Something went wrong. Try again later
    Follow

    Sonic Unleashed

    Game » consists of 16 releases. Released Nov 14, 2008

    Sonic Unleashed is two different Sonic titles released in 2008 across four consoles. Both titles feature high-speed Sonic stages, slower-paced "Werehog" levels, and town hubs where players must progress through the story.

    Take a gander at this FULL level from Sonic Unleashed.

    Avatar image for willy105
    Willy105

    4959

    Forum Posts

    14729

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 1

    #1  Edited By Willy105
      


    It looks great.
    Avatar image for kush
    kush

    9089

    Forum Posts

    12850

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 0

    #2  Edited By kush

    Looks pretty good, but the guy demoing it seemed to suck...

    Avatar image for endogene
    Endogene

    5185

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #4  Edited By Endogene

    Smooth jazz is what makes sonic flow not this.

    Avatar image for spincookie
    SpinCookie

    749

    Forum Posts

    578

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 4

    #5  Edited By SpinCookie

    I always wondered how these types of things fit into the story.  Like who put all those rings there and setup an obstacle course with enemies for sonic to run through?  Or is the planet just filled with natural loop-de-loops and spring boards.  Same with Mario, who the f put all those coins in boxes and flowers with fire power in the world so the guy can mow down your enemies.  Why would you place your castle at the end of an obstacles course with a very good chance that the hero can get through it.

    Those day time levels do look all kinds of fun though.
    Avatar image for handsomedead
    HandsomeDead

    11853

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By HandsomeDead

    That looks ridiculously boring.

    Avatar image for solid_snakexx
    Solid_SnakeXx

    1838

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #7  Edited By Solid_SnakeXx
    HandsomeDead said:
    "That looks ridiculously boring."
    I agree.
    They did improve in  graphics, but gameplay wise its the same from all the other 3d sonic games=( which is a shame.. come on SEGA, let sonic die or make a decent game.-.-
    Avatar image for vinchenzo
    Vinchenzo

    6461

    Forum Posts

    245

    Wiki Points

    0

    Followers

    Reviews: 30

    User Lists: 2

    #8  Edited By Vinchenzo

    "We're going to have him doing really interesting things like swinging on posts for example."

    ...awesome.

    Avatar image for bulldog19892
    Bulldog19892

    1835

    Forum Posts

    16

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #9  Edited By Bulldog19892
    HandsomeDead said:
    "That looks ridiculously boring."
    How? It looks ridiculously fast to me.
    Avatar image for linkyshinks
    Linkyshinks

    11399

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 0

    #10  Edited By Linkyshinks

    Looks awesome to me.
     
    I have already heard a few derisory comments which are all too easy to come out with...

    Sonic is a game you really have to be in control to feel the playability. This may not be a truly fantastic Sonic, (the Warehog levels I think may prevent it from reaching that status) but none the less I think it will be a very fun game. One that scores well and sees a return to form.

    I sincerely hope after this game Sonic Team quit with these crappy ideas like the Warehog, they negatively impact the perception of what looks like a quality game.


    Avatar image for handsomedead
    HandsomeDead

    11853

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #11  Edited By HandsomeDead
    Bulldog19892 said:
    "HandsomeDead said:
    "That looks ridiculously boring."
    How? It looks ridiculously fast to me."
    Fast doesn't equal fun when all you're doing is holding forward with the occasional strafe in the 3D sections and holding right in the 2.5D sections.
    Avatar image for bulldog19892
    Bulldog19892

    1835

    Forum Posts

    16

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #12  Edited By Bulldog19892
    HandsomeDead said:
    "Bulldog19892 said:
    "HandsomeDead said:
    "That looks ridiculously boring."
    How? It looks ridiculously fast to me."
    Fast doesn't equal fun when all you're doing is holding forward with the occasional strafe in the 3D sections and holding right in the 2.5D sections."
    Ok, then let me correct myself. It looks pretty fun to me. But, whatever.
    Avatar image for snail
    Snail

    8908

    Forum Posts

    16390

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #13  Edited By Snail

    I think it looks pretty cool, great even.  Though that part with the fire robot looks frustrating.

