Though the Sony keynote was a bit of a bust for information-hungry game fans, the press conference the company ran shortly afterwards had a bit more meat to it. According to liveblogs from G4 and Kotaku, Sony made a few key announcements during its press conference. For starters, Gran Turismo 5 is now on for March 2010, at least in Japan.
But the more interesting portion has to do with Sony's motion controller. Set to be released in the Spring, the motion controller will be usable with LittleBigPlanet. It sounds like a patch is going into LBP that will add a point-and-click sort of option. Maybe this'll make level editing easier while adding some Super Mario Galaxy type of cooperative play?
Resident Evil 5 will also have motion controller support, but this won't be a patch. Instead, it'll be a whole new release known as Resident Evil 5: Director's Cut. Capcom's Jun Takeuchi was on stage to debut the new version of the game, and those on-hand seem to universally describe it as similar to the Wii release of Resident Evil 4.
A voice actress from Resident Evil 5 recently made comment about going back in to record new dialogue for an RE5 update, so it seems safe to assume that there will be more to this update than control changes.
Weirdly enough, Sony opted to not offer a live translation of this press conference for English speakers, so some of the coverage out there right now is a little dicey in spots. The liveblogs at Kotaku and G4 seem to be the most together of the lot, so give them a look for more details.
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Sony Motion Controls Coming to Resident Evil 5, LittleBigPlanet
Though the Sony keynote was a bit of a bust for information-hungry game fans, the press conference the company ran shortly afterwards had a bit more meat to it. According to liveblogs from G4 and Kotaku, Sony made a few key announcements during its press conference. For starters, Gran Turismo 5 is now on for March 2010, at least in Japan.
But the more interesting portion has to do with Sony's motion controller. Set to be released in the Spring, the motion controller will be usable with LittleBigPlanet. It sounds like a patch is going into LBP that will add a point-and-click sort of option. Maybe this'll make level editing easier while adding some Super Mario Galaxy type of cooperative play?
Resident Evil 5 will also have motion controller support, but this won't be a patch. Instead, it'll be a whole new release known as Resident Evil 5: Director's Cut. Capcom's Jun Takeuchi was on stage to debut the new version of the game, and those on-hand seem to universally describe it as similar to the Wii release of Resident Evil 4.
A voice actress from Resident Evil 5 recently made comment about going back in to record new dialogue for an RE5 update, so it seems safe to assume that there will be more to this update than control changes.
Weirdly enough, Sony opted to not offer a live translation of this press conference for English speakers, so some of the coverage out there right now is a little dicey in spots. The liveblogs at Kotaku and G4 seem to be the most together of the lot, so give them a look for more details.
I kind of want this. It sounds cool. If stuff like this keeps coming to the motion controller, I might pick one up.
New-Style Control RE5 and White Knight 2(?) seem to be the only real meat.
BTW the Peace Walker Demo is freakin legit!
Reading a live blog of this it sounded like the RE5 demo was an impression (good or bad remains to be seen) of RE4 on Wii... Except holding a dual shock on the left hand (yuck)... NOW people are excited for this sort of gameplay, eh? Figures.
Is it 100% that Director's Cut is the motion controlled version or just speculation? It sounded like DLC material, or re-release, and I read mumblings over the motion controlled version being called Alternate something or other.
The addi@Jeff said:
"It sounds like a patch is going into LBP that will add a point-and-click sort of option. Maybe this'll make level editing easier while adding some Super Mario Galaxy type of cooperative play?"This would essentially open a new door in LBP. FPS, anyone?
It's a re-release, Sterling McGarvey called it "RE5: Alternate edition". I don't know about you, but I would trust Sterling with my life, so I obviously trust him with this."Is it 100% that Director's Cut is the motion controlled version or just speculation? It sounded like DLC material, or re-release, and I read mumblings over the motion controlled version being called Alternate something or other. "
Reading a live blog of this it sounded like the RE5 demo was an impression (good or bad remains to be seen) of RE4 on Wii... Except holding a dual shock on the left hand (yuck)... NOW people are excited for this sort of gameplay, eh? Figures.I'm even less interested in this than if they had just gone with a nunchuck as well as motion control.
No, this is not exciting and it seems far from optimal. At least they'll almost certainly still support traditional controls.
Motion controls will not make the game that much better. The NPC count will need to be upped significantly, and seeing as though that was only done on PC for technical reasons, this sounds a little lame and a waste of time.
" @Al3xand3r said:Im all for it as long as the game is developed with actual gamers in mind, no gimmicky bullshit motion controls just for the sake of having them. As long as it still supports regular controller business then I guess its fine.Reading a live blog of this it sounded like the RE5 demo was an impression (good or bad remains to be seen) of RE4 on Wii... Except holding a dual shock on the left hand (yuck)... NOW people are excited for this sort of gameplay, eh? Figures.I'm even less interested in this than if they had just gone with a nunchuck as well as motion control. No, this is not exciting and it seems far from optimal. At least they'll almost certainly still support traditional controls. "
Although RE5 seems kind of a weird first choice for motion controls on the ps3, LBP I guess makes sense sorta... But I cant imagine getting very good at using the controller as a mouse for the level editor, even if its 1:1 motion sensing, peoples hands are shaky, and a slight bump on the ground in LBP messes up things in a big way.
