The problem with this game is it's only fun the first few times.
@patrickklepek Awesome article, I was wondering where the hell this crazy game came from. Spaceteam made me really miss the in-person interaction you used to always get with older consoles, but now miss because everything is online.
BTW this sentence seems off:
"There is no singleplayer component to Spaceteam, but Spaceteam’s genius is easily it converting friends and family."
Definitely some good advice in there. I think having the ability to work on side projects is a must as a developer of any kind.
Unfortunately, I still have not gotten to play spaceteam since I don't have any ios devices, but the friends I have told about it are in love.
As such, a port to Android would definitely be awesome. I think I'm going to have to start contracting myself out to build ports of ios apps I like.
As a current EA employee, I wanted to flesh out a bit from the article.
The restriction against working on game related IP as an employee is frustrating and as far as I know ubiquitous amongst the larger publisher/developers (please correct me if I am wrong in that assessment . As part of your initial employee contract you can typically declare existing IP of yours to be exempted from that rule, but going forward EA could claim ownership of anything you create as an employee outside of what you initially declare as existing IP. There are, at least at EA, processes in place to allow you to work on independent projects if you want, but there is no guarantee that your request will be approved. While I do find this stifling, there are valid reasons behind clauses like these, not the least of which being your access to privileged information that could give you a competitive advantage in the marketplace.
Seconded. It's Spaceteam for people with flight sticks and LAN parties.
I watched my campus gamer's club play this a couple weeks ago. First time I'd heard of it. I was all "why is the projector on? why is that asshole barking orders... oh." He's the captain type though. ;)
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