    People that think it's boring probably just don't like platform games.
    Avatar image for snail
    Snail

    8908

    Forum Posts

    16390

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #14  Edited By Snail
    Kush said:
    "Looks pretty good, but the guy demoing it seemed to suck..."

    This.^

    Levio91 said:
    "I was planning on saything " the sonic game for the gamecube was awesome" But im not going to say that anymore."
    Good thinking Levio...

    This looks like an enhanced Sonic Rush, with improved gameplay and graphics. It seems like it takes what is good from every Sonic game and puts it together.
    Avatar image for handsomedead
    HandsomeDead

    11853

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By HandsomeDead
    Snail said:
    "People that think it's boring probably just don't like platform games."
    I love platform games, but they're made or broken on level design and there's no way you can tell me that those levels are any good. That opening part is a straight forward run with a few turns making it resemble a broken Gran Turismo more than anything. Then on the side scrolling parts, everything is holding right until the odd jump. The worst of it is the QTE sections where they brag about branching levels as if it's something new. Sonic is done and if it appeals just because it's fast, then there is no saving your soul.
    Avatar image for snail
    Snail

    8908

    Forum Posts

    16390

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #17  Edited By Snail
    HandsomeDead said:
    "Snail said:
    "People that think it's boring probably just don't like platform games."
    I love platform games, but they're made or broken on level design and there's no way you can tell me that those levels are any good. That opening part is a straight forward run with a few turns making it resemble a broken Gran Turismo more than anything. Then on the side scrolling parts, everything is holding right until the odd jump. The worst of it is the QTE sections where they brag about branching levels as if it's something new. Sonic is done and if it appeals just because it's fast, then there is no saving your soul."
    It doesn't appeal to me just because it is fast I never said that so stop trying to sound macho by making rude comments. I don't want to start a flame wars.

    Your arguments don't affect me, what is so wrong about the QTE? They didn't brag about it, it was simply there and there is nothing wrong with it. The initial part is sort of pointless but there is a lot that can happen with this method in other levels (I think this is one of the initial one, so it should be more simple), ramps, obstacles, those rings in the air, whatever, just adding into it. The side-scrolling parts, of course it is just holding the stick right! Sonic has always been like that and that has always had its unique awesomeness, and there is a lot to ad to that also.
    Avatar image for unreal_dro
    Unreal_dro

    288

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By Unreal_dro

    The 2d parts look awesome, wish the whole game was like that

    Avatar image for pause
    pause422

    6350

    Forum Posts

    16

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #19  Edited By pause422

    But since the entire game isn't like that, and you are transforming into a "Werehog", once more, no decent looking video can redeem this. Yet another upcoming complete shit Sonic game, I don't think anyone should ever in the least be hopeful when a new game releases, until its Sonic 1 and 2 redone in HD on xbl/psn.

    Avatar image for unreal_dro
    Unreal_dro

    288

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #20  Edited By Unreal_dro

    wish they made a new 2d sonic game on arcade/psn with Bionic Commando style graphics.

    like 2d with sudo 3d characters/environments
    Avatar image for aska
    Aska

    544

    Forum Posts

    569

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #21  Edited By Aska

    They could definitely improve these parts, but at least they're getting better...

    Then I'm reminded of the werehog stages, excitement gone.  C'mon SEGA, you could have had a winner here!

    Avatar image for handsomedead
    HandsomeDead

    11853

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #23  Edited By HandsomeDead
    Snail said:
    "HandsomeDead said:
    "Snail said:
    "People that think it's boring probably just don't like platform games."
    I love platform games, but they're made or broken on level design and there's no way you can tell me that those levels are any good. That opening part is a straight forward run with a few turns making it resemble a broken Gran Turismo more than anything. Then on the side scrolling parts, everything is holding right until the odd jump. The worst of it is the QTE sections where they brag about branching levels as if it's something new. Sonic is done and if it appeals just because it's fast, then there is no saving your soul."
    It doesn't appeal to me just because it is fast I never said that so stop trying to sound macho by making rude comments. I don't want to start a flame wars.