Also, there's a good amount of info on the international version of White Knight Chronicles, which is also the NA version coming out around march too I think. It talks about having all the japanese DLC on disc, having full voice chat, and other various features I never heard about like making your won town/city and having lots of customization with that. Kotaku has something about it. Some new stuff, some old stuff with new additions, and old stuff no one heard about because this game got delayed too much(twice) for anyone to get hyped.
Overall the game sounds better every time I hear about it at one of these events, lets hope it comes together and all of these online/multiplayer/customization features help it stand out from FF13 and the like.
Great it's going to be the third time I bought resident evil 5 then. Also the pc version already has very accurate controls. Still I can't really aim well on the ps3's dual shock at all, maybe this new control scheme would be better if the motion controller didn't look so retarded.
It is unclear, but it doesnt sound like you'd hold the wand and the dualshock at once. Well, since the DC was announced as the version with motion control and the the director for the game played a demo of it with the motion controller, I'd say so." Reading a live blog of this it sounded like the RE5 demo was an impression (good or bad remains to be seen) of RE4 on Wii... Except holding a dual shock on the left hand (yuck)... NOW people are excited for this sort of gameplay, eh? Figures.Is it 100% that Director's Cut is the motion controlled version or just speculation? It sounded like DLC material, or re-release, and I read mumblings over the motion controlled version being called Alternate something or other. "
" Motion controls will not make the game that much better. The NPC count will need to be upped significantly, and seeing as though that was only done on PC for technical reasons, this sounds a little lame and a waste of time. "There are other tweaks that will be made to the Director's Cut as well. But if this controlling with a DS3 in the other hand is true, I think I might pass on the motion controls anyway. I guess I'd at least give it a try, though.
" I think it'd be alright if they offered a trade-in program where you trade in your normal copy of RE5 and then pay 5 bucks to get the RE5 Director's Cut. Otherwise, this is pretty terrible. "why, lots of games have GOTY editions. why is this any different??
@bonbolapti said:
you win for lamest dude on the internet today." why is RE5 Wii eddition on the PS3? "
" Why? the sixaxis motion controls blow... "some games do implement sixaxis well though, like Socom Confontation, they use it great. tilting the contoller up or down controls wether you are squatting really low or standing straight up and tall. very simple, and sometimes if you are careful you tilt your controller and blow your cover.
While the appeal of RE5 with pointing is debatable (I loved RE4 on the Wii so I think it's awesome) I think the real thing I take away from this is how serious developers and Sony are about this thing, and how fast it's ending up in a high profile, third party, "traditional" game that can benefit from it.
When we first saw both HD motion control offerings I was sure that it wouldn't actually amount to much on the game side for a long time, but this completely disproves that notion. I think if this is how fast implementation happens, it's not unfeasible to think it'll be a real presence on the system. As an optional means of control, certainly, but that's essentially what it has been for a while on the Wii aswell.
It'll be interesting to see if Natal can offer a similar application and if so, if we'll actually approach a standard feature set across platforms. That would be.. crazy.
Thanks, I wanted to win today.
The way I see it, there's no point in owning three different systems if they all want to do the same thing.
I sortof agree, but looking at what each console does differently from the others, you could really question if the Wii input is really what ultimately sets it apart.
Look at the Sixaxis for instance and how miniscule its impact has been on the type of experiences you have on the PS3. I think the similarities between systems ultimately has to do with both being pretty much equal in terms of processing power, and what in effect sets the Wii apart from those is its low specs forcing developers - waggle or no - to rethink the alternative for that system.
If the Wii had been as powerful as its HD rivals, Dead Space Wii would just be straight up Dead Space. They'd just leave it at that and call it a day. I think more and more, Wii distinguishes itself as the low cost development alternative for niche titles and smaller dev houses, regarless of its input capabilities. Likewise I think the toss up between the PS3 and 360 is inescapable as long as they're of comparable power.
RE5 extra content is no doubt similar to extra Ada stuff in some editions of RE4. Probably a Jill thing.
" Great, now LBP will be even more clunkier to play :P "Low blow.
It's the physics that did it for me, not really the controls. I don't really see how motion controls would make it much better or worse really.
I think they'd be good for creating the actual levels, but it seems a bit unncessary. Feels like they've tacked it on just for the sake of it, just so Sony can say more games support it.
I just wonder what the pricing wil be for this thing. $55? $70 bundled with the Eye? I also wonder how the Eye and motion control tech will impact game performance as I remember reading that the tech requires quite a bit of memory from the Cell SPUs.
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