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    Soulcalibur

    Game » consists of 7 releases. Released Jul 30, 1998

    The sequel to Namco's earlier fighting game Soul Edge, continuing the story of the cursed blade "Soul Edge" (now corrupting the noble knight Siegfried into the dreaded knight Nightmare).

    pazy's Soul Calibur (Xbox 360 Games Store) review

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    • Score:
    • pazy wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.

    Fun but no longtime Hook.

    Soul Caliber for the Xbox 360 is a wonderful port of a truly amazing game. Even after almost a decade the graphics have a nice charm and look better than most other XBLA games and the gameplay still holds up against modern fighter.

    Gameplay

    Soul Caliber is weapon based 3d fighting game, if youve played any other Soul Caliber (though not Soul Edge) title you'll know exactly where you sit with this game. In fact, if you have played almost any decent fighting game in a decade it wont take much to get accustomed to Soul Caliber's wonderful finetuned and exciting combat.

    You mainly use the four face buttons and one analogue stick. The stick is for movement as you would expect and the face buttons corrospond to an action.  A blocks, B kicks, X horizontally attacks and Y vertically attacks.

    With around 20 characters you may seem spoiled for choice though its actually more like 14 since two characters randomely choose a move set from each of the other characters for each round and four characters are almost one-to-one pallet swaps with only a few unuiqe moves. Each of the other characters is interesting and unuiqe in there own right, with a diffrent weapon type and fighting style that is not only interesting but helps diffrent playing styles.

    Modes

    Ultimately this is where the almost perfect port is lacking, the dreamcast release added unlockable costumes, weapons and stages and tied them too a mission where you had to complete match's with unuiqe properties such as time limit or quick sand. This is lacking in this version and instead you have everything unlockable unlocked from the beginning.

    What your left with is Arcade mode, Versus, Team Battle, Survival, Extra Survival and Practice.

    • Arcade mode is where you complete a series of more difficult matches culminating in a fight with Inferno, the end boss, and a cut scene to tell you the chosen characters story
    • Versus is one-on-one fights between to players.
    • Team Battle is similer to Versus except when one character dies they are replaced by another pre-chosen character until all characters on one team are defeated.
    • Survival tasks you with completing as many match's as possible without dying.
    • Extra Survival is the same as Survival except that its sudden death, one hit kills.
    • And finally Practice is a mode to train yourself in the diffrent moves and techniques against a dummy character.

    Ther is also a Museum mode to look at character art and watch the computer fight against itself.

    Graphics

    Graphically this looks slightly better than the dreamcast release and much better than most XBLA games ive personally played. From a person note I thought some animations looked like they were cut off early but I dont know if thats a port issue or simply the way it was designed.

    Each character has a really nice look, though some characters look rougher than others from age. Rock's alternate outfit, a large skull headress, looks rather blocky and shary lined wheares the Standard Hwang model looks remarkably clean and smooth.

    Overall nothing to complain about, though nothing to write home about either.

    Longevity

    Due to the removal of some extra modes and a jarring lack of Online play the longevity of this title stands alone with purely a 2-player Versus experience. In which case if you have another fighting game fan to play with regularly this is great fun and great value however for single player fanatics or those with no like minded friends then this is one best to avoid except for Nostalgia reasons.

    Achievements

    The 200 point's of Achievements in this game run the Gamut from easy, play as 3 characters, to the very hard, perform 25 consecutive bursts with Freestyle set to Guard Impact in Practice Mode.  As this is the only reason for single players to play the game its good ther is difficult to get acheivments though it isnt really enough.

    Summary

    I enjoyed my time with this game though I only managed to get a few versus games in the first week but ultimately I have no real need to play it after the first few hours. Yes its a fantastic playing fighting game, yes it has a really nice look but do I feel hooked in any way? No, I dont. If you looking at this game then make sure you have a like minded(s) friend otherwise you will be sorely dissapointed.

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    Other reviews for Soul Calibur (Xbox 360 Games Store)

      This soul doesn't burn so brightly anymore. 0

      With the recent fighting game revival taking place during 2008 it's no surprise that Namco saw it fit to re-release the game that sent the Soul series to super stardom on a modern day console. Despite the odd numerical scheme, Soulcalibur is actually the second game in the series. Following Soul Blade for the PlayStation 1, and complete with name change and a significant roster update, Soulcalibur took the the Dreamcast by storm. The original Soulcalibur is arguably the reason why the series is ...

      0 out of 1 found this review helpful.

      Missing key features but still a Classic Beat em Up! 0

      The Soul Calibur series is a much loved beat em up franchise that as the honour of being one of the most forward thinking games in a genre where classic is happily accepted. Not much as changed since the days of Arcade Beat em Up Gaming (except of course things going to 3D) and that as been both a blessing and a curse. The genre still holds much of its charm yet play another reashed Street Fighter 2 Turbo Boost Extreme Mega Edition (Not a real Game) and you'll see that to often developers will s...

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