When are review supposed to hit?

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#51 Edited by Barrock (3553 posts) -

They just showed a video on Comedy Central of a dungeon that takes place in Mr. Slaves ass.

#52 Posted by Jensonb (1769 posts) -

Someone's got to jump the embargo. The game is out.

#53 Posted by Sackmanjones (4761 posts) -

I've been playin it for about 2 hours. Do far it's really great but humor can change. Hopefully they can keep it up

#54 Edited by MB (13092 posts) -

Works with in-home streaming...I'm streaming it wirelessly to a Macbook and using a wireless Xbox 360 controller that is hooked up to the host machine, but in a different part of the house. THE FUTURE.

This game seems like it's particularly well suited to streaming since it appears to be locked at 30fps.

Moderator
#55 Posted by Steadying (1472 posts) -

Oh wow, it got a 9 from IGN.

Online
#56 Posted by MikeFerrari7 (211 posts) -

IGN gave it a 9.0!

#57 Edited by kishinfoulux (2509 posts) -

Guess IGN decided embargoes don't apply to them. I'm not shocked.

Oh wow, it got a 9 from IGN.

It's IGN. I'm not surprised.

#58 Posted by Steadying (1472 posts) -
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#59 Edited by TruthTellah (9472 posts) -

8/10 from Destructoid!

Recommends if you like South Park; if you don't, then probably won't enjoy it!!

I don't know why I'm exclaiming that!!!

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#60 Posted by TruthTellah (9472 posts) -

Kotaku says "Not Yet" thanks to technical issues and glitches getting in the way of a "great game". Wait until they fix it before purchasing.

Sounds... like reasonable advice.

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#61 Posted by kishinfoulux (2509 posts) -

5 stars from Alex huh? Kind of shocked by the scores honestly. Always got the impression that Southpark was done and people were over it.

#62 Edited by Steadying (1472 posts) -

5 from Alex!

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#63 Posted by Octaslash (578 posts) -

@kishinfoulux: The game has been released and is available for purchase. Usually publications don't give a fuck about embargoes that are lifted AFTER the game comes out.

#64 Edited by kishinfoulux (2509 posts) -

@kishinfoulux: The game has been released and is available for purchase. Usually publications don't give a fuck about embargoes that are lifted AFTER the game comes out.

They were the only one who did it. And gave it a great score/review. That Ubisoft check cleared I guess.

#65 Posted by Octaslash (578 posts) -

@kishinfoulux: I guess their check to Giant Bomb just cleared too.

#66 Posted by BigJeffrey (5177 posts) -

great scores, my body is ready

#67 Posted by TruthTellah (9472 posts) -

About 12-13 hours? Sounds alright. Long enough to feel like something substantial but not long enough to get sick of it.

I'm not a big South Park fan, but I'm glad the game appears to be good for the average fan.

(also, it sounds like the PC release is the way to go right now. The console versions are apparently pretty framey)

Online
#68 Posted by TruthTellah (9472 posts) -

Polygon gave it a 8.5.

So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

I found their roundup of some bugs from other reviewers interesting:

Bugs

When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

Mitch Dyer, IGN (PS3): Poor framerate.

Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

Online
#69 Edited by kishinfoulux (2509 posts) -

@kishinfoulux: I guess their check to Giant Bomb just cleared too.

Giant Bomb didn't post their review until the designated time. Only a few minutes, but it's still a thing. I think that's shitty.

Polygon gave it a 8.5.

So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

I found their roundup of some bugs from other reviewers interesting:

Bugs

When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

Mitch Dyer, IGN (PS3): Poor framerate.

Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

Full of glitches. 9/10.

#70 Posted by AndrewB (7689 posts) -

So Obsidian makes good games riddled with technical problems?

I guess at least they're keeping up a pattern.

#71 Edited by TruthTellah (9472 posts) -

@kishinfoulux said:

@octaslash said:

@kishinfoulux: I guess their check to Giant Bomb just cleared too.

Giant Bomb didn't post their review until the designated time. Only a few minutes, but it's still a thing. I think that's shitty.

@truthtellah said:

Polygon gave it a 8.5.

So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

I found their roundup of some bugs from other reviewers interesting:

Bugs

When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

Mitch Dyer, IGN (PS3): Poor framerate.

Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

Full of glitches. 9/10.

heh. You're a pretty salty dude, kishin.

At least the game is apparently good once you get past the technical issues. PC seems to be the best bet.

Online
#72 Posted by DonMFJohnson (153 posts) -

Damn you European release schedule, I'll have to wait until Friday.

#74 Posted by MB (13092 posts) -

So far in the first 60-90 minutes of the Steam version I encountered two instances in combat where I had to force quit the game and ended up losing a little progress. In both instances it was after blocking attacks and before I was able to counterattack, the game just hangs.

Moderator
#75 Posted by kishinfoulux (2509 posts) -

@kishinfoulux said:

@octaslash said:

@kishinfoulux: I guess their check to Giant Bomb just cleared too.

Giant Bomb didn't post their review until the designated time. Only a few minutes, but it's still a thing. I think that's shitty.

@truthtellah said:

Polygon gave it a 8.5.

So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

I found their roundup of some bugs from other reviewers interesting:

Bugs

When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

Mitch Dyer, IGN (PS3): Poor framerate.

Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

Full of glitches. 9/10.

heh. You're a pretty salty dude, kishin.

At least the game is apparently good once you get past the technical issues. PC seems to be the best bet.

That embargo stuff just pisses me off. As for the reviews glad it turned out well, but like I said just odd that there are so many glitches (well not odd when you consider who made it) and it's still receiving high scores. It's why I can't take reviews seriously.

#76 Edited by Darji (5294 posts) -
#77 Edited by Amafi (923 posts) -

@devitiffany: Wouldn't really make sense in the context of the show, the boys and girls don't play together much.

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