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A style of animation that gives games a more hand drawn look.
Chameleons are lizards noted for their ability to change skin color.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Small, pet-like creatures able to be raised, raced and entered into battles by the player in various Sonic games. They also appeared in the Mario and Sonic series as audience members.
Games are sometimes divided by chapters, sections, acts, etc.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Leaping fish-bot foes of Sonic the Hedgehog.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
A Boss fight that can only be won by climbing onto the enemy.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
When a game takes it's collectible objects (coins, rings, etc.) and arranges them to form an arrow. Usually used to tell players where to go next.
Usually seen in 3D platformers, these games ask you to collect certain objects to open up additional levels.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
Some games allow you to attack your opponents during a race.
Typically found in fighting games, combos are a series of strung-together moves.
Games which have served as the basis of a comic book or vice versa.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
Comic Sans (also known as Comic Sans MS) is a sans-serif script typeface. Despite being one of the most maligned typefaces of modern times, Comic Sans has still managed to appear in video games on occasion.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
Games that ask the player whether they are sure about the decision that they have just made.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
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