Sonic the Hedgehog has always been at war with itself.
The main reason for this is simple - Sonic does not give a shit about your level design. If he can launch himself over half of it, he will. Once you've had a taste of that speed, the first game is nigh unplayable - without a stationary spin dash, a way to go from standing still to generating speed, you can't get back your lost momentum.
See, Sonic wants to run forever, and never stop - I do too. That's why these levels are so frustrating. The springs that are flinging you back, the spikes and walls you suddenly find yourself pushing against. The enemies taking your rings, slowing time. What they're all doing is vile - they're stealing your speed, halting your forward momentum. Making you jump, duck, and dodge - or worse, making you stop and think.
If Sonic got the game he wanted, it wouldn't be particularly challenging. It wouldn't technically be a "well-designed" game. It would be all go, full speed ahead. Why would Sonic stop to take in the scenery, to solve the puzzle, to jump over enemies and across platforms when he could just plow through it all? It's like my music teachers always said - you can't be all loud, all the time. You need softer moments. You need dynamics.
What Sonic needs is to go fast.
What I need is a game that doesn't exist. I want to be able to play it lying in bed, not worrying about timing or animation frames. I want to shoot, but not think, but still feel. Leveling up, managing inventories, role-playing - all things love, but not what I need right now. I realize that what I need is the Sonic game that all Sonic fans remember playing - the one that doesn't exist. This (admittedly less horrifying) Candle Cove of a Sonic game could have been born from anywhere - for me, it was directly in my hands, in the Game Gear and Game Boy. It doesn't matter what your first was, really. As long as you remember going fast.
What Sega needs is to collect our memories of that speed, that energy and freedom that really only existed in the small moments when the world wasn't designed to stop us, and show us that it was real.
P.S.
This came from a bit of messing around with Sonic's Ultimate Genesis Collection (wonderful achievement icons in that game :y ), plus a lifetime of messing around with Sonic games (and recently starting to read Tim Roger's stuff on Super Mario Brothers for the first time). I often find myself wondering - usually when others are advocating for this patchwork ghoul of a franchise to be put to rest - why am I a Sonic fan? I mean, the answer probably lies in how much my sister and I played Sonic Adventure 2 Battle, but I had a feeling it goes deeper. If you've got similar Sonic memories, or if my musings on mechanics don't match up (or are wholly inaccurate) I'd love to chat about it! I also thought Sonic the Hedgehog 3 did some cool stuff with simple, seamless story-telling that didn't really fit in with the post above.
P.S.S.
I was about to go to bed after playing a bit of everything - and finding the single greatest video game introduction in the history of the medium, Kid Chameleon (see below). I figured I got my enjoyment and should split before the awkward come-down (I was going to give Sonic the ol Irish Goodbye). Then, on a whim, I decided to stick around and try out some Sonic Spinball. That game is dope. Some day I'll write a god damn treatise on why it's the best pinball game I've ever played, though I should probably play more than ten minutes of it.
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