Having just finished it last night I would say knowing this isn't necessarily the kind of game where knowing the ending is going to lessen the experience. For one thing, I agree with @Damodar: that the ending isn't really what matters, it's the culmination of all the shit you've been through that really matters. Of course, some of it depends whether you can play the game without letting what you know about the ending distract you.
@Yummylee said:
Generic, but still competent. In fact I was surprised at how totally OK the shooting was and it managed to enhance the style and tone. The long, drawn out fire-fights eventually started to feel downright draining, and intentional or not, I think the generic shooting scenarios actually worked in the game's favour.
agree 100% about the fights adding to the tone. I was playing through on normal and by the end some of those fights started to get downright frustrating, but as you say it added to how I drained I felt in the end. I believe it was intentional and I'd go so far as to say maybe playing the game on easy isn't the best way to experience the game.
God damn it I had this all worded better in my head before I sat down and started typing and saw other people made the points I was hoping to make.
I'd like to add I think I kinda loved Spec Ops. Saying that feels weird though, as it's kinda odd to proclaim my love for something that left me feeling so shitty in the end.
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