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Game » consists of 11 releases. Released Jan 31, 2012
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Grapple Breaks prevent a character from being grabbed/thrown.
Guard Crush is a mechanic in Fighting Games where a player/AI opponent blocks too much and making a character to open to use another attack.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
Female ninja.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
When a game has several playable characters of different species, real or fictional.
A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
Two or more characters are featured on the game's box art.
Games which allow players to interact with others over the internet.
Distinct from a battle between good and evil, the struggle between the natures of order and chaos carries greater complexity in which neither side is purely right or wrong.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Professional gaming is the world where players make a salary by playing games for a professional eSport organization. The professional gaming scene is built upon tournament managing organizations like TheCGS, ESWC, WCG and their sponsors.
A Puppet Fighter is a character type from Fighting Games who has the ability to actively control two separate persons or entities simultaneously.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
A riposte is a counter-attack immediately following a successful parry.
Classic form of numbering that gives things a more regal feel.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
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