bayonetta has Sega released a great game ?
It's good to hear someone actually say what I'm thinking, and I believe others are thinking, about Sonic 4. There are no doubt that the 2-d Sonics are classics, but I've just never felt that much depth in the gameplay department with them. I always feel like I just end up running as fast as I can to the right until I get to the end. I've never beaten a single 2-d Sonic because usually by the time I get a game over, I'm just tired of it. It's always felt a little senseless to me, and Sonic 4 will be no different, just a nostalgia rush. I just am already tired of the originals, so there's nothing there for Sega to trick me into buying it.
This is gonna suck because they didnt stick to what mattered, making the gameplay better. Making it 2d makes it simpler for the speed aspect. But come on. 3 episode arc? What did Mario and Sonic do differently? You can barely tell there is a story in the Mario games. The Sonic games have tried to be some kind of epic opera. Fuck Shadow and all characters that are not blue.
"The game's been pushed back to the second half of 2010 to incorporate player feedback based on responses to the in-game videos that have been posted online, so Sega at least seems serious about making a Sonic game that people might actually want to play someday."
Oh good. They're gonna cater to a vocal minority...
" Jeff, you're talking a load of crap. The only games where that 'hold right' criticism was true was Sonic Advance 2, and the two Sonic Rush games. "And Sonic Unleashed. And (if the fact that it basically IS Sonic Unleashed again is any indication) Sonic Colors. :P
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