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    South Park: The Stick of Truth

    Game » consists of 13 releases. Released Mar 04, 2014

    An Obsidian-developed role-playing game based on the South Park animated TV series, in which players control a new kid in the eponymous town of South Park and takes part in an epic pretend-fantasy story that threatens the entire town.

    When are review supposed to hit?

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    Barrock

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    #51  Edited By Barrock

    They just showed a video on Comedy Central of a dungeon that takes place in Mr. Slaves ass.

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    Jensonb

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    Someone's got to jump the embargo. The game is out.

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    Sackmanjones

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    I've been playin it for about 2 hours. Do far it's really great but humor can change. Hopefully they can keep it up

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    mike

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    #54  Edited By mike

    Works with in-home streaming...I'm streaming it wirelessly to a Macbook and using a wireless Xbox 360 controller that is hooked up to the host machine, but in a different part of the house. THE FUTURE.

    This game seems like it's particularly well suited to streaming since it appears to be locked at 30fps.

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    Steadying

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    Oh wow, it got a 9 from IGN.

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    deactivated-5a4ea8fdbe490

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    IGN gave it a 9.0!

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    kishinfoulux

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    #57  Edited By kishinfoulux

    Guess IGN decided embargoes don't apply to them. I'm not shocked.

    Oh wow, it got a 9 from IGN.

    It's IGN. I'm not surprised.

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    Steadying

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    TruthTellah

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    #59  Edited By TruthTellah

    8/10 from Destructoid!

    Recommends if you like South Park; if you don't, then probably won't enjoy it!!

    I don't know why I'm exclaiming that!!!

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    TruthTellah

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    Kotaku says "Not Yet" thanks to technical issues and glitches getting in the way of a "great game". Wait until they fix it before purchasing.

    Sounds... like reasonable advice.

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    kishinfoulux

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    5 stars from Alex huh? Kind of shocked by the scores honestly. Always got the impression that Southpark was done and people were over it.

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    Steadying

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    #62  Edited By Steadying

    5 from Alex!

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    octaslash

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    @kishinfoulux: The game has been released and is available for purchase. Usually publications don't give a fuck about embargoes that are lifted AFTER the game comes out.

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    kishinfoulux

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    #64  Edited By kishinfoulux

    @kishinfoulux: The game has been released and is available for purchase. Usually publications don't give a fuck about embargoes that are lifted AFTER the game comes out.

    They were the only one who did it. And gave it a great score/review. That Ubisoft check cleared I guess.

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    octaslash

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    @kishinfoulux: I guess their check to Giant Bomb just cleared too.

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    bigjeffrey

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    great scores, my body is ready

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    TruthTellah

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    About 12-13 hours? Sounds alright. Long enough to feel like something substantial but not long enough to get sick of it.

    I'm not a big South Park fan, but I'm glad the game appears to be good for the average fan.

    (also, it sounds like the PC release is the way to go right now. The console versions are apparently pretty framey)

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    TruthTellah

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    Polygon gave it a 8.5.

    So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

    I found their roundup of some bugs from other reviewers interesting:

    Bugs

    When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

    Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

    Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

    Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

    Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

    Mitch Dyer, IGN (PS3): Poor framerate.

    Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

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    kishinfoulux

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    #69  Edited By kishinfoulux

    @kishinfoulux: I guess their check to Giant Bomb just cleared too.

    Giant Bomb didn't post their review until the designated time. Only a few minutes, but it's still a thing. I think that's shitty.

    Polygon gave it a 8.5.

    So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

    I found their roundup of some bugs from other reviewers interesting:

    Bugs

    When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

    Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

    Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

    Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

    Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

    Mitch Dyer, IGN (PS3): Poor framerate.

    Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

    Full of glitches. 9/10.

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    AndrewB

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    So Obsidian makes good games riddled with technical problems?

    I guess at least they're keeping up a pattern.

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    TruthTellah

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    #71  Edited By TruthTellah

    @kishinfoulux said:

    @octaslash said:

    @kishinfoulux: I guess their check to Giant Bomb just cleared too.

    Giant Bomb didn't post their review until the designated time. Only a few minutes, but it's still a thing. I think that's shitty.

    @truthtellah said:

    Polygon gave it a 8.5.

    So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

    I found their roundup of some bugs from other reviewers interesting:

    Bugs

    When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

    Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

    Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

    Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

    Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

    Mitch Dyer, IGN (PS3): Poor framerate.

    Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

    Full of glitches. 9/10.

    heh. You're a pretty salty dude, kishin.

    At least the game is apparently good once you get past the technical issues. PC seems to be the best bet.

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    DonMFJohnson

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    Damn you European release schedule, I'll have to wait until Friday.

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    fattony12000

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    mike

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    So far in the first 60-90 minutes of the Steam version I encountered two instances in combat where I had to force quit the game and ended up losing a little progress. In both instances it was after blocking attacks and before I was able to counterattack, the game just hangs.

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    kishinfoulux

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    @kishinfoulux said:

    @octaslash said:

    @kishinfoulux: I guess their check to Giant Bomb just cleared too.

    Giant Bomb didn't post their review until the designated time. Only a few minutes, but it's still a thing. I think that's shitty.

    @truthtellah said:

    Polygon gave it a 8.5.

    So, seems pretty common praise. Though, I do keep hearing the sentiment that it's a good game that needs some fixing. Polygon couldn't even finish it without the developer stepping in to get them past a glitch. Maybe the day 1 patch will be enough for most people.

    I found their roundup of some bugs from other reviewers interesting:

    Bugs

    When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

    Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

    Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

    Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

    Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

    Mitch Dyer, IGN (PS3): Poor framerate.

    Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.

    Full of glitches. 9/10.

    heh. You're a pretty salty dude, kishin.

    At least the game is apparently good once you get past the technical issues. PC seems to be the best bet.

    That embargo stuff just pisses me off. As for the reviews glad it turned out well, but like I said just odd that there are so many glitches (well not odd when you consider who made it) and it's still receiving high scores. It's why I can't take reviews seriously.

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    Darji

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    #76  Edited By Darji
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    amafi

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    #77  Edited By amafi

    @devitiffany: Wouldn't really make sense in the context of the show, the boys and girls don't play together much.

    This edit will also create new pages on Giant Bomb for:

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