I reached the phosphorus scene in Spec Ops, and was shooting away the phosphorus. Then I reach the trenches and notice that none of the npc's are holding guns.
The first thought that pops into my head is they're all prisoners, but I can't exit the control center until the tank is blown up. So I blow up the tank by aiming at the edge of the bridge on its front.
Now suddenly there's phosphorus covering the entire trench magically, and my first thought is; Well fuck that? Then I go through the cut-scene and see all the refugees I killed.
This orchestrated scene is suppose to impact me emotionally?
I go through the scene a second time and zoom in closely on the trench, and hover for a while. The npc models used in the trench are that of the heavy class enemy, with the large backpack but no gun.
Not only do they orchestrate this whole scene, then try to trick you into thinking they're all enemy npcs if you zoom in closely. I call bullshit, for fucking lazy writing.
Not everyone plays games indiscriminately shooting every single thing that moves. It might also of helped if I hadn't just left over 500 bodies behind me with the almost infinite amount of enemies rushing me.
Artificial limiting choice by orchestrated narrative a or b isn't interactive story telling. Hey you can use this weapon to quickly dispatch the enemy, but you'll magically kill civilians since you wouldn't possibly use that dangerous weapon responsibly!
It wouldn't even of been that much work to have civilians under one of the tents. I also find it highly despicable to show trained soldiers not be able to use heavy weaponry responsibly.
These individuals go through years of training not only how to fire a weapon, but how to use it responsibly. If you're going to try and make a "serious" story in games don't half ass it lazy bums.
I find this to be prominent in modern games where choice is involved.
For example choices in Mass Effect 3 have been boiled down to;
- A. I like you
- B. I dislike you
Then you chose this short sentence, and suddenly Shepard goes on this giant fucking rant about ideology. That or he evokes genocidal tendencies from choosing " I dislike you" .
I known these aren't accurate examples, but am fairly sure you guys experienced this type of situation in ME3.
Any of you in the same boat? Or am I the odd man out?
(For some reason I can't separate paragraphs)