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    Soulcalibur IV

    Game » consists of 14 releases. Released Jul 29, 2008

    The fifth installment in Namco's Soul series of weapon-based fighting games, Soulcalibur IV is the first to be released on seventh-generation consoles and the first online entry in the series. It's known for its use of Star Wars characters as guest fighters.

    Do you hate quitters online?

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    Mario_Galaxy_Fan

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    #1  Edited By Mario_Galaxy_Fan

    I have played online and whil I aren't that good I hvae been in a few situations where I was gonna win and then the opponent disconnects and you don't get the win. Has that happened to you and if so is it unfair.

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    gamer_152

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    #2  Edited By gamer_152  Moderator

    This happens to everyone and it's a huge problem in online games. I understand that sometimes disconnections can't be avoided due to breaks in connection but the problem is that often people would rather takes the cowards way out then actually face losing. Even when there's an EXP penalty for losing it never fails to amaze me how ready people are to quit the game, a lot of people seem to have trouble dealing with losing.

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    deactivated-5c5cdba6e0b96

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    Gamer_152 said:
    "This happens to everyone and it's a huge problem in online games. I understand that sometimes disconnections can't be avoided due to breaks in connection but the problem is that often people would rather takes the cowards way out then actually face losing. Even when there's an EXP penalty for losing it never fails to amaze me how ready people are to uit the game, a lot of people seem to have trouble dealing with losing."

    Yeah man, alot of the times when I`m playing Call Of Duty and which ever side the host is on and is losing, he disconnects and everyone is forced out of the game, which needs to be fixed.
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    Vaxadrin

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    #4  Edited By Vaxadrin

    No way, I love it.  If you're playing any game and you beat your opponent(s) so badly that they quit the game before it's over, that counts as two wins in my book.

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    Lemegeton

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    #5  Edited By Lemegeton

    i wrote a blog entry about it recently. i hate it so much. Games like top spin have the right attitude , if the other player disconnects then you get the win by default.
    the only thing that annoys me more is campers

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    orange_pork

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    #6  Edited By orange_pork

    I haven't ran into that phenomenon yet (so far, about 140 matches in). Tons of Kilik/Astaroth spammers, but no in-battle quitters. Usually all the rage quitting happens in unranked, after the battle ends.

    Host: LOL YOU GUYS SUCK GO TO PRACTICE MODE B4 U FACE ME
    Host gets owned.
    Host: FUCKIN' ZASALAMEL'S OVERPOWERED DAMNIT
    Host has disconnected.

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    SolarboyGil

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    #7  Edited By SolarboyGil

    i also haven't ran into any. Spammers are more of a problem then Dc'ers on ranked.

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    gameshark5

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    #8  Edited By gameshark5
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    Systech

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    #9  Edited By Systech

    I don't hate them, I just think that they should have a reason that they quit and then apologize through a message. This goes for all games and not just Soulcalibur.

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    Clean

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    #10  Edited By Clean

    omg I hate them. People do it so many fucking times in Halo 2

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    Bulldog19892

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    #11  Edited By Bulldog19892

    In games like SoulCalibur or a strategy game, they should make it so if someone disconnects, the computer takes over (but only if the other player disconnects), and defeating them still counts as a win. At least it will mean that you can get the win even if the other person takes the cheap way out.

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    orange_pork

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    #12  Edited By orange_pork

    Ah, scratch that first post. Just encountered my first spammer / rage quitter. :P
    Good game, Seismic Surge.

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    PHO3NiiX

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    #13  Edited By PHO3NiiX
    Bulldog19892 said:
    "In games like SoulCalibur or a strategy game, they should make it so if someone disconnects, the computer takes over (but only if the other player disconnects), and defeating them still counts as a win. At least it will mean that you can get the win even if the other person takes the cheap way out."

    The most hated game on this planet, Madden, is able to do that. I wonder why other developers don't bother.

    IMO, if you quit you should get a one week suspension from playing that game online. People will say that's a bit too harsh, but whatever. I actually think that's too light and that it should be a month, third offense being lifetime. I guarentee you most people would think twice about quitting knowing that $60 will be going to waste.
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    Quadrifoglio

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    #14  Edited By Quadrifoglio

    That's one of the main reasons why I don't as much Call of Duty 4 as I used to.

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    Subway

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    #15  Edited By Subway

    Unless it's a really small game, like a sports game online, or Gears of War style death match, I don't really care if people leave.

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    Psytek

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    #16  Edited By Psytek

    I've had a lot of people leave mid-battle, but I think its mostly due to connection issues. I have 2Mb broadband, and I get really good ping in other games, but I rarely see a 5 connection in SC4.

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    HoNgKoNgPh0oEy

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    #17  Edited By HoNgKoNgPh0oEy

    Not really since they lose 200 points and im hero king rank 21 so could care less. I hate Button mashers kiliks, mitsurugis and nightmare, siegfried, cervantes noobs more.

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    HoNgKoNgPh0oEy

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    #18  Edited By HoNgKoNgPh0oEy

    simple fighting game system can be implemented non button mashing servers and button mashing servers . Your wondering how it would be able to tell arent you easy you make a achievement for performing most of your characters moves and it reads the information and bam your in the higher up servers. Of course button mashers would sneak in but still be less. Also if the game watched you play and saw if you were rapidly pressing one or two buttons to move you down. Also they should reward you points per round

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    Demyx

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    #19  Edited By Demyx
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    gameshark5

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    #20  Edited By gameshark5
    Quadrifoglio said:
    "That's one of the main reasons why I don't as much Call of Duty 4 as I used to."
    i never actually had a problem with that, theres usually so many people that when a person leaves its no big deal
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    Homer

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    #21  Edited By Homer
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    Meowayne

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    #22  Edited By Meowayne

    I don't know. On the one hand, it sucks to have players quit when you're winning. On the other hand, there are plenty of reasons to do it. I don't play video games to prove my manliness, I play them to have fun. I want a quick play of Halo 3, I do matchmaking, and the game mixes me up with an enemy team of players tenfolds better than I am, I quit. It would be half an hour or more of not-having-fun. I'm not paying for XBL and the game to Not Have Fun; If the enemy team is only a bunch of idiots who brag about their skills and how much you suck, they deserve a quitter, etc. pp.

    Penalizing quitters is a good idea, but there should also be some kind of compensation for the other players. Computer AI taking over, instant win, something like that.


    In summary: No, I don't hate quitters, I think gamers should have the right to end games, but Yes, quitters are still a problem that might need a better solution.

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    Arjuna

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    #23  Edited By Arjuna
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    xruntime

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    #24  Edited By xruntime
    Bucketdeth said:
    "Gamer_152 said:
    "This happens to everyone and it's a huge problem in online games. I understand that sometimes disconnections can't be avoided due to breaks in connection but the problem is that often people would rather takes the cowards way out then actually face losing. Even when there's an EXP penalty for losing it never fails to amaze me how ready people are to uit the game, a lot of people seem to have trouble dealing with losing."

    Yeah man, alot of the times when I`m playing Call Of Duty and which ever side the host is on and is losing, he disconnects and everyone is forced out of the game, which needs to be fixed."
    Ah, as a PC gamer, I love my dedicated servers.

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    Raiden36O

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    #25  Edited By Raiden36O

    it does get annoying wen u only need one more win to level up and they quit out right before they loose. Ive noticed alot of the topish players on the leaderboard quit out if they loose to maintain there win %

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    Psytek

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    #26  Edited By Psytek

    I've played about 25 ranked matches now, and touch wood I havn't had any quitters.

    I do get annoyed at the people who insist on playing online games while the other people in their house are using bt/p2p...

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    wefwefasdf

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    #27  Edited By wefwefasdf

    Quitters are the worst in Gears of War and then your stats don't count either... :/

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    Oni

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    #28  Edited By Oni

    I played about 90 matches ranked, to get to rank 20, and I've had people quit on me maybe 3 times. The first it happened, I just knew, 'oh, so it's gonna be like this.' It fucking sucks. You invest time and effort to actually win fairly and the dude can't even accept his defeat. So lame. It should definitely give you the win by default, I don't understand why that is not common practice.

    And I'm not going to touch ranked matches anymore because any lag at ALL makes playing faster characters just impossible and frustrating. No thanks.

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