Let's go right for the throat in this topic: Most of the recent Sonic games suck. A lot. Though there are a few good games here and there, they are only rare, brightly lit beacons in a never-ending cavern of awful mediocrity. Sonic the Hedgehog hasn't really meant anything to anybody since 2001 (some would argue 1994, or if you're really cynical, 1992). If you don't think the new Sonic games are crap, you're probably too young to understand just what Sonic the Hedgehog used to represent to the game industry - either that, or you're just plain bonkers, if you ask me. Trust me, Sonic has seen better days - much, much better days, and if you're either too young or too crazy to see that, just realize that as good as some of you may think Sonic games are now, they used to be orders of magnitude (translation: "really really lots") better than they are right now. And while the young'ns may not "get" the old Sega Genesis games and what they meant to the game industry 15 years ago, trust us - Sonic, like Mario, used to be a hallmark for the entire industry to look up to. Sonic the Hedgehog was the character, the gameplay, and the franchise everybody wished they'd thought of first.
But not so much, anymore. Sonic the Hedgehog has strayed far from the ideals that made him such an original concept in 1991. So the question becomes: How would you make things better? What do you want to see out of the Sonic series now? If given the reigns for the direction of the next Sonic game, where would you take it? Would you re-invent his control scheme, would you bring him back to the Green Hill Zone, or would you simply fill the game so plum-full of every side-character and sidekick that finding Sonic himself would be similar to playing a game of "Where's Waldo?"
I would strip the game back down to its basics and introduce a new control scheme: to start, a slower Sonic. Essentially, Sonic would have two modes: a "slow" mode, where the game controlled like a traditional 3D platformer (such as Super Mario Galaxy or Ratchet & Clank), including a slower, much more controllable jogging speed. That being said, the game would employ sort of a "run button" (perhaps one of the L or R triggers), that, when pressed down, would shift Sonic from "3D platformer" mode to "full speed" mode, where he would control much more like a race car ala F-Zero GX, Rollcage, or Trackmania, with drifting and all sorts of fun stuff like that. In my opinion, the biggest problem I have with 3D Sonic controls is it's difficult controlling him at high speeds due to the fact he still steers like a 3D platformer character even when he's running at 150mph. Making him steer more like a race car at higher speeds helps to fix that problem.
I would also emphasize a more simple art style; a return to geometric shapes and abstract/surrealistic environments. Not necessarily Green Hill Zone, but I would like to move away from trying to portray Sonic in "real world" environments; "real world" environments feel so uninspired; Sonic used to be about showing gamers something they had never seen before, and re-creating New York City or The Great Wall of China feels, in comparison, uncreative. Anybody can see New York in photographs (or they can even travel there), but showing people a fantastically impossible world - that's what a Sonic game should be doing. I just want to see more artistic creativity and more visual variety in Sonic games like I used to see.
What do the GiantBombers think? What's your ideal Sonic game play like?
Log in to comment