    Your arguments don't affect me, what is so wrong about the QTE? They didn't brag about it, it was simply there and there is nothing wrong with it. The initial part is sort of pointless but there is a lot that can happen with this method in other levels (I think this is one of the initial one, so it should be more simple), ramps, obstacles, those rings in the air, whatever, just adding into it. The side-scrolling parts, of course it is just holding the stick right! Sonic has always been like that and that has always had its unique awesomeness, and there is a lot to ad to that also.
    "
    If the appeal isn't the speed, then what is it? There is nothing special about the gameplay whatsoever. The QTE made the game look super pathetic. Instead of being able to go one way or another, you tap a few buttons and then get put back on the linear path. The ramps, obstacles, rings in the air and whatever all sound mighty appealing, but I presume they all consist of just holding whatever is the forward equivalent for the perspective and jumping over them. That might sound great were this 1996, but that just seems so linear that it's basically a flash game with a few shiny graphics and a Hideki Naganuma soundtrack. I smirked at the 'sound macho' comment though. Made me read the rest of the post in Arnold Schwarzenegger's voice.
    Avatar image for meowayne
    Meowayne

    6168

    Forum Posts

    223

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 12

    #24  Edited By Meowayne

    Very recently I beat "Sonic the Hedgehog" and "Sonic Chaos" (GameGEar emulation on DS). "Sonic Unleashed" looks like it will be a lot less fun. : /

    Avatar image for snail
    Snail

    8908

    Forum Posts

    16390

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #25  Edited By Snail
    HandsomeDead said:
    "Snail said:
    "HandsomeDead said:
    "Snail said:
    "People that think it's boring probably just don't like platform games."
    I love platform games, but they're made or broken on level design and there's no way you can tell me that those levels are any good. That opening part is a straight forward run with a few turns making it resemble a broken Gran Turismo more than anything. Then on the side scrolling parts, everything is holding right until the odd jump. The worst of it is the QTE sections where they brag about branching levels as if it's something new. Sonic is done and if it appeals just because it's fast, then there is no saving your soul."
    It doesn't appeal to me just because it is fast I never said that so stop trying to sound macho by making rude comments. I don't want to start a flame wars.

    Your arguments don't affect me, what is so wrong about the QTE? They didn't brag about it, it was simply there and there is nothing wrong with it. The initial part is sort of pointless but there is a lot that can happen with this method in other levels (I think this is one of the initial one, so it should be more simple), ramps, obstacles, those rings in the air, whatever, just adding into it. The side-scrolling parts, of course it is just holding the stick right! Sonic has always been like that and that has always had its unique awesomeness, and there is a lot to ad to that also.
    "
    If the appeal isn't the speed, then what is it? There is nothing special about the gameplay whatsoever. The QTE made the game look super pathetic. Instead of being able to go one way or another, you tap a few buttons and then get put back on the linear path. The ramps, obstacles, rings in the air and whatever all sound mighty appealing, but I presume they all consist of just holding whatever is the forward equivalent for the perspective and jumping over them. That might sound great were this 1996, but that just seems so linear that it's basically a flash game with a few shiny graphics and a Hideki Naganuma soundtrack. I smirked at the 'sound macho' comment though. Made me read the rest of the post in Arnold Schwarzenegger's voice."
    It is not ONLY the speed... Why did the QTE make it sound pathetic? There is nothing wrong with it, if you think the game is pathetic don't use the QTE as an excuse, get a real argument. The QTE is like that in tons of games and there is no bad side to that unless you don't like any kind of QTE. And I think we sort of agree in this next point... Sonic should have a game like Super Mario Galaxy that doesn't feel like another 2D game like any other of his, and does not sound like a 3D version of those.
    Lol. xD let's just not flame at each other because we have different opinions. I love flaming but it would be just stupid in this situation.
    Avatar image for handsomedead
    HandsomeDead

    11853

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #26  Edited By HandsomeDead
    Snail said:
    "HandsomeDead said:
    "Snail said:
    "HandsomeDead said:
    "Snail said:
    "People that think it's boring probably just don't like platform games."
    I love platform games, but they're made or broken on level design and there's no way you can tell me that those levels are any good. That opening part is a straight forward run with a few turns making it resemble a broken Gran Turismo more than anything. Then on the side scrolling parts, everything is holding right until the odd jump. The worst of it is the QTE sections where they brag about branching levels as if it's something new. Sonic is done and if it appeals just because it's fast, then there is no saving your soul."
    It doesn't appeal to me just because it is fast I never said that so stop trying to sound macho by making rude comments. I don't want to start a flame wars.

    Your arguments don't affect me, what is so wrong about the QTE? They didn't brag about it, it was simply there and there is nothing wrong with it. The initial part is sort of pointless but there is a lot that can happen with this method in other levels (I think this is one of the initial one, so it should be more simple), ramps, obstacles, those rings in the air, whatever, just adding into it. The side-scrolling parts, of course it is just holding the stick right! Sonic has always been like that and that has always had its unique awesomeness, and there is a lot to ad to that also.
    "
    If the appeal isn't the speed, then what is it? There is nothing special about the gameplay whatsoever. The QTE made the game look super pathetic. Instead of being able to go one way or another, you tap a few buttons and then get put back on the linear path. The ramps, obstacles, rings in the air and whatever all sound mighty appealing, but I presume they all consist of just holding whatever is the forward equivalent for the perspective and jumping over them. That might sound great were this 1996, but that just seems so linear that it's basically a flash game with a few shiny graphics and a Hideki Naganuma soundtrack. I smirked at the 'sound macho' comment though. Made me read the rest of the post in Arnold Schwarzenegger's voice."
    It is not ONLY the speed... Why did the QTE make it sound pathetic? There is nothing wrong with it, if you think the game is pathetic don't use the QTE as an excuse, get a real argument. The QTE is like that in tons of games and there is no bad side to that unless you don't like any kind of QTE. And I think we sort of agree in this next point... Sonic should have a game like Super Mario Galaxy that doesn't feel like another 2D game like any other of his, and does not sound like a 3D version of those.
    Lol. xD let's just not flame at each other because we have different opinions. I love flaming but it would be just stupid in this situation.
    "
    If it's not only the speed, then what else is there? To me, the use of QTE made it sound like someone realised the game was incredibly linear and had to come up with a way of making it more varied. Not that I have a problem with QTE, but when it's for something like splitting up a level, it sounds shoehorned in. I think it was MattBodega who did a blog about what he thought the next Sonic game should be and something like Crackdown but applied to Sonic sounds like the only way that everyone's favourite blue hedgehog can be saved these days.
    I agree, though now I can't stop reading your posts in Arnie's voice.
    Avatar image for snail
    Snail

    8908

    Forum Posts

    16390

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #27  Edited By Snail
    HandsomeDead said:
    "Snail said:
    "HandsomeDead said:
    "Snail said:
    "HandsomeDead said:
    "Snail said:
    "People that think it's boring probably just don't like platform games."
    I love platform games, but they're made or broken on level design and there's no way you can tell me that those levels are any good. That opening part is a straight forward run with a few turns making it resemble a broken Gran Turismo more than anything. Then on the side scrolling parts, everything is holding right until the odd jump. The worst of it is the QTE sections where they brag about branching levels as if it's something new. Sonic is done and if it appeals just because it's fast, then there is no saving your soul."
    It doesn't appeal to me just because it is fast I never said that so stop trying to sound macho by making rude comments. I don't want to start a flame wars.

    Your arguments don't affect me, what is so wrong about the QTE? They didn't brag about it, it was simply there and there is nothing wrong with it. The initial part is sort of pointless but there is a lot that can happen with this method in other levels (I think this is one of the initial one, so it should be more simple), ramps, obstacles, those rings in the air, whatever, just adding into it. The side-scrolling parts, of course it is just holding the stick right! Sonic has always been like that and that has always had its unique awesomeness, and there is a lot to ad to that also.
    "
    If the appeal isn't the speed, then what is it? There is nothing special about the gameplay whatsoever. The QTE made the game look super pathetic. Instead of being able to go one way or another, you tap a few buttons and then get put back on the linear path. The ramps, obstacles, rings in the air and whatever all sound mighty appealing, but I presume they all consist of just holding whatever is the forward equivalent for the perspective and jumping over them. That might sound great were this 1996, but that just seems so linear that it's basically a flash game with a few shiny graphics and a Hideki Naganuma soundtrack. I smirked at the 'sound macho' comment though. Made me read the rest of the post in Arnold Schwarzenegger's voice."
    It is not ONLY the speed... Why did the QTE make it sound pathetic? There is nothing wrong with it, if you think the game is pathetic don't use the QTE as an excuse, get a real argument. The QTE is like that in tons of games and there is no bad side to that unless you don't like any kind of QTE. And I think we sort of agree in this next point... Sonic should have a game like Super Mario Galaxy that doesn't feel like another 2D game like any other of his, and does not sound like a 3D version of those.
    Lol. xD let's just not flame at each other because we have different opinions. I love flaming but it would be just stupid in this situation.
    "
    If it's not only the speed, then what else is there? To me, the use of QTE made it sound like someone realised the game was incredibly linear and had to come up with a way of making it more varied. Not that I have a problem with QTE, but when it's for something like splitting up a level, it sounds shoehorned in. I think it was MattBodega who did a blog about what he thought the next Sonic game should be and something like Crackdown but applied to Sonic sounds like the only way that everyone's favourite blue hedgehog can be saved these days.
    I agree, though now I can't stop reading your posts in Arnie's voice."
    I fucking replied to this but my post is no more. Give some hours to recover from the frustration..










    COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONCE!
    Avatar image for snail
    Snail

    8908

    Forum Posts

    16390

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #28  Edited By Snail

    Here you go some proof:

    Right here. Fucking bug.
    Right here. Fucking bug.
    And in case the other one is unreadable.
    And in case the other one is unreadable.
    And whenever I try to post the image of that fucking cat the image of this bug appears.. IT IS A CURSE!
    Avatar image for willy105
    Willy105

    4959

    Forum Posts

    14729

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 1

    #29  Edited By Willy105
    HandsomeDead said:
    "Bulldog19892 said:
    "HandsomeDead said:
    "That looks ridiculously boring."
    How? It looks ridiculously fast to me."
    Fast doesn't equal fun when all you're doing is holding forward with the occasional strafe in the 3D sections and holding right in the 2.5D sections."
    It's a good thing the game isn't like that.
    Avatar image for willy105
    Willy105

    4959

    Forum Posts

    14729

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 1

    #30  Edited By Willy105

    I think the best part of this is it's polish. This game looks very polished, even it's 3D parts!

    Avatar image for handsomedead
    HandsomeDead

    11853

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #31  Edited By HandsomeDead
    Willy105 said:
    "HandsomeDead said:
    "Bulldog19892 said:
    "HandsomeDead said:
    "That looks ridiculously boring."
    How? It looks ridiculously fast to me."
    Fast doesn't equal fun when all you're doing is holding forward with the occasional strafe in the 3D sections and holding right in the 2.5D sections."
    It's a good thing the game isn't like that."
    That's exactly how it looked in the trailers.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.