I take video games very VERY seriously. In fact, I'm working towards being a game designer and narratives are my primary interest. That's why I think that it's important to realize that making a game in which you criticize the player for doing things that you made them do is a design choice that needs a lot of discussion. In fact, this post really is more of a criticism of that design choice than an actual warning (though jeez, shit in that game is FUCKED UP).
And this is the core of the issue here. By holding a very unusual perspective you're making the game into something it's not. Just like in the spoilercast you're talking about stuff that only people like you will notice or really care about.You can talk about how important all these things are etc but in the end all they end up doing is making a story for themselves, not the average user.
It's just like artsy movies. You have all these critics and insiders talking about how great and amazing they are, but noone else cares.