You Should Know About Sound Shapes

  • 52 results
  • 1
  • 2
Posted by Jeff (3487 posts) -

Sound Shapes is the latest game from Jonathan Mak, the developer behind Everyday Shooter, and it has a similar, cool sensibility to it. It's striving to combine music and platforming in some pretty interesting ways, and it's probably the game that I'm currently looking forward to the most out of Sony's pre-E3 NGP lineup.

You control a ball, rolling around a 2D environment. You can extend treads to get a better grip on surfaces, letting you hang and roll on ceilings, walls, and most other surfaces, but you'll move faster if your treads are retracted. This leads to some cases where you need to get up some speed, jump, and then extend your treads in mid-air to stick to a wall. From there you might roll up onto solid ground and keep moving forward. The object is to collect items on your way, and each item makes up a different part of that level's soundtrack. So you're sort of filling in the music as you play. It seems like collecting different parts in different orders or at different times on your way to the goal will lead to a slightly different arrangement of the song. One of the ideas being tossed around is that completing a level perfectly would allow you to export your version of that level's music as an MP3. There will be around 30 levels in the game, though there are plans to add more after release.

== TEASER ==

The game also has a built-in level editor that lets you create one-screen levels that work on the same basic concept. Here, the music seems to be more important than the level, since you don't have a ton of room to work in. You'll drop drum, synth, and other sounds around the screen to plot out a loop. Then you'll need to put in some surfaces to jump on and cling to in order to make it possible to collect all of those sounds. Created levels can be uploaded, shared, and remixed by other players. The game will automatically maintain attribution for remixes, allowing for remixes of remixes of remixes while still crediting all the right creators along the way.

Visually, it's got a simple style that works for it, though it's also the sort of thing that probably doesn't exactly require the increased horsepower of the NGP to work. But that's the only place you'll be able to play it. This video from the PlayStation Blog has some more details directly from Mak himself.

Staff Online
#1 Posted by Jeff (3487 posts) -

Sound Shapes is the latest game from Jonathan Mak, the developer behind Everyday Shooter, and it has a similar, cool sensibility to it. It's striving to combine music and platforming in some pretty interesting ways, and it's probably the game that I'm currently looking forward to the most out of Sony's pre-E3 NGP lineup.

You control a ball, rolling around a 2D environment. You can extend treads to get a better grip on surfaces, letting you hang and roll on ceilings, walls, and most other surfaces, but you'll move faster if your treads are retracted. This leads to some cases where you need to get up some speed, jump, and then extend your treads in mid-air to stick to a wall. From there you might roll up onto solid ground and keep moving forward. The object is to collect items on your way, and each item makes up a different part of that level's soundtrack. So you're sort of filling in the music as you play. It seems like collecting different parts in different orders or at different times on your way to the goal will lead to a slightly different arrangement of the song. One of the ideas being tossed around is that completing a level perfectly would allow you to export your version of that level's music as an MP3. There will be around 30 levels in the game, though there are plans to add more after release.

== TEASER ==

The game also has a built-in level editor that lets you create one-screen levels that work on the same basic concept. Here, the music seems to be more important than the level, since you don't have a ton of room to work in. You'll drop drum, synth, and other sounds around the screen to plot out a loop. Then you'll need to put in some surfaces to jump on and cling to in order to make it possible to collect all of those sounds. Created levels can be uploaded, shared, and remixed by other players. The game will automatically maintain attribution for remixes, allowing for remixes of remixes of remixes while still crediting all the right creators along the way.

Visually, it's got a simple style that works for it, though it's also the sort of thing that probably doesn't exactly require the increased horsepower of the NGP to work. But that's the only place you'll be able to play it. This video from the PlayStation Blog has some more details directly from Mak himself.

Staff Online
#2 Posted by vacancy (63 posts) -

Cool

#3 Posted by Silentsnake510 (41 posts) -

Oh shit, NGP

#4 Posted by Retro05 (3 posts) -

NGP is rocking a helluva' lineup. Get the price right, Sony, and I'm down.

#5 Posted by CloudLogic (21 posts) -

Not interesting enough for me to buy.. but whatever.

#6 Posted by spncrrr (45 posts) -

Looks like a Playstation Mini. Couldn't this run on the iPhone? Isn't the NGP like crazy powerful?

#7 Posted by Chubbaluphigous (571 posts) -

The PSP2 has me really interested thus far.  I am really looking to buy one at the first price drop.

#8 Posted by Vexxan (4620 posts) -

Sounds interesting, looking forward to see more of this.

#9 Posted by McBradders (150 posts) -

Everyday Shooter was so damned good. Hopefully this will live up to it.

#10 Posted by Thejugglingbum (134 posts) -

Oh yeah I was wondering what happened to Jonathan Mak

#11 Posted by wrecks (2245 posts) -

Looks neat. As does the PSNGPV2.

#12 Posted by Pop (2626 posts) -

That game looks pretty cool, I really like seeing the NGP in motion.

#13 Posted by natetodamax (19193 posts) -

That sounds like a pretty neat concept.

#14 Posted by Cazamalos (983 posts) -

how the level editor uses the front and back touchpad is awesome

#15 Posted by TehFlan (1944 posts) -

This actually looks pretty neat.

#16 Posted by Th3_James (2577 posts) -

I want an NGP cuz it looks stupid....same reason I bought a 3DS.

#17 Posted by MisterMouse (3550 posts) -

nice unique games like this is what the NGP needs!

#18 Posted by Seii (18 posts) -

Sounds alot like Gish tbh

#19 Posted by Greenshoes (279 posts) -
@pyromaster222 said:
nice unique games like this is what the NGP needs!
The Truth.
#20 Posted by FCKSNAP (2299 posts) -
@Thejugglingbum said:
Oh yeah I was wondering what happened to Jonathan Mak
Yeah I was fucking scared he went into hiding after doing Everyday Shooter. 
 
This looks so cool BTW.
#21 Posted by thunderbear (9 posts) -

You are so predictable! Why would you want to think Sony's more commercial NGP titles like Uncharted are cool when there's an artistic game with a successful indie developer behind it? 
 
This looks great, but so do the other NGP launch games. A heck of a lot more exciting than the 3DS launch line up was (still doesn't have any exciting games out for it!).

#22 Edited by NightSkies (24 posts) -
@spncrrr said:

Looks like a Playstation Mini. Couldn't this run on the iPhone? Isn't the NGP like crazy powerful?

Not everything in gaming has to be a AAA title with a massive budget.  Hopefully this will release at a lower pricepoint as a downloadable title. 
 
This is a game right up my alley, and the type of game that I hope Sony continues to cultivate and support.  
#23 Posted by crusader8463 (14419 posts) -

What's with all these companies releasing shit? Did they forget E3 is next week?

#24 Posted by I_smell (3924 posts) -
Well that looks pretty interesting. Kind of.
 
@crusader8463 said:
What's with all these companies releasing shit? Did they forget E3 is next week?
In this guy's defense, you wouldn't be able to hear his game on the show-floor.
#25 Posted by crusader8463 (14419 posts) -
@I_smell said:
Well that looks pretty interesting. Kind of.
 
@crusader8463 said:
What's with all these companies releasing shit? Did they forget E3 is next week?
In this guy's defense, you wouldn't be able to hear his game on the show-floor.
True, but an exclusive is something I would expect they would save for the big Sony conference. Even if it's from a small guy like him, being able to point to games and say "EXCLUSIVE" after you announce the price point always helps lessen the sting.
#26 Posted by swamplord666 (1758 posts) -

alright... I've got my killer IP #1. need a couple more before i'm sold on Vita :)

#27 Posted by BulletproofMonk (2720 posts) -

Man, just watching that dude play with the NGP is making me much more excited for it. Looks like a ton of fun.

#28 Posted by Romination (2777 posts) -

Makes me think of electroplankton, if electroplankton had game elements.

#29 Posted by InsidiousTuna (381 posts) -

Christ, I want this game.

#30 Posted by cannedstingray (391 posts) -
@Th3_James:  
 
I know what you mean, sometimes I feel like I hate money and have to find reasons to get rid of it, I bought a 3ds too. I'm totally gonna get an NGP!  I'm also getting reafy to build a PC for BF3 and Skyrim later this year. God I'm an idiot
#31 Posted by Korolev (1704 posts) -

It's interesting. Touch-screen looks like it's fun to use. Still have to wait on the price though. If it costs over 450 Australian dollars, I'm not buying it, no sir. Even if it's $399, I'll consider it. But not over 450.

#32 Posted by Xpgamer7 (2379 posts) -

Seems pretty cool.

#33 Posted by DG991 (1344 posts) -

I just thought of Gish for the controls, but it is so much more! 
 And btw... I love everyday shooter. That game ROCKS!!!! 
  
This is literally the first thing about the NGP that made me want it. 

#34 Posted by Bengosha (35 posts) -

I was wondering where the heck Mak went.

#35 Edited by TheMasterDS (2052 posts) -

I really like the compromise between running and climbing - that seems like a really smart way to make a run button but avoid the mentality of "Always be running." Also seems like it plays into the level design in some pretty rad ways, like when you're expected to run along ceilings. It's neat. 
 
Shame I'll never play it since I have absolutely no intention of acquiring a PSVita because it's not a brand I'm investing in and I don't really care to have experiences equivalent to console ones on the go anymore really. 

#36 Posted by TwoOneFive (9459 posts) -

looks like a new genre. 

#37 Posted by RecSpec (3804 posts) -

Everyday Shooter is still one of my top downloadable games of all time. This looks weird as fuck, but I'm sure Jonathan Mak can make it work.

#38 Posted by SSully (4169 posts) -

Shit keep it up Sony. I am not a huge handheld gamer, but what I am seeing is very impressive. 

#39 Posted by Kyreo (4600 posts) -

This does look interesting.

#40 Posted by popmasterruler (575 posts) -

Super meat boy meets Little Big Planet?

Online
#41 Posted by MachoFantastico (4650 posts) -

NGP is starting to really tempt me, if only Sony could keep up a strong line-up 

#42 Posted by buft (3316 posts) -

Kind of like a musical Gish from what im seeing

#43 Posted by m1k3 (1327 posts) -

Im amazed at how sturdy the NGP looks in his hands. definitly looks like a fragil piece of equipment thought. but the screen seems to be able to take a pounding.

#44 Posted by Nidzumi (108 posts) -

I'll be interested when it comes out on PS3

#45 Posted by FancySoapsMan (5820 posts) -

Thanks for telling me about Sound Shapes.

#46 Posted by Druminator (1678 posts) -

Hope NGP is no more than $300. I want one so bad!

#47 Posted by captain_clayman (3320 posts) -

@spncrrr said:

Looks like a Playstation Mini. Couldn't this run on the iPhone? Isn't the NGP like crazy powerful?

i have a feeling it could be made with that playstation suite thing so it might be on the xperia play too.

#48 Posted by Turpskadey (32 posts) -

The game seems like a fun thing to waste some time, i kind of hope it'll be a half price downloadable over a full price retail game, even with the deep customization. 
 
Also, that guy really shows the NGP's intuitiveness, look at how fast he works the touch screen in conjunction with the D-pad and control sticks when he's making his own level.

#49 Posted by teekomeeko (624 posts) -

I wasn't sure what this game was or how it's suddenly the biggest NGP game among a lot of press, but now I see why.

#50 Posted by KillyDarko (1888 posts) -

Kinda reminds me of Gish, but a lot brighter and with music.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.