Demo Impression.

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#1 Edited by mordukai (7093 posts) -

So did any of you tried the demo yet? What you think?

Pros:

  • Interesting setting, with interesting characters.
  • Potential for a good story.
  • Intel is not just a meaningless count for a a trophy/achievement and helps flash the world and story out.
  • Simple command system yet leave room for enough experimentation.
  • Nice sand effect.
  • Very smooth controls.
  • Secondary fire on some weapons are interesting.
  • Synching sniper shoots with your team mates is quite fun.
  • Enemies are not bullet sponges.
  • Some combat scenarios can get interesting with you flanking enemies.
  • Cool soundtrack. Can't beat Hendrix's Stars Spangled Banner right in the main menu.

Cons:

  • Combat is not very challenging.
  • Enemies either camp or come right at you. No real challenge in the AI department.
  • Another game with annoying "Run at you-Melee only" enemy type who just won't come down when you melee them.
  • Very linear combat path.
  • No option to ask for suppressing fire.
  • Team mates depended on you to revive them.
  • Runs the risk at to become another military Gears clone.
  • Fucks, Shits, and motherfuckery galore but I understand it fades as the game goes along.
  • Usual console issues so expect much screen tear, jaggies, and some muddy texture here and there.

So far the game seems like it'll be a cool but for $30-$40. Doesn't give you the impression it justifies the full $60 price tag. Still no PC demo so these impression are based off of the PS3 demo version.

What are yours?

#2 Posted by artgarcrunkle (971 posts) -

Another gritty modern military corridor shooter.

#3 Posted by BraveToaster (12590 posts) -

I didn't know the demo was out. From what you've listed, it looks like this is a rental for me.

#4 Posted by Pobearo (108 posts) -

Looks like gears of modern warfare. Pretty generic.

#5 Posted by RollingZeppelin (1867 posts) -

Dang, was hoping this game would have done better, the story premise is really cool but if the gameplay sucks then I'll have to pass on it.

#6 Posted by Demoskinos (13918 posts) -

I was in the closed beta way back when they first announced it and it was a fucking trainwreck. Might download this just to see if they actually improved anything. I mean I know beta's are unfinished products but dude...that beta was just awful in every way possible.

#7 Posted by bwheeeler (382 posts) -

Story seems better than average, but god, I don't have any desire to play the actual game again. Nothing I can't get better somewhere else. Feels like Uncharted if they ripped out all the good parts.

#8 Posted by GunstarRed (4749 posts) -

It was good-ish. I was getting a very Army of two 2 feeling from it. (in order to make up for easily dispatched enemies they spam seven million of them at you) The controls are a bit fiddly when popping around side cover, the run animation into cover looks weird and the way new guns you pick up just appear in your hands like magic just looks shitty. I also have no idea why A is not the default hop over cover button like in most games of this kind, it seems like a strange thing to change for the sake of changing. The shooting however felt pretty good and the way it slo-mo's a little when you get headshots is pretty satisfying.

It seems to have some interesting ideas storywise. The executions are quite nasty looking and the sand could potentially be used for great things provided it isn't all scripted. Oh and graphically it looked ugly as shit. It seems like something i'd play when it drops in price.

#9 Posted by mordukai (7093 posts) -

@RollingZeppelin said:

Dang, was hoping this game would have done better, the story premise is really cool but if the gameplay sucks then I'll have to pass on it.

Look, the gameplay doesn't suck. It has it's sucky moments but overall interesting once you get used to the way it plays. Frankly if it's got interesting story then I won't mind the gameplay. Hell, I played CoD SP mode before so I should be used to shitty, and overused gameplay elements by now. Story has some real premise though. I've also been kinda impressed by the quality of the voice acting. Wanna see how the game will look like on my PC. if you have any interest then wait for it to be cheaper or wait for a steam sale. or just rent it.

The game's not bad just not that of a mind blower. I'd say a good mid rage game. Still interested to see how the story turns out. I am a huge fan of Heart of Darkness and this game is inspired by it so nice to see some love for that timeless, and sometimes forgotten, piece of literature.

#10 Posted by Phatmac (5686 posts) -

Seems alright. I'll probably pass it.

#11 Posted by Zella (625 posts) -

It was alright the thing that looked promising to me was how in the third part of the demo(In the building), there are the two soldiers at the beginning and they are just chit chatting and seem like genuinely nice dudes and not just meat sacks with guns. When I brutally murdered them I actually felt some remorse, I'm hoping the game really builds on that as it promises to. I want the game to really dig into the moral ambiguity of what you are doing and the whole "Line" concept. I also just liked the fluidity of the controls which shows that they are at least trying to improve on the basic gears model.

#12 Posted by GentlemanlyGentleman (317 posts) -

For everything this game is suppose to be about, the demo done a fantastic job of showcasing absolutely none of it. As far as I'm aware this is all suppose to be about sand and a rather dark story. There was only one instance of sand coming into play and they didn't do a goob job of representing the story in the demo.

Because of the demo I don't know what to think. Was the demo a bad representation of the final game? Are the devs just talking out their arses? Am I the walrus? Goo goo g'joob?

I'm more confused than ever before!

#13 Posted by Village_Guy (2410 posts) -

Oh, right, I should download it. I was in the closed beta and the game was really mediocre - hell, it was kinda bad.

#14 Posted by Svenzon (699 posts) -

I didn't much of an impression at all. It looked kinda nice, but the gameplay was really dull.

#15 Posted by GoofyGoober (937 posts) -

I am downloading it now, had no idea a demo was out.

#16 Posted by GoofyGoober (937 posts) -

Played it, very mediocre. Like the setting is unique but other than that nothing new.

#17 Edited by mordukai (7093 posts) -

@GentlemanlyGentleman said:

For everything this game is suppose to be about, the demo done a fantastic job of showcasing absolutely none of it. As far as I'm aware this is all suppose to be about sand and a rather dark story. There was only one instance of sand coming into play and they didn't do a goob job of representing the story in the demo.Because of the demo I don't know what to think. Was the demo a bad representation of the final game? Are the devs just talking out their arses? Am I the walrus? Goo goo g'joob?I'm more confused than ever before!

That's the problem with games which in their PR revolves mostly on story and not gameplay. Mass Effect 2, 3, and Bioshock come to mind as demos who do not convey very well what the game is about. As I've said before. The game gives me a vibe of a good middle ware game.

PS: John was the walrus!

EDIT: Correction.

#18 Posted by bwheeeler (382 posts) -

My issue is that they're putting so much emphasis on the story, to the point that it seems like they're totally not confident in it. Like if they shout THIS IS A GOOD STORY loud enough, it will become true. The worst part was in the loading screen where they said something like "X saved Y's life a few years back..." which is not something that a confident game would have in its loading screen. If it's a legitimately good story, then you shouldn't have to shove it down our throats.

#19 Posted by Vivek (511 posts) -

@mordukai: I was happily surprised with the demo, I thought that the characters had some good lines and the gun-play though not taxing was competent and I really liked the syncing up of shots and the slow mo that you got when plugging a guy in the head. They have built an interesting Dubai, though the game engine is ugly and will struggle to compete with games in the same boat.

I found the story really interesting and thought that the way it was told was very polished and kept me enticed throughout the demo. Might give this a go when it comes out.

#20 Posted by Commisar123 (1786 posts) -

I thought the story and setting seemed neat, but the gameplay.........not so much. Since I've already seen Apocalypse Now, I think I will pass.

#21 Posted by TheCreamFilling (1221 posts) -

I'm downloading it now, but I respect them for not including multiplayer achievements in the full game.

#22 Posted by TeflonBilly (4722 posts) -
#23 Posted by Cloudenvy (5890 posts) -

@Village_Guy said:

Oh, right, I should download it. I was in the closed beta and the game was really mediocre - hell, it was kinda bad.

I was about to say, the closed beta was aaaaaawful.

#24 Posted by mordukai (7093 posts) -

@Commisar123 said:

Since I've already seen Apocalypse Now, I think I will pass.

Ah, but did you read Heart of Darkness. I recommend you do.

#25 Posted by Napalm (9020 posts) -

@artgarcrunkle said:

Another gritty modern military corridor shooter.

You mean... sandidor! Get it? Because like, sand?

But yeah, this game looked awesome when they first showed it. Glad to see they decided to reboot everything so now it looks like absolute trash.

#26 Posted by pornstorestiffi (4905 posts) -

Got the demo down, will go try it later. From what you have written, it seems like i won't enjoy it much. Hope i will be surprised though.

#27 Posted by mordukai (7093 posts) -

@Napalm said:

@artgarcrunkle said:

Another gritty modern military corridor shooter.

You mean... sandidor! Get it? Because like, sand?

But yeah, this game looked awesome when they first showed it. Glad to see they decided to reboot everything so now it looks like absolute trash.

Are you talking about the graphics or overall aesthetics because I just went and watched the initial videos and it looks almost the same.

#28 Posted by SarjuTheRapper (279 posts) -

I liked it. I'll probably end up playing it later on in the year, but by no means is it a must-buy

#29 Posted by jozzy (2041 posts) -

Couldn't be bothered to finish the demo, aside from the setting it seemed very pedestrian.

#30 Posted by Revan_NL (326 posts) -

I can't really enjoy a game where there is blood on the sand but 50 Cent is nowhere to be found...

Thought the demo was rather boring, there were some decent lines between the guys in your squad but other then that... I know the story is supposed to be a big factor but it didn't really grab me. I have no idea why Dubai was destroyed by sand and since I haven't visited Dubai or have seen a ton of movies taking place in Dubai, I don't really care that it's destroyed. The premise seems flimsy at best and the gameplay is just like Gears but it doesn't feel as fluid.

#31 Posted by jakob187 (21514 posts) -

@bwheeeler said:

The worst part was in the loading screen where they said something like "X saved Y's life a few years back..." which is not something that a confident game would have in its loading screen. If it's a legitimately good story, then you shouldn't have to shove it down our throats.

So you didn't like Bastion?

#32 Posted by Jace (1092 posts) -

One word about the gameplay:

Generic.

This will end poorly released around MP3 and GRFS.

#33 Posted by AssInAss (2407 posts) -

I really liked it, I'm hooked with the story and atmosphere. I see that they're transitioning at the start from a dudebro tone and then ease you into the more depraved side. Would've liked the inclusion of a moral decision moment, though.

I appreciated the movement where you didn't have to hold down a button to sprint, and if you did you could automatically stick to cover.

I liked the little slowmo when you're getting headshots, reminded me of Brothers in Arms.

I liked that it was a squad shooter, and the AI is pretty good on both sides. They got me out of a jam when you had snipers and RPG dudes. Provided me with flanking opportunities which are always gratifying. Took me a while to nail down the difference between a Stun Command (tap R2) versus targeting a specific enemy (holding down R2).

I appreciated the sand elements, like when you threw a grenade near sand it'd kick up in their faces and daze them for a few seconds.

Also, going through zip-line and getting knocked out by your teammates if you're close to their landing (later on they say "get out of the way!") was super funny.

#34 Posted by Quarters (1554 posts) -

I really liked the story and atmosphere from what they've shown. The gameplay was good enough to get by on. Honestly, still in for the real thing. Also, the heck are people talking about in saying they totally screwed the game up from its original showings? I watched the first trailer on Spike when it aired, and this feels almost exactly like it. They didn't show the choices much in the demo due to spoilers, it's not like they aren't in the game or anything. And they showed some examples of the sand, even if the two levels they displayed didn't utilize it at all times. And if you think it's too "bro"(a term I despise), they've already said that the characters become much different as time goes on. So yeah, don't see why any of that would be a complete complaint.

Also, great use of music. Looking forward to hearing the full soundtrack.

#35 Edited by bwheeeler (382 posts) -

@jakob187: I loved how Bastion did it - filling in the world in a way that didn't feel out of place. This feels like some guy shouting at you THIS IS A PLOT POINT! LOOK AT OUR COMPLEX NARRATIVE!!!!!!!!!!!!!! Of course, this is probably a really tiny issue in the full game. I just wish they'd let the game's story speak for itself instead of shoving it down our throats.

#36 Posted by hoossy (932 posts) -

awesome rental material!

#37 Posted by Redbullet685 (5981 posts) -

The gameplay wasn't too great. The only interesting part was the sand mechanics and that only came up once in the bit I played before I stopped.

#38 Posted by justinsimonin (45 posts) -

Better graphics than I expected but gameplay is on par with my MEH expectations

#39 Posted by PandaBear (1264 posts) -

@bwheeeler said:

Story seems better than average, but god, I don't have any desire to play the actual game again. Nothing I can't get better somewhere else. Feels like Uncharted if they ripped out all the good parts.

Pretty much this.

The cover system is broken in my opinion - so you can hold and release A to sprint and take cover ... except you snap to cover when you don't want to without pressing a button. Gears of War did it right - you hold A to sprint or tap to go into cover. That way if you release during the sprint you can stay standing then snap to cover when needed... one button was used to change you from standard walking to sprinting and cover - simple. Spec Ops just felt clunky. Press A to sprint, release OR press to enter cover, hold up and press A to sprint forward from cover but only on the edge otherwise you press B to climb over cover and then A again to sprint???? FUCK IT!!! It's not OVERLY complicated, but it's just inelegant. Cover in a cover based shooter is vital to get right.

Story and visuals could be cool though...

#40 Posted by AssInAss (2407 posts) -

@PandaBear said:

@bwheeeler said:

Story seems better than average, but god, I don't have any desire to play the actual game again. Nothing I can't get better somewhere else. Feels like Uncharted if they ripped out all the good parts.

Pretty much this.

The cover system is broken in my opinion - so you can hold and release A to sprint and take cover ... except you snap to cover when you don't want to without pressing a button. Gears of War did it right - you hold A to sprint or tap to go into cover. That way if you release during the sprint you can stay standing then snap to cover when needed... one button was used to change you from standard walking to sprinting and cover - simple. Spec Ops just felt clunky. Press A to sprint, release OR press to enter cover, hold up and press A to sprint forward from cover but only on the edge otherwise you press B to climb over cover and then A again to sprint???? FUCK IT!!! It's not OVERLY complicated, but it's just inelegant. Cover in a cover based shooter is vital to get right.

Story and visuals could be cool though...

Gears of War didn't do it right. Best cover system is still SC: Conviction. Suppose you want to run, but you're 2 meters away from a piece of cover and somehow you just snap to that cover instead of running along. With such a huge budget and with 3 games, they still haven't perfected it even with literally 400 tweaks to the cover system just for Gears 2. People still complained about it in Gears 3. Too much is focused on a single "A" button, and that has been an issue since the first game. I prefer "B" being a separate vault button in Spec Ops. And I didn't even bring up the awful roadie run where you can't see shit.

Spec Ops isn't clunky, you just seem to be not familiar with it. Try the demo again. Correction to your statement: You tap "A" to sprint, no release needed. You hold A to sprint and snap to the next cover if you want if you're being fired upon, which means a single press of a button (versus 2 button presses from running to snap to cover in Gears).

BUT ALSO, YOU CAN TAP "A" TO SPRINT AND PRESS "A" AGAIN TO STICK TO COVER JUST LIKE GEARS! So it really depends on your preference, whether you want to press a button to snap to cover from a distance or hold it down all the way to slide into cover.

From cover you have to be on the edge to move ahead, because most of the cover unlike Gears isn't always just the same type of crate design so you can't vault over all of them. Since in Spec Ops you won't be vaulting as much as Gears, why fold that into the A button? That just makes it confusing, because what if you want to swap cover on the same plane? In Gears, you'd end up vaulting instead of swapping cover, so inevitably you'd have to move to the edge anyway to do the swap cover.

#41 Posted by PerryVandell (2100 posts) -

Still need to check this game out. Last person I heard talking about it was Greg Kasavin, so it's been a while.

#42 Posted by hbkdx12 (779 posts) -

I enjoyed it. It was fun. The game certainly treads on the mediocre side but it's something i would look into and pick up if no other games were coming out around that time. The only complaints that i have is that the button to vault over cover is completely different than the get into cover button. This just seems absurd. Doesnt make any sense at all Also the casual banter seemed to be really low. Could barely hear it. Missed a lot of dialogue And u seem to run out of ammo pretty quickly.

#43 Posted by mordukai (7093 posts) -

@hbkdx12 said:

I enjoyed it. It was fun. The game certainly treads on the mediocre side but it's something i would look into and pick up if no other games were coming out around that time. The only complaints that i have is that the button to vault over cover is completely different than the get into cover button. This just seems absurd. Doesnt make any sense at all Also the casual banter seemed to be really low. Could barely hear it. Missed a lot of dialogue And u seem to run out of ammo pretty quickly.

The idea behind having a different button for vaulting is that there won't be any mishaps when sprinting and popping into cover. You're just too used to using the same button to sprint, cover, and vault. I also like the way the sprint and cover mechanics are combined. I actually very much enjoyed the control scheme they came up with. IMO Better then Gears.

About the ammo issue then the developer have stated that ammo management will be required as ammo won't necessarily be scarce but it also won't be so readily available. They want you to make every bullet count as apposed to just spraying bullets everywhere.

#44 Posted by billyhoush (1188 posts) -

The story is what has me interested but the demo was mediocre and felt outdated. I guess cause I'm currently playing through Uncharted 3. I will pick up the game once the price drops because I must own all games that have Farsi spoken in them.

#45 Posted by hbkdx12 (779 posts) -
@mordukai: I dunno. It just seems counter intuitive. It's useful if you're moving and you want to vault straight over cover without actually having to take cover first ala gears. But if i'm already in cover and whether i want to leave cover from the side (slip out according to the game) or vault straight over it, that should be the same button.
#46 Posted by Tru3_Blu3 (3154 posts) -

How the fuck am I supposed to "like" these characters in a narrative sense if they are just a useless hindrance during gameplay, and demand ME to revive them all the fucking time after bringing death unto themselves? That was the big issue with Halo Reach's Noble Team and as to why I didn't care for a single one of them: they were useless to me during gameplay. Never was thankful for their existence or their support against the Covenant armada, and never did I take them seriously after seeing Kat fly a million miles away in the air after a bunch of Concussion Rounds hitting her and thus, landing her outside of the map, UNHARMED.

You want me to love your characters in your game? Make them as useful as me. Make them not annoying. Make them not immortal to where I have to resurrect them, as same to me so they can revive me. Whatever, I'm not going to like the characters in Spec Ops for this narrative/gameplay schism. Sounds generic.

#47 Edited by SubwayD (446 posts) -

After the demo, I'm pretty sure there are two ways this game can go. It'll either be a Homefront or a Kane & Lynch 2 situation.

Neither outcome will get it any critical acclaim, instead dictating how much I'm going to enjoy a "gritty" b-tier shooter with big ideas.

K&L2 managed to commit to being one long, awesomely miserable experience. Homefront was three hours of nonsense which made little use of it's good ideas and settings.

Also, holy shit! Maybe my video cables are wonky or something, but that was blurry and jaggy beyond anything I've seen on the PS3. I pressed the PS button, and the XMB looked like it was being ran on an old-ass SDTV. Thank goodness I planned on getting this on the PC.

#48 Posted by Yummylee (20625 posts) -

It seems OK. Shooting feels perfectly competent, and I appreciate how incredibly easy it is to pop off headshots one after another. The lighting is also highly atmospheric as well. But it's still primarily just another military shooter, and I'm not exactly rooting for the characters - even though I understand that they're meant to become more sympathetic as the story goes on. Nolan North's performance seems a little off, too; during the opening he does this relatively weak southern accent, then it just disappeared completely when the game began.

I'm curious to see how it goes, but I can tell I'll more than likely leave it till Christmas, or early 2013, for when I decide to check out the full game.

#49 Posted by billyhoush (1188 posts) -

What's the song during that fire fight with the knife wielding runner enemy?

#50 Posted by mordukai (7093 posts) -

@billyhoush said:

What's the song during that fire fight with the knife wielding runner enemy?

Don't know. Still waiting for a full song list.

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