So far I've been really enjoying SC5. I've really liked pretty much all of the changes they've made. And yet still, I am once again disappointed by the arcade mode in a fighting game, or, more specifically, in the final boss.
I'm playing on normal difficulty, and I'm playing as Pyrrha. At that difficulty, I'm pretty comfortable going through most of the mode. the enemies aren't ridiculously hard for me, but they certainly aren't pushovers either. But I reach Nightmare at the end, and well shit, fighting developers did it again. I can't even come close. The first time I just thought 'fuck it', restarted as Nightmare and, upon reaching the end again, I managed to finish it after about 7 or 8 retries. Mitsurugi wasn't too much of an issue, 3rd or 4th go. So now I'm going through as Pyrrha, with a few more hours of experience under my belt, and I still can't fucking touch Nightmare. It's a bad match-up for me as is (as far as I can tell, anyway), and that's on top of the ridiculous AI they've given him. I can understand making the last boss more difficult, but this is just absurd, and fighting game devs do it all the time.
I really don't understand what they see in it at all. It's not even a challenge; it's a brick wall. If I'd wanted to, I could have done it on a harder difficulty level. I would understand then, but as is, there's no difficulty curve at all. The same happened with Seth in SF4, and of course with countless other bosses in the past. It's not a competent development strategy. I understand why they do it in actual arcades (as despicable as the practise is), but, guys, come on.
Anyway, as I said, great game otherwise. Particularly love the new customisation options. But I'm just worried this is going to leave a bitter taste.